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Messages - Herbie

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1
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 11:49:23 AM »
IMO fo2 beats every server right now, content is starting to be mature, weapons are balanced, and there are enough features to feed every playstyle.

AOP has good concept but still too young, but devs are good and with time this should be one of best server.

2
General Discussions / Re: why only 20 players
« on: January 06, 2015, 11:45:32 AM »
Well I really enjoyed aop, and I'm happy to see there is still plan to get it right.

IMO biggest issues were :
- Slow action : there was too much running from a point to another. I mean even in base, if you wanted to stash and go back to action, it took quite a time. Compared to other servers it's a bad point (not that terrible but still).
- not enough different playstyles possible. I mean, some people like to play alone/group or pve/pvp.
problem with aop , that 90% of interest of the game  is mass PVP. When you mix this with the fact that you are compelled to play with people you don't know and as a consequence, assholes or else, this is a game design mistake. IMO there should be a way for old fonline faction to play on their own and make alliance with whoever they want. The 4 factions system should stay as a way to introduce noobs to the game but should not be obligation.
- Combat : One thing that terribly annoyed me was this small delay when you click on a target and the time it takes to effectively shoot (especially when aim shot which suit my playstyle)

And few others, but good points were that we saw that a motivated and talented dev team has emerged and everything is possible now. hope to see you back with good news in the future.
 

3
General Discussions / Re: Why is the server dead?
« on: October 23, 2014, 11:27:14 AM »
Hi all,
Firstly, thanks to dev for making this game, you did amazing work which is good news about the future. Now, as you may have see it, I left this server few weeks ago already, mainly because I think this server is not yet as good as the others.
This is mainly due to the following design mistakes :
- The 4 faction stuff... Being forced to play in a faction with people you don't know or sometimes don't even want to play is bad idea. I would suggest to reduce number of faction to 2 and leave the ability to groups to create their own independent faction.
- Not enough solo content. When you play in group and your mate are not here, you just can't do much interetsing stuff. Hopefully devs will solve this in the future.
- Some fighting design issues. Actually what pissed me off the most in this game is this little time you have to wait between the time you click on someone and the time your char effectively shoot. This may looks realistic but in terms of gameplay it feels really weird.
- Also crafting is pretty useless since buying high tiers stuff is quite easy with doing mission and looting at ZC...

I could add more but devs probably knows what is good or not.
Anyway I wish you the best and I hope next wipe will come in next 4-5 month, I'll try it again. You also have been unlucky to launch this game right before others wipe.

Cheers

4
Events & Politics / Re: Is there any point playing Family now?
« on: September 12, 2014, 11:44:29 AM »
from what I saw family is still able to show up in pvp battle, and I guess something will be done about it.

6
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 11:51:30 AM »

CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

i know but still far better than spamming "G" maybe add some Ap penalty and should be good.

7
Suggestions / sharable room
« on: September 11, 2014, 11:21:15 AM »
well I guess many players wants to play with several char, but for now it's really complicated to share stuff between two chars. And not everybody wants to share base with others etc.
so two options:
- add option for a char to invite another one in his room through computer or NPC. (would be more convenient, but decrease base interest)
- find a way to give stuff to an offline char through NPC

current possibilities : use sandboxie or a trustful friend if you have.

8
Suggestions / Re: HQ invasion
« on: September 11, 2014, 11:12:45 AM »
I think devs thought of it , but it should come at later stage of development.

9
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 11:11:46 AM »
Maybe no loot all but those would help :
CTRL+G : chose and pick one object from ground
CTRL + click : move an item from inventory to container (only in HQ, can be enough)
Too lazy for drag and drop

10
General Discussions / Re: RDM
« on: September 11, 2014, 10:40:34 AM »
it actually seems pointless to make this kind of statement :
- let's make alliance
- Be nice to people of other faction.
- Do not loot people of you own faction
- ...

11
General Discussions / Re: RDM
« on: September 11, 2014, 09:53:55 AM »
I understand what you mean, but no.

12
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 09:05:38 AM »
OMG so much good things, great work guys

13
Suggestions / Re: Disable Faction Chat When Dead
« on: September 10, 2014, 06:58:50 PM »
Bad, you wouldn't be able to warn ninja looters that a fresh prey is available for loot.

More seriously this is bad because it digs even more the gap between voice chat users and others...
I know you suggestions sounds real but it terms of gameplay it's just bad.

14
Suggestions / Re: Quick Pickup/Drop
« on: September 10, 2014, 06:50:16 PM »
I would suggest loot all from body should take lots of ap but still have the ability to loot all. but most important thing would be ability to shift-click an item to move it from a place to another. this drag and drop thing takes really too long time.

15
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 01:28:51 PM »
wrong, Marine was on server not long ago

16
General Discussions / Re: Killing Teamates
« on: September 10, 2014, 06:49:23 AM »
unfortunately it just can't work... because when I am with mate I just like the fact they can loot me, before some others do so.

17
Platoon Embassies / Re: V-Tech gathering
« on: September 09, 2014, 08:08:49 PM »
At least you don't have problem to coordinate. but that sucks really.
from what I saw there are a lot of small groups in v-tech, which make it difficult to organize, maybe some should go to family

18
Events & Politics / Re: A Proposed cease-fire Between Lawyers and V-tec
« on: September 09, 2014, 11:49:53 AM »
We are currently trying to organize things in v-tech now. We can't manage the organization of this alliance now, but we will talk about it in coming days.

19
Bar des Terres Désolées / Re: Demande conseils ,build rogue
« on: September 09, 2014, 11:47:27 AM »
je pense que pas grand monde a encore testé ce genre de build, mais hand to hand devrai marcher notamment grace à Silent Hill Death. après il faut mettre pas mal de point en luck agility et strengh.

Après je te conseillerai plutot d'aller vers les armes légère car ça te permettrai de jouer un role de scout qui est très apprecié en combat de groupe, et certaines armes sont particulièrement interessante dans cette optique.Dans ce cas là il faudra plutot miser sur luck et perception.

Par ailleurs check ce sujet si tu cherche un groupe car nous on cherche du monde :
http://fonline-aop.net/forum/index.php?topic=983.0


20
Platoon Embassies / Re: V-Tech gathering
« on: September 09, 2014, 10:27:32 AM »
Yes, we figured that out also, things will change for sure

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