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Challenges & Accomplishments / Re: PvP Movies and Screens [ SEASON 2 ]
« on: May 02, 2016, 06:30:16 PM »There was actually like 6 of them...and they left him alone for some reason.
Krokodealer TOP TK
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
There was actually like 6 of them...and they left him alone for some reason.
Yes I agree lmao
Tweaks
Additions
Choose what is important for you.
also reroll info
Press F6 and you won't see them, without trolling thefixed it for you35035 players that need them.
delete sneak problem solved+1
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.Stop pretending that you don't know how to increase your weight limit. You're not fooling anyone. PA weight requirement is fine.
Yes myakot. I'm pretty sure everyone has 10 int, 1 AG, and 8 or more luck.You forgot the "optional" 10ch.
Getting to War mart has become way to dangerous. its just so far away from the BB gate :/Don't allow the carebear mentality to get to you. This is what all new players say "oh no, lets stay in base because we'll loose shit" (crap may I add).
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.
What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.
Moving on, here are some missions in core that could work differently than the current ones:
- assassination : You are given location (e.g. PV bioab), target mob spawns when one person from assignment team enters.
- exploration : You are given a location to visit and return from (after sending pipboy gps data back to base) within the core
- Security : You are given a location in the core that the whole assignment group must stay in for 10 minutes.
- Discovery : You are given a location and a certain item that you must find within them. The item will spawn.
- Seek & Destroy (abusable but what isnt): You are tasked with killing a member of your main enemy gang within the core
- Intel gathering : You must vist an enemy gate and remain there for 20 minutes
More meandering:
As for ZC, here's my brutal opinion. The AOP devs have created a unique fonline game, focused on pvp, with new mechanics, 100% new maps, new character system, new guns, etc. Totally changed fonline and I think did an amazing job breathing new life into it. But then, you make ZC which is essentially the exact same as TC but without a loot box. Why? Why did you have to add TC into a new unique game you created? And we see what happenes, big gangs only logging on for zc battles, etc. You took your unique amazing product and stamped it with the old fonline that everyone is bored of. IMO ZC should be changed to be totally different so it's not just the same as TC. Taking zone should be ongoing battle involving a few factors not just TC timer. Well if anyone read this whole wall of text I congratulate them!
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for playerbase of this nice viewpoint of PK game .I think it depends. Of course open pvp with full loot is not for everyone but I'm sure that players would like it if they would be more encouraged to go to the core. They just need to see that there's stuff to do, loot to grab, critters to kills, locations to explore, mysteries to solve (ok I might get carried away wee bit there;) ), players to kill and that gear is not a problem.
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
Not always. Sometimes I go alone because I feel like it. Same as sabbarab or komrade or others. Depending on mood.In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
I don't go to the core to small scale for pvp for many reasons.hmm interesting you find it that way. My experiences are quite opposite.
1. It's not really profitable. If you fight in ZC and lose, but make damage, you'll get some money to stay on balance. Not in free pvp.
2. It's not stable. I don't want to run around for hours searching for a fight.
3. It's even less balanced than 10 v 20 ZC. in ZC you can manage to make number of enemy not that sufficient, while if you fight 2 v 4 it's hard to avoid part of the enemy group to fight another part.
4. It's stupid to fight with specialized build 1v1 on even. Sniper against flamer? Only if flamer camps inside than sniper dead. Otherwise... so there's nothing you can do if you meet an enemy in bad situation.
5. It's hard to find a team for it. Most are playing at the evening and they all want to do something. It's much easier to go to ZC together instead of organizing small groups and sending them to different locations.
But it's up to you to make the situation better. Create an event, give people time and location to fight, come there with friends... and somebody will gladly come to fight you.