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Author Topic: 25.09.2014 Changelog  (Read 23918 times)

C.H.A.R.L.I.E

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Re: 25.09.2014 Changelog
« Reply #40 on: September 25, 2014, 11:49:57 AM »

And buffout? Cant make reroll unless i know if this drug will be fixed or not.

Im using a buffout build ......

currently it gives no bonuses other than CTH with burst
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cirn0

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Re: 25.09.2014 Changelog
« Reply #41 on: September 25, 2014, 12:12:06 PM »

And buffout? Cant make reroll unless i know if this drug will be fixed or not.

Im using a buffout build ......

currently it gives no bonuses other than CTH with burst

What is the problem with buffout? Other then it not giving HP anymore.
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

C.H.A.R.L.I.E

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Re: 25.09.2014 Changelog
« Reply #42 on: September 25, 2014, 12:27:16 PM »

What is the problem with buffout? Other then it not giving HP anymore.

 - Doesent give HP
 - Doesent add resistance to crippled limbs
 - Doesent add knockout ressist

I get +3 effective range with burst, so that works.
It says it increase critical strength but i doubt it really. Unless im supposed to get knocked out 50% of the time with 9 str and wearing metal armor?

Allso why does it have to dissapear on death? If i die in ZC and get revived, i have to take new one.

The drug is just really hard to use, doesent give much benefits, and have big penalties (-3 luck, -1 agi, which is working perfectly).
I dont understand why the drug is even in the game if this is how you intended for it to work?
« Last Edit: September 25, 2014, 12:34:13 PM by C.H.A.R.L.I.E »
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nanoswimz

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Re: 25.09.2014 Changelog
« Reply #43 on: September 25, 2014, 01:10:22 PM »

This reroll is more bugged than previous, affecting pvp.
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baskila

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Re: 25.09.2014 Changelog
« Reply #44 on: September 25, 2014, 01:41:26 PM »

This reroll is more bugged than previous, affecting pvp.
Like if having current broken exploited builds was all ok. ...please.
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FrankenStone

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Re: 25.09.2014 Changelog
« Reply #45 on: September 25, 2014, 02:40:00 PM »

just wipe it
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RazorRamon

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Re: 25.09.2014 Changelog
« Reply #46 on: September 25, 2014, 04:16:57 PM »


12 hours until things go real good or bad! (forced rerolls)


fugg

please not like the text based ~reroll
i cant use that one to get to 10 PE because i took four eyes
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Captain Chilly

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Re: 25.09.2014 Changelog
« Reply #47 on: September 26, 2014, 03:45:21 AM »


- Corelife spawns no longer spawn infinite children
Additions:
- Added Plasma Cannon to the game

Captain Chilly

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Re: 25.09.2014 Changelog
« Reply #48 on: September 26, 2014, 03:48:35 AM »

i didn't take Gifted because it was useless in Fallout 2

i feel so dumb right now

The Brazilian Slaughter

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Re: 25.09.2014 Changelog
« Reply #49 on: September 28, 2014, 04:34:16 AM »

i didn't take Gifted because it was useless in Fallout 2

i feel so dumb right now


W8 m8! Were we playing the same game?

Gifted was pretty much "here's 7 extra SPECIAL points right here, enjoy!" trait, with a minor skill point and starting skill penalty. Nothing that could't be worked on with some levels. I consider it pretty much a cheat trait.

Only trait that ever approached it in quality was Small Frame (because in FO2 the weight penalty is easily rectified by NPCs + Car, unless you're a loner, which just means you gotta store stuff in car instead), and Fast Shot, because once you get a Magnum in Den and have a stronger, longer-ranged secondary gun like .223 pistol or combat shotty, you're boss. With Magnum + Fast Shot + 9 AP + Speed Loader mod (+ Bonus ROF) you could fire a veritable bullet storm, reload at 1 AP and kill in one round pretty much anything except Super Mutants.
« Last Edit: September 28, 2014, 04:37:59 AM by The Brazilian Slaughter »
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Captain Chilly

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Re: 25.09.2014 Changelog
« Reply #50 on: September 28, 2014, 03:18:30 PM »

dunno, i was like 8 when i played Fallout 2, don't judge me
I only used the bloody mess trait, because it was great seeing people's limbs rip off when you shot them with your avenger minigun
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