Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - powerplay

Pages: [1] 2
1
Suggestions / Remove Sandstorm
« on: May 21, 2016, 06:05:48 AM »
it makes alot of mechanics useless which makes no sense but not just that..
-winded has no effect during sandstorm while being outside
-voodoo and other move speed effects has no effect
-leg cripples has no effect during sandstorm while being outside
-npc are ignoring sandstorm mechanics and players cant run away from them, in a group you can kill any pack of npc but if you are alone, you simply cant and if you cant run away.. then you die by stupid game mechanic
-i see some dynamics which it brings, i would agree with this point if players would even use it but noone is fighting in sandstorm anyways because its way too annoying to players, most of players leave zone instantly right after entering and seeing that there is sandstorm
i play pvp every single evening and i participated only in one sandstorm fight during all this time since wipe, because players are simply avoiding sandstorm all the time, so whats point of it ? its like blocking zone rather then interesting feature
that fight didnt won anyone because it was impossible to finish, before we catched or looted all enemies they was always coming back already and they had advantage since it happened at their gate which is closer for them then for us, we was stronger but we couldnt kill all enemies fast enough in sandstorm, some guns in this server have like 70-80 effective range, lets say that you kill enemy at 70 hexes range, to loot him or chase rest you need 70 / 2,5 = 28 seconds to walk to him in sandstorm, do you think its enjoyable to walk 70 hexes in 28 seconds ?  :-\

sure, its supposed to be annoying and like that but whats the fucking point of it if noone is even playing in sandstorm ?

2
Suggestions / reduce night FoV malus
« on: May 21, 2016, 05:57:02 AM »
problem is that night fights are mostly about who has more sight range because FoV malus is too big but if i make high sight range build then i waste alot of points during day, i dont think that its right way to play this game, some players even reroll inside core depending on day time, others go with build which has enough sight during day without leadership module for sight range and then they use sight range module during night, i really dont like that..

3
Resolved bugs / [ITEM] Solar Scorcher Never Misses
« on: May 18, 2016, 12:44:49 PM »
Same problem as with Sonic Cannon, even if it says miss in chat, it never misses and always hits.

4
Resolved bugs / [ITEM] Sonic Cannon Never Misses
« on: May 12, 2016, 03:19:06 AM »
Sonic Cannon always hits place at which its targeted even outside of effective range up to max range. It says miss in chat but still hits exact place.


5
Resolved bugs / [MECH] Fire Ground DoT Kill Counter
« on: May 11, 2016, 11:58:35 PM »
If you finish someone by fire ground dot (molotov for example) you get :
+0 to total kills instead of +1
+0 to hall of fame PK instead of +1
+0 to player kill instead of +1 if i dont attack him before he die to my fire
+1 to player kill if i do attack him before he die to fire

if he get attacked before burning


if he dont get attacked before burning

6
Resolved bugs / [MECH] Bleed Kill Counter
« on: May 11, 2016, 11:51:26 PM »
If you finish someone by bleed you get :
+2 to player kills instead of +1 (thats why many players have more in "C" then hall of fame)
+0 to total kills instead of +1

hall of fame works correctly (+1)


7
Suggestions / Awareness/Silent Running NPC
« on: May 11, 2016, 11:43:28 PM »
i suggest to remove awareness and silent running quest npc since those perks are given to everyone right after creating character and its just confusing new people, they think its some quest to do and then they get nothing for it

8
Bug reports / Hall of Fame
« on: May 11, 2016, 11:09:20 PM »
top three nightkins, top five scrooge's, top five biggest swarms and top three diplomats are not working

9
Bug reports / Cheapboy Assisted Targeting System Outdated
« on: May 11, 2016, 08:29:40 AM »
Info in cheapboy assisted targeting system is outdated and not accurate since different weapon types use different crit table and it was changed

10
Resolved bugs / Backdoor Item Perk
« on: May 11, 2016, 08:12:09 AM »
One of stealthboy perks is Backdoor but there is no info about it in cheapboy.

11
Resolved bugs / [ITEM] Hounds SCA3
« on: May 10, 2016, 10:17:24 AM »
edit : same bug with vtech sca3

Hounds SCA3 has lower different resists and no perks compared to other SCAs3, also description says its tier 0


12
Resolved bugs / [MECH] Platoon Exit Msg
« on: May 10, 2016, 09:31:00 AM »
Every time i leave platoon i get chat message "teleporting wtf".

13
Bug reports / [MECH] Item Filters
« on: May 09, 2016, 11:41:15 AM »
when using filter for type of items in inventory or container, some items are not filtered
its mostly blueprints (blue modules, maps, tech manuals..), books and some scopes


14
Bug reports / [MAP] weird terrain
« on: May 09, 2016, 06:27:52 AM »
top right corner of robco storage facility

15
Resolved bugs / loot all in core
« on: May 09, 2016, 06:11:35 AM »
pressing alt+g to loot all items from hex under you works on some core maps while doesnt work on some others, should either work on all or dont work on any
imo it should work everywhere, if you can take all items from body then why not from ground, it just saves some time


doesnt work in :
sewers
lawyers gate
adams school
bob's firing range

works in :
junkyard (church gate)
junk pass
car park
vtech gate
global electrics administration
goldfield
mammoth gold mine
junk outpost
junk valley
gunrunners
vtech enterprises
global electrics
superstition freeway
superstition mountains
macrosoft
junk canyon
maryland avenue
robco enterprises
green acres (hounds gate)
family gate
bb gate
scottsdale
paradise valley
sharp wits
robco strange facility
pv biolab
library park
hospital
san tan valley

edit : too lazy to check others, seems like its enabled everywhere except lawyers gate, sewers and adams school

16
Resolved bugs / [MAP] bugged containers
« on: May 09, 2016, 05:54:39 AM »
this dumpster cant be looted, all hexes around are blocked
map old town

17
Bug reports / [MAP] missing hexblockers
« on: May 07, 2016, 08:11:47 AM »
there is missing hex blocker on my cursor in wall in hospital lvl 2


18
Bug reports / alt+d fast drop cw stuck
« on: May 07, 2016, 12:03:09 AM »
after i use alt+d to drop items from inventory fast, my CW is stuck, it shows still same number until i relog my game
its problematic when im overweight and dropping stuff by alt+d and i drop even more then i need to not be OW but my char is still walking until relog because CW is stuck

19
Bug reports / sneak ZC reward in target's zone
« on: May 06, 2016, 10:51:31 PM »
Made Sneak no longer block contest but still able to get points
sneaker doesnt get points when he attack character which owns zone since there is no ZC started

just killed lawyer in lawyer zone and didnt recieved any reward

20
Bug reports / random container
« on: May 06, 2016, 08:42:10 PM »
http://s32.postimg.org/czoahw2h1/cont.png

there is container in middle of nowhere at Global Electrics (normally its not green, its just my mod)

Pages: [1] 2


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip