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Messages - Oliver

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81
General Discussions / Re: So now that 2238 is dead...
« on: June 11, 2013, 02:42:58 PM »
How you will catch players from 2238 ? Some can gone from FOnline, some can go on TLA mk2.

82
General Discussions / Re: Alpha screens
« on: May 02, 2013, 07:44:40 AM »
...

83
General Discussions / Re: Alpha screens
« on: April 02, 2013, 09:07:37 AM »
Restrictions: 4 per post, maximum total size 192KB, maximum individual size 128KB

Ololo.
If i will upload it to anywhere, it can be deleted or will be full of advertising. In any case if your project will be popular - forum must have such function (attach few screenshots).

84
General Discussions / Re: Alpha screens
« on: March 30, 2013, 07:31:12 AM »
 Attachments still dont aviable.

85
General Discussions / Re: Charisma
« on: March 16, 2013, 05:22:09 PM »
VIII. Reqruitment for some perks can be charisma not less than 2 or 3.

86
General Discussions / Re: Charisma
« on: March 10, 2013, 01:05:11 PM »
I. What if you will have able start ZC timer only when you have charisma not less then 5 and lvl not less then 18. Nearly you must be in additional 2 players with charisma not less then 2 and lvl not less then 8.

II. For ZC you will get money, fame or reputation something like on this formula :  x(constant)*damage that you made*(your charisma/2)*(sum of charisma of all players from your side, including you[who have 1 charisma will count for 0]) / ammount of that players). An axample if you have 5 charisma and you had 3 mates with 1, 2, 2 and 3 charisma, then : x*(450)*(5/2=2,5)*([5+0+2+2+3]/4=3). Total : x * 450 * 2,5 * 3 = x * 3375. If you have one charisma then 1 charisma /2 = 0,5. It will desrease that ammount more then in 2 times (dont forget about [0+0+2+2+3] instead of [5+0+2+2+3]).
Conclusion : more fame , money and reputation for people who have more then 1 charisma; and for you profitable have more friends with at least 2 charisma, that will influence on your money, fame and reputation too.

III. If you have 1 charisma you can be killed by anyone from your faction and he will not lost reputation.

IV. Traders will not speack with characters who have 1 charisma.

V. If you have more then 3 charisma and lvl more then 18  -  each score of your charisma will give 2 AC scores to mates around you on some distantion (10 charisma = +20 AC for friends).

VI. If you have less then 3 charisma you will start with less amount of reputation and you should achieve able have private room.

VII. If you have more then 3 charisma you will get access to simple quests for which you will get +50% to repair, throw, FA or any other skills.

87
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 10:53:44 AM »
Will be good if you will take some other features from that project; I think Qthree i think will not hold this info and put in chest. An axample kitchen-garden or fishing system. :)

88
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 10:07:52 AM »
On that server it was'nt.

89
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 08:32:44 AM »
#roleplay

Ask [TZ]Anubis in common chat. He was dev, but now GM. He can connect you with PowerMagic (dev).

90
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 07:53:59 AM »
Running speed appears to be difficult/impossible to change in the way you describe (in fact we did have some ideas about it, but it turned out to be too hard to implement).

It implemented on russian RP-server. I think you need ask their devs about this feature.

91
General Discussions / Re: Weapon Perks List
« on: March 03, 2013, 06:02:43 PM »
I didnt found "piercing strike", that is on my laser rifle.

92
General Discussions / Re: Green dogs
« on: March 02, 2013, 08:17:17 PM »
What influence from killing friendly critters ?

93
General Discussions / Walther MPL and H&K MP5
« on: March 02, 2013, 04:07:52 PM »
Walther better in compare with H&K by damage, magazine and AP cost and depend almost same resources for crafting. H&K will be unused.

94
General Discussions / Re: Green dogs
« on: March 02, 2013, 03:57:20 PM »
Then dogs that are red for me, are green for SSkaul ?

95
General Discussions / Green dogs
« on: March 02, 2013, 03:43:05 PM »
I dont know bug it or not. Often i meet dogs with green contour. They defend you if you was attacked by anybody (seems that they run to you if even they dont see enemy, not like yellow dogs that attack red monsters only if they are nearly). In additional i saw dogs with red and yellow contours, but it is normal.


96
General Discussions / Re: Questions ?
« on: January 08, 2013, 04:05:37 PM »
Shit throwers - i mean insulting by words, spaming chat and writing by items something like "leMark is...", "Skycast is..". Total mess.
And you can be killed by 3 players with 3 bursts. I dont believe in humans.

What about turn-based traps of high-level players in the square of enemy's HQ ? I think it will be most frequent fun for players. Whats chance fall inside of encounter with players ?

97
General Discussions / Re: Questions ?
« on: January 08, 2013, 03:02:39 PM »
I think you server will have same problems in your HQs, that we have in NCR on 2238 server, but in twice more important. This is old difficulty of non-PvP zones. SMG pijama bursters, trash/shit throwers, door blockers, bombers, enemy spys that will kill you in backsidde on encounters, stealers will crush normal situation on head bases of factions; and they will not be intresting in good reputation. Its first thing for considering and solving.

P.S. I joined in IRC. Seems that i am first player in this chat. And similar, that all developers are from french mumble. :)
If you will need in any help for test you can call me.

98
General Discussions / Re: Questions ?
« on: January 08, 2013, 09:55:27 AM »
Then people from second faction can create special characters for bothering, trolling and scouting in first faction. When this chars will get low reputation you can manage new. Or you will try build system "one player - one character" ?

99
General Discussions / Re: Questions ?
« on: January 07, 2013, 08:18:56 PM »
 Sorry for my english , but i will try explain.
 If some groups of players, en axample factions from Requiem or 2238, will join in one from that 2 factions, must they have cease-fire in that case (programmed interdiction by game) ? I want say - if TTTLA and Amboys will start play in one main programmed faction, they will not be very glad see such neighbour. It mean that on encounters on global map they can shoot players from same faction.
 And what about some trolls that will have wish bomb or burst allies on faction's base ?

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