I think there really needs to be a reason to not be in a faction, and a trading outpost would definitely make it rain cheese from the sky. I know I would ditch the BrahminBoys and go straight to the outpost
This is just how I would set it up:
Either
- Make four new locations between every HQ, those locations being trading outposts
Or
- Make a single outpost in the core preferably in the center (I don't know how that would work though, I guess you would have to scrap one location and replace it with the outpost)
Other things:
- There will prob have to be some kind of truce in this location, maybe everybody who enters cannot add items to slot 1 and 2 and if they already have them there when they enter a guard strips them (like in New Vegas) until they leave.
- There will prob be lots and LOTS of traffic in this area so it would be best to have a big area for ppl to breathe.
- There will prob be people selling worthless junk so in order to enter the outpost you require to have either 1000 caps or 100 caps worth of stuff (hopefully there wont be ppl carrying tons of lightweight junk that somehow manages to be worth 100 caps in total)
- Now probably the biggest problem of them all is that right now you can only "trade" by dropping stuff, therefore there will have to be some sort of trade dialogue like with the non-player merchants.
- This creates the problem of people interrupting one another in dialogue, which there is a simple solution: dialogue cannot be interrupted, you'll have to wait your turn or find someone else. Besides it takes time to negotiate.
- Also the chat will prob be absolutely bogged down and the two ppl would rally have to negotiate, therefore I guess when your in trade dialogue somehow make it so that other ppls messages don't show up in chat (maybe for the exception of your squad)
^Thats all I have time to write right now, but let me know what you guys think. It's quite the wishlist, I don't expect any of this to be done, the game is great as it is now
but this sure would be awesome!