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Suggestions / Re: Trading Outposts
« on: October 16, 2014, 03:06:09 AM »
This has been really often suggested, I bet its coming in the big patch.
I think one problem of the trading outpost/safe heaven/neutral zone is that the Core is in the dead middle of the map, that would be the ideal location for it.
Putting it INSIDE the Core is a bad bad bad idea because people will camp grids.
A idea that I had yesterday is that you can access it from the Faction Gate of your faction like you access a part of the Gate's map, but rather than sending you to the Gate's map, it sends you to the Neutral Zone's map, from which you can only leave to the worldmap (and back to your gate).
I think this should't be only non faction advantage, but it could work.
I have some factionless suggestions, but I will make them later, through.
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- Make a single outpost in the core preferably in the center (I don't know how that would work though, I guess you would have to scrap one location and replace it with the outpost)
I think one problem of the trading outpost/safe heaven/neutral zone is that the Core is in the dead middle of the map, that would be the ideal location for it.
Putting it INSIDE the Core is a bad bad bad idea because people will camp grids.
A idea that I had yesterday is that you can access it from the Faction Gate of your faction like you access a part of the Gate's map, but rather than sending you to the Gate's map, it sends you to the Neutral Zone's map, from which you can only leave to the worldmap (and back to your gate).
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I think there really needs to be a reason to not be in a faction, and a trading outpost would definitely make it rain cheese from the sky. I know I would ditch the BrahminBoys and go straight to the outpost
I think this should't be only non faction advantage, but it could work.
I have some factionless suggestions, but I will make them later, through.