buff critical resistance
special crit resistances broken anyway , u get disoriented , winded or something elde no matter what stats u have
before cirn played with the code it was better balanced , he turned some stuff obvious into spamm stuff . crit dmg modifier reductiong was needed but now we have strange gameplay anyway with that moozambique , djibouty combination of bad crit res mechanics or better to say not finnished code
djibouty is a nice perk or critical strike but moozambique op , i wud love to see the original code from lidae back with just soem adjustments tweaks in terms of critical resistance .
some leadeship modules became obcioulsy useless like for example all special res modules , while i remmebre times when it was a must to run atleast 1 of them
its mostly all like i said long time before , we had a working system , then adjustements came , then it was all okey mostly for exception with some minor things , and now we are going back to previous state with not buffing directly dmg but with introducing perks and traits and messin around with original code ... left right left right ... in end we at the same pos.
imo everything was fine with crits before it was changed , only thing which was pain in ass was weapon drops but this cud have been easy fixable with some anti weapon drop perk which requires som ST like irongrip on old 2238 or with buffing plated gloves to make different armors more unique like the basic concept is or was already about .