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Author Topic: Container/Room for factionless players...  (Read 18847 times)

Matulaak

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Re: Container/Room for factionless players...
« Reply #20 on: February 17, 2015, 10:37:26 PM »

Or bring back tents for factionless players, or players that are too lazy to travel ALL the way back just to drop loot

All that world map for nothing :P
You used to be able to set up tents on the world map?
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MARXMAN

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Re: Container/Room for factionless players...
« Reply #21 on: February 18, 2015, 02:23:16 AM »

Tents would only be viable if you were the singular entity allowed there. Otherwise you'd just be creating closed factions.
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naossano

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Re: Container/Room for factionless players...
« Reply #22 on: February 18, 2015, 03:32:58 AM »

All that world map for nothing :P

The worldmap should be entirelly removed and HQ directly linked to gates IMO.
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RazorRamon

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Re: Container/Room for factionless players...
« Reply #23 on: February 18, 2015, 06:43:03 AM »

but i dont wanna have to travel through 7 zones if theres a fight at polymer
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naossano

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Re: Container/Room for factionless players...
« Reply #24 on: February 18, 2015, 07:23:15 AM »

Then, don't go to polymer.
It makes no sense to have remote zones, if you go there by using others gates.
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RazorRamon

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Re: Container/Room for factionless players...
« Reply #25 on: February 18, 2015, 09:33:18 AM »

this is a game, not everything has to make sense

if im demotivated from losing the last fight and have to travel for 15 minutes to reach the next one im most likely not gonna show up at all

and im sure i wouldnt be the only one
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PusiteGA

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Re: Container/Room for factionless players...
« Reply #26 on: February 18, 2015, 09:42:45 AM »

+1 for removing world map
about ramon problem i would implement smuggler NPC who can transport you to other people gate but like old falout caravans so you can have random encounter in betwin like 30% chance or depending on outdorsment

buff my barbed at least

naossano

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Re: Container/Room for factionless players...
« Reply #27 on: February 18, 2015, 11:42:13 AM »

this is a game, not everything has to make sense


I also mean gameplay-wise. It doesn't make any sense to be closer to eastern square than hospital. It is supposed to be the endgame location for the lawyers, and we can get there in less than a minute.
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twat

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Re: Container/Room for factionless players...
« Reply #28 on: February 19, 2015, 01:37:42 AM »

with more players, we will have faction members stationed at the gates.

Need the world map for STUFF
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MARXMAN

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Re: Container/Room for factionless players...
« Reply #29 on: February 19, 2015, 02:24:24 AM »

Have the front exit from faction HQs go directly to the core, make a top or bottom zone exit for the world map.
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naossano

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Re: Container/Room for factionless players...
« Reply #30 on: February 19, 2015, 03:59:36 AM »

with more players, we will have faction members stationed at the gates.

Need the world map for STUFF

You just proved me once again that it is useless.
Not only useless, but IMO, it get in the way of the game concept.
If the assignement get to be removed, so the WM should be.
(although, i will probably make a separate thread for that)
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Smalltime

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Re: Container/Room for factionless players...
« Reply #31 on: February 19, 2015, 05:23:10 AM »

If the assignement get to be removed, so the WM should be.
but you guys haven't even heard about outposts yet
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naossano

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Re: Container/Room for factionless players...
« Reply #32 on: February 19, 2015, 05:48:18 AM »

You could have outpost, without relying on WM.
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Anza

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Re: Container/Room for factionless players...
« Reply #33 on: February 19, 2015, 06:38:48 AM »

The outpost idea was to replace the WM with other zones, the outposts :) Leading to attacking faction HQ and winning the seasons as a faction :)
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RazorRamon

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Re: Container/Room for factionless players...
« Reply #34 on: February 19, 2015, 08:56:01 AM »

who won first season
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MARXMAN

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Re: Container/Room for factionless players...
« Reply #35 on: February 19, 2015, 09:14:00 PM »

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S.T.A.L.K.E.R

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Re: Container/Room for factionless players...
« Reply #36 on: February 19, 2015, 09:25:45 PM »

Tents would only be viable if you were the singular entity allowed there. Otherwise you'd just be creating closed factions.
Good, I wanna be my own faction. MANY OTHER PLAYERS WANT TO BE THEIR OWN FACTION

You used to be able to set up tents on the world map?
In other FOnlines and back in 2238 you can, but not in AoP, but would be good IMO


who won first season
First spears were in the lead, then out of no where the PKS. Then bam the BAR comes in as a ring leader and whacks everyone off the stage but it gets RKO'd by the Garand. So garand won first session, but not for long, I expect energy weapons or big guns to make a come back :P

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FrankenStone

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Re: Container/Room for factionless players...
« Reply #37 on: February 19, 2015, 09:49:04 PM »

sharpened pole will come back after the bombs will fall
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MARXMAN

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Re: Container/Room for factionless players...
« Reply #38 on: February 20, 2015, 01:01:39 AM »

sharpened pole will come back after the bombs will fall

QFT


I for one happily await the sharpened pole 2pacalypse.
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Professor Lemur

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Re: Container/Room for factionless players...
« Reply #39 on: February 20, 2015, 08:56:32 AM »

Einstein did say that WWIV will be fought with sticks and stones.
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