Red Gum most OP drug ever since when it was changed from +5ap regen+ / -30% Damage Resistance (To Normal) to 10ap regen+ / -30 overall AP (which isnt really some con) , Afterburner allows u pretty much to make some spammer with almost the lowest AG from SPECIAL ... Psycho needs a rework aswell like stated in other topic , also i dunno why Bloddmoon was changed to give +2AG instead of +2PE ... Vodoo and Mentats seems to be balanced for now although i was liking the cons from old Mentats more than what we have now , ST penalty might be too high for now and i think -8 Damage Threshold (Normal) , -5% Damage Resistance(Normal) were better cons , also im not sure if this -10 to all critical rolls as a con from Vodoo still exists , need dev confirmation on that one
Buffout was useless since day one ingame since it gives u EN but no retro HPs so overall cons are way too high -1 Agility , -3 Luck in favor of +3 ST...
so discuss overall balance of current drugs and especially afterburner one.
to me its clear that afterburner was balanced before due to lower buff and some reasonable con like decreasing damage resistant ... its design was clearly for being able to deal more damage over time but in same time to be more fragile , after the buff which just doubled the pro side of the drug it still have the same function just without some negative effect which is bad in my opinion especially with the buff from 5 to 10 > 2x while taking the fragile part from it is INSANE ... really whoever made that shud be crucified , u know how much 5ap regen+ is measured in AGILITY already ? doubling it is like saying allright lets turn this fonline mod into ultimately spamming game with bad ping , BYLAD ... who needs aiming , aiming is for the weak , lets introduce some perks and change some drugs , yeh yeh ... BLYAD BLYAD