Author Topic: Assault Weapon Breakdown vs Combat Armor  (Read 4248 times)

BG Sexpert

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Assault Weapon Breakdown vs Combat Armor
« on: February 16, 2014, 05:22:55 PM »

I was wanting to test the damages of various Assault Rifles vs an opponent in Combat Armor (thank you Lidae for the test dummy!) in an attempt to find the effectiveness of each weapon. I also wanted to see how the progression of the Assault tree. These are my results from 10 different Assault weapons from tier 1 and 2, from ten single shot attacks (Critical Hits were not counted)
Raw Data:
AK-47 (first assault weapon in game)
Tier 1
Max Range: 35
Max Effective Range: 27
Ammo 7.63x39mm Soviet
AP Cost: 22
23          19
22          23
19          21
21          21
18          18
Mean: 20.5
Standard Deviation: 1.8
DMG/AP: 0.93


AK-47 Ext Cap
Tier 1
Max Range: 60
Max Effective Range: 47
Ammo 7.62x39mm Soviet
AP Cost: 22
22          20
21          20
23          22
23          18
22          22
Mean: 21.3
Standard Deviation: 1.49
DMG/AP: 0.968


AK-74
Tier 2
Max Range: 75
Max Effective Range: 58
Ammo: 5.45x39mm NATO
AP Cost: 22
19          22
18          20
20          19
21          17
22          21
Mean: 19.9
Standard Deviation: 1.58
DMG/AP: 0.90
DMG/Cap: 66.33


AK-74M
Tier 2
Max Range: 45
Max Effective Range: 35
Ammo: 5.45x39mm NATO
AP Cost: 22
17          19
22          22
23          21
21          19
18          17
Mean: 19.9
Standard Deviation: 1.98
DMG/AP: 0.90
DMG/Cap: 66.33


FN FAL
Tier 2
Max Range: 50
Max Effective Range: 38
Ammo: 7.62x51mm NATO
AP Cost: 27
25          22
25          23
25          24
24          24
22          23
Mean: 23.7
Standard Deviation: 1.24
DMG/AP: 0.85
DMG/Cap: 43.09


FN FAL LAR
Tier 2
Max Range: 55
Max Effective Range: 42
Ammo: 7.62x51mm NATO
AP Cost: 27
25          24
25          27
24          28
29          26
29          25
Mean: 26.2
Standard Deviation: 1.83
DMG/AP: 0.97
DMG/Cap: 47.64


Enfield SA80
Tier 2
Max Range: 50
Max Effective Range: 38
Ammo: 5.56mm
AP Cost: 18
17          17
21          17
17          21
16          18
16          15
Mean: 17.5
Standard Deviation: 1.91
DMG/AP .97
DMG/Cap: 43.75


Steyr Aug
Tier 2
Max Range: 45
Max Effective Range: 35
Ammo: 5.56mm
AP Cost: 22
15         23
17         23
21         21
17         17
17         17
Mean: 18.8
Standard Deviation: 2.75
DMG/AP: .85
DMG/Cap: 47


M16A3
Tier 2
Max Range: 45
Max Effective Range: 35
Ammo: 5.56mm
AP Cost: 18
17         20
15         16
17         22
23         16
21         22
Mean: 18.9
Standard Deviation: 2.84
DMG/AP 1.05
DMG/Cap: 47.25


M14
Tier 2:
Max Range: 50
Max Effective Range 38
Ammo: 7.62x51mm NATO
AP Cost: 22
26         24
26         23
26         25
26         26
25         26
Mean: 25.3
Standard Deviation: 0.69
DMG/AP: 1.15
DMG/Cap: 46


I compiled the damage date into an easier to read graph which shows the damage and  standard deviations against one another.


I Included a DMG per Cap amount because I was interested in which of the weapons (AK_47 excluded because they get 50 per 5 metal part/alloy) was most economical. I think the results are pretty interesting. I didn't post this because I wanted to share my feelings about progression, i posted it so you guys could see the raw data and for your own opinions. Let me know what you think about the status of assault weapons! (I will be adding weapons in the future when more blueprints become available)

Edit:Ideally the number of shots would have been around 30 to more accurately portray the damage of each weapon. This would have taken significantly longer, and costed more as I was buying the ammo. In my opinion the data is still relevant.
« Last Edit: February 16, 2014, 05:27:30 PM by BG Sexpert »
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Smalltime

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Re: Assault Weapon Breakdown vs Combat Armor
« Reply #1 on: February 16, 2014, 05:50:02 PM »

Not quite sure I understand why adding a larger magazine to an AK makes it shoot twice as far.
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John Porno

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Re: Assault Weapon Breakdown vs Combat Armor
« Reply #2 on: February 16, 2014, 06:26:48 PM »

I'm sorry about the ext. ak's. we had multiple overhauls of the assault rifles over the past year and during the last overhaul, I first wanted to handle the basic version of the guns and then later on forgot to edit the upgrades as well. Similar thing for the rpk, it was the most recent weapon I implement and it was one of those "I'll fix it later" kind of things that I then forgot about.
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BG Sexpert

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Re: Assault Weapon Breakdown vs Combat Armor
« Reply #3 on: February 16, 2014, 08:01:51 PM »

I'm sorry about the ext. ak's. we had multiple overhauls of the assault rifles over the past year and during the last overhaul, I first wanted to handle the basic version of the guns and then later on forgot to edit the upgrades as well. Similar thing for the rpk, it was the most recent weapon I implement and it was one of those "I'll fix it later" kind of things that I then forgot about.

It does seem that some of the upgraded versions of the weapons, don't actually upgrade the weapon, at least not significantly. There are buffs to bursting, but the severe loss of range and the reduced damage of bullets in burst, makes it a little less than functional.
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