Author Topic: Needler Pistol fix *Input wanted from all players*  (Read 5080 times)

TheTylerLee

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Needler Pistol fix *Input wanted from all players*
« on: September 25, 2014, 10:57:29 PM »

Currently, The needler pistol has a broken perk "More Bleed". As you may know, The needler pistol doesn't actually do bleed damage, So this is a wasted perk slot. The admins said if we get support from other players, It's likely to be changed.

Here are my suggestions, Either;
 1) Make needler pistol actually do bleed damage, Somewhere around 50% chance for 50 bleed damage
 2) Swap the More bleed perk with something like Bonus rate of fire.

Currently, This weapon is extreamly lacking in terms of damage output and useful perks.

How would you suggest to fix this gun? Post below and share your ideas

1) Make everything with Needler in it scale from Doctor, just as sneaking weapons.
2) Give it Limb Shredder or it's alternative, i think that this gun has to be a "shit in everything else, but in one thing it exceeds everything else".
3) Give it poison effects, which is the best IMO. Or make it a non-lethal poison one, which won't do damage, but will work similarly to stun grenade (short period disoriented and winded).
I really hope my suggestions 'd help some1, or even improve theirs.

Currently, there are not "support" weapons in game. Giving the needler an alternate mode that shoots stimpacks could be a lot of fun, and make combat medics more relevant.

In this scenario (AoP) I imagined it would be a very high bleed/winding but low damage/knockdown sort of weapon for hitting and running.

The idea of linking it to doctor is interesting, as it's main skill would still be small guns and the doctor side would just be the perks, surely that would require some new and interesting weapon perks to fit the theme though, and then you'd might as well add other "doctor" weapons to attach these new perks to.

Different ammo types for the needler could be interesting too, if you could attach effects to ammo like say an AP draining poison cartridge (over straight up stunning people).

Shooting stimpacks just seems incredibly overpowered to me, and everyone would be carrying one around for ranged healing shenanigans at all times. Healing from first aid and stimpaks is already so strong.

Shooting drugs into your friends and enemies from a distance however, could prove both useful in terms of support and hilarious in terms of trolling enemies.
« Last Edit: September 26, 2014, 01:11:53 AM by TheTylerLee »
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Myakot

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #1 on: September 25, 2014, 11:05:10 PM »

1) Make everything with Needler in it scale from Doctor, just as sneaking weapons.
2) Give it Limb Shredder or it's alternative, i think that this gun has to be a "shit in everything else, but in one thing it exceeds everything else".
3) Give it poison effects, which is the best IMO. Or make it a non-lethal poison one, which won't do damage, but will work similarly to stun grenade (short period disoriented and winded).
I really hope my suggestions 'd help some1, or even improve theirs.
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S.T.A.L.K.E.R

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #2 on: September 25, 2014, 11:17:42 PM »

Currently, there are not "support" weapons in game. Giving the needler an alternate mode that shoots stimpacks could be a lot of fun, and make combat medics more relevant.
This has been suggested in many other FOnlines and devs won't implement
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Myakot

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #3 on: September 25, 2014, 11:22:04 PM »

Currently, there are not "support" weapons in game. Giving the needler an alternate mode that shoots stimpacks could be a lot of fun, and make combat medics more relevant.
This has been suggested in many other FOnlines and devs won't implement
Coz it's a hard feature to balance, and maybe even implement.
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TheTylerLee

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #4 on: September 25, 2014, 11:23:40 PM »

Currently, there are not "support" weapons in game. Giving the needler an alternate mode that shoots stimpacks could be a lot of fun, and make combat medics more relevant.
This has been suggested in many other FOnlines and devs won't implement

I was told Cirn said it wouldn't be that hard implement.
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Niamak

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #5 on: September 25, 2014, 11:37:21 PM »

Make it a crippler or crit weapon because it already has better critical perk. Sneaker needs more support weapon, not just full auto smg.  :'(
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S.T.A.L.K.E.R

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #6 on: September 25, 2014, 11:58:17 PM »

I was told Cirn said it wouldn't be that hard implement.
Yes but will cost a lot of balance issues.
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mAdman

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #7 on: September 26, 2014, 12:05:39 AM »

In this scenario (AoP) I imagined it would be a very high bleed/winding but low damage/knockdown sort of weapon for hitting and running.

The idea of linking it to doctor is interesting, as it's main skill would still be small guns and the doctor side would just be the perks, surely that would require some new and interesting weapon perks to fit the theme though, and then you'd might as well add other "doctor" weapons to attach these new perks to.

Different ammo types for the needler could be interesting too, if you could attach effects to ammo like say an AP draining poison cartridge (over straight up stunning people).

Shooting stimpacks just seems incredibly overpowered to me, and everyone would be carrying one around for ranged healing shenanigans at all times. Healing from first aid and stimpaks is already so strong.

Shooting drugs into your friends and enemies from a distance however, could prove both useful in terms of support and hilarious in terms of trolling enemies.
« Last Edit: September 26, 2014, 12:07:18 AM by mAdman »
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Myakot

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Re: Needler Pistol fix *Input wanted from all players*
« Reply #8 on: September 26, 2014, 12:27:01 AM »

Actually yeah, the different ammo needler type sounds awesome. Especially if the ammo won't be scarce AND it wouldn't work on most of the hight-tech armours. (I just imagine shooting a poisoned needle in the giant freaking power armour suit...)

I think that this topic should be filled with tons of suggestions, than some1 groups all the info up and we present that huge brain-storm cluster to the devs. Then we pray for it to happen, cakewalk ;D.

(Even if none of those will be good, we could still get different poison spikes! (From plants) that would work with Throwing).
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