Author Topic: Vulnerable faction gates  (Read 4053 times)

Armadingo

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Vulnerable faction gates
« on: September 07, 2014, 06:23:49 PM »

The four gates surrounding the core are available to anyone, including enemy factions.
That does not seem to be a great idea to me.
it encourages easy spawncamping, because we can just enter, kill, exit, heal and repeat.
We can also travel behind enemy lines without much effort, because we nullify the risk of bumping into hostile players by traveling around the core.

Please restrict the faction gates to their respective factions or at least only give access to people with positive reputation in that specific faction.
They're basically spawnpoints on top on spawnpoints.
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Duke

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Re: Vulnerable faction gates
« Reply #1 on: September 07, 2014, 07:35:59 PM »

The four gates surrounding the core are available to anyone, including enemy factions.
That does not seem to be a great idea to me.
it encourages easy spawncamping, because we can just enter, kill, exit, heal and repeat.
We can also travel behind enemy lines without much effort, because we nullify the risk of bumping into hostile players by traveling around the core.
O Rly?! lol
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Официальный представитель организации.

anonymousplayer

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Re: Vulnerable faction gates
« Reply #2 on: September 07, 2014, 08:16:25 PM »

You can preview the place from the worldmap and choose one of three entrances

You can also enter the zone from any of the other faction's places.
The more you know
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paragon

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Re: Vulnerable faction gates
« Reply #3 on: September 08, 2014, 12:02:10 AM »

For sure you can, still camping gates with 15 people is lame. At least gate guards should be dangerous for such campers.
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Armadingo

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Re: Vulnerable faction gates
« Reply #4 on: September 09, 2014, 06:25:47 PM »

Really, you shouldn't be able to walk around all that danger that easily.
It's frustrating to knockback someone into an exit grid and have him come back at full health.
Spoiler for Hiden:
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Admiral Zombie

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Re: Vulnerable faction gates
« Reply #5 on: September 09, 2014, 07:18:23 PM »

+1

I like this, if you want to get to an enemy's team gate you should have to travel through the entirety of the core. I can imagine groups who would have a squad just enter/exit the entrance to pick off reinforcements. There aren't that many team NPC guards wandering around the gate, so it really doesn't make much difference if I enter from family side or lawyer side.
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