Author Topic: Linux Client  (Read 5490 times)

PusiteGA

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Linux Client
« on: September 16, 2014, 04:42:21 PM »

Linux Client is ther?

Kink

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Re: Linux Client
« Reply #1 on: September 17, 2014, 04:10:36 AM »

I'm not sure because i didn't tested our clients on Linux, but all FOnline game i tested in the past worked fine with actual .exe client, just use wine or Play On Linux for windows emulation.
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k3tamina

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Re: Linux Client
« Reply #2 on: September 17, 2014, 05:55:37 AM »

The linux client doesn't work at the moment, you can execute the game client with Wine
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PusiteGA

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Re: Linux Client
« Reply #3 on: September 17, 2014, 05:26:25 PM »

The linux client doesn't work at the moment, you can execute the game client with Wine

wine is worst thing ewer i WANT NATIV CLIENT

Gruik

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Re: Linux Client
« Reply #4 on: September 24, 2014, 10:31:34 AM »

Hi all ! Posting here 'cause I have some problems with launching the game on Linux Mint.
I tried to configure Wine 1.7 multiple ways but no one seems to work, when I launch FOnline.exe a window pops-up and immediately closes.
I installed PlayOnLinux but I don't really now how to make everything work, I'm not very comfortable with Linux GUI (I'm a bit familiar with Debian based terminal and commands though).
I tried alternative .exe and it still doesn't work.

So my question would be, what does FOnline needs to work on Linux and how do I install it ? I mean everything Windows have for launching apps, like DirectX, .NET, ... Thank you for your help !
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Kink

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Re: Linux Client
« Reply #5 on: September 24, 2014, 11:15:35 AM »

For the alternative cleint, yes it requires DirectX i think. I didn't tried AoP on linux on my own, but everytime i used other clients form others servers, just using PlyaOnLinux + directX worked fine. I'm not sure .Net framework is still required for fonline engine.

Also, maybe take a look, an user is using wine on MacOS and it seems to work too :)

I'll made test in the week if i can and will give you a tutorial if possible... if not, everyone is welcome to help for our gnu/linux and macOs gamers.
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Wipe

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Re: Linux Client
« Reply #6 on: September 24, 2014, 12:34:43 PM »

http://fonline-aop.net/forum/index.php?topic=750.msg10010#msg10010
Best you can do without devs/reverse engineering .dlls code... or at least best i could do :-\
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Games are meant to be created, not played...

Gruik

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Re: Linux Client
« Reply #7 on: September 24, 2014, 02:35:21 PM »

Thanks for your answers, I will try tonight or tomorrow and let you know if and how it worked :)
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