Hmm, But 105 is the max without leadership buffs right? If the values were reduced a bit it would mean that even dedicated tanks can only prevent so much, or that they have to sacrifice other charisma buffs to reach over 100.
There is only 1 gun that I have seen that has 2 knockout strikes for perks for example, 2 weapon perks designed to amplify the frequency of KOs, and that doesn't even cut through a single crit special resistance perk (20 vs 25).
It just seems to me that the crit resist perks are very very strong and are must haves really because they give so much stat bonus value for what they do, the perks would still be hugely valued if it was only 20%, even more so if the base crit resists were at 25. You would need to have 10 in a stat and a specific perk to take you to 85% resistance (which is huge btw, I think we have been spoiled by being able to resist effects at over 100% of the time, resistance 85% of the time is really tanky enough right?).
I'm not trying to make crit builds "OP" or anything, honestly to me the values get way too high way too quickly and it renders the choice of making specific aimed shots for specific reasons not worth the extra AP and aim time.
In another example, specific to me, I have been trying a very squishy character build, but by taking the crit resist perks I am able to overcompensate for my terrible stats, 60% resist chance on specials that are only 1 is just too high to me, I would be happy to have them drop, even though it would mean that much more hurt for me specifically, it seems more balanced that if you want to dump a stat, your resistances from that stat should suffer a great deal, if you choose the perk to compensate, then you change terrible to average etc etc.