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Author Topic: 17-08-2015 Changelog  (Read 19901 times)

John Porno

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17-08-2015 Changelog
« on: August 17, 2015, 08:55:52 AM »

We patched this in last night/this morning while the changes in the Spoiler were patched in on Saturday. That patch left work half done so I wanted to make sure we do the job properly and fix the respawn issues before having proper Patchnotes. Anyway, here we go.

Fixes:
- Item from primary hand gets moved to inv slot on defibrillation (still bugged for secondary slot)
- Now actually fixed Dungeon loot spawns
- Removed debug messages when using open_map bind
- Removed reputation check from lawyer elevator
- Sadly had to fix ridiculous Knockback in Metal Armor

Changes:
- Broke up campy positions in Vaulttec Enterprises and Global Electrics

Addition:
- Added hostile Squatters to Junk Paradise, Nukacola Factory level 1 and 2 and added Moonshiners to Distillery building as part of a future set of Solo/duo player activities. 15minute respawn.
- Generally increased spawnchance and -amount of stims and ammo, be it npc or container. That especially goes for stims carried by dungeon npcs.

Hotkeys:
open_map="button" - restores functionaility of M/tab keys to open and close map.
Settings.ini:
hold_shoot=true - holding LMB over the critter while running a shooting animation will attempt to queue up a following shot
free_shoot=true - holding LMB over any critters will keep firing. Hexshoot adaptions maybe later.


Spoiler for changelog from saturday 15th:
Fixes:
- Fixed a problem with awkward npc spawning on all dungeon-type maps
- Fixed missing error names of some Npcs
- error
- Fixed the loot of the Funbox, now actually having a chance at spawning tier 3.

Changes:
- The npc replication time in War Mart lvl2 has been raised from 900 to 1800 seconds

Addition:
- Added Hospital level 2. Similar setup as the other level2's. A total of 3 polymer-lab style loot crates with 3 big mob groups guarding them. Higher chance to get repair kits, high overall amount of caps and stimpaks/healing items.
« Last Edit: August 17, 2015, 09:32:27 AM by John Porno »
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RazorRamon

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Re: 17-08-2015 Changelog
« Reply #1 on: August 17, 2015, 09:00:32 AM »

free_shoot=true - holding LMB over any critters will keep firing. Hexshoot adaptions maybe later.


Greatest patch of all times

edit: or not, continous shooting only works if the target is unobsctructed, if you hold on a target that is covered by a wall/other object you wont keep shooting


Here image to clarify: Left side will reshoot, right side will not
« Last Edit: August 17, 2015, 09:16:48 AM by RazorRamon »
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Kurwier

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Re: 17-08-2015 Changelog
« Reply #2 on: August 17, 2015, 09:07:23 AM »

free_shoot OP , will be fun watching firendly fire with this xD ... :D nice changelog , im looking forward to more hostile npcs , i like it .

free_shoot=true - holding LMB over any critters will keep firing. Hexshoot adaptions maybe later.


Greatest patch of all times

edit: or not, continous shooting only works if the target is unobsctructed, if you hold on a target that is covered by a wall/other object you wont keep shooting


Here image to clarify: Left side will reshoot, right side will not


yeah i noticed that too , but not on paper targets kurwa go to the core and shoot stuff fucking vault humans
« Last Edit: August 17, 2015, 09:24:30 AM by Kurwier »
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John Porno

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Re: 17-08-2015 Changelog
« Reply #3 on: August 17, 2015, 09:27:55 AM »

ah yes, I noticed that as well when testing it, paragon just didnt get around fixing it yet but it will surely be in next patch, if not hotfixed.
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Kurwier

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Re: 17-08-2015 Changelog
« Reply #4 on: August 17, 2015, 09:31:56 AM »

also funny things happen with melee weapons if you are not in range aka da fireman
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mafiapl

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Re: 17-08-2015 Changelog
« Reply #5 on: August 17, 2015, 09:45:27 AM »

Was loot at Maryland and Paradise dungeons buffed/fixed ?
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John Porno

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Re: 17-08-2015 Changelog
« Reply #6 on: August 17, 2015, 10:00:27 AM »

The bags of those two dungeons were not directly touched, however the base bags they are referencing have been buffed. I did not think about those two dungeons at all, but I would say that marlynad generally received a more noticable compared to hell hole, but it's nothing major.
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paragon

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Re: 17-08-2015 Changelog
« Reply #7 on: August 17, 2015, 10:52:59 AM »

hold_shoot and free_shoot are not supporting melee weapons and throwing. Forgot to put explicit check for the free_shoot for this. Probably should exclude sneak weapons as well? Just for fun. And lawyers.
« Last Edit: August 17, 2015, 10:57:22 AM by paragon »
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naossano

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Re: 17-08-2015 Changelog
« Reply #8 on: August 17, 2015, 03:36:25 PM »

Fixes:
- error

Finally ! ! ! We have been waiting for this for so long...
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Komrade

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Re: 17-08-2015 Changelog
« Reply #9 on: August 19, 2015, 08:35:17 AM »

Pve and dungeon update, nice to see the best parts of aop getting more content and its always nice to have more npcs in core  ::)
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paragon

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Re: 17-08-2015 Changelog
« Reply #10 on: August 20, 2015, 10:52:02 AM »

Good job opening the maps, giving the ability to move easily and decamping spots.
I wish buildings in whole could lose some walls integrity.
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Teela

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Re: 17-08-2015 Changelog
« Reply #11 on: August 20, 2015, 12:35:25 PM »

I believe lack of wall integrity is commonly referred to as 'window'

Good job opening the maps, giving the ability to move easily and decamping spots.
I wish buildings in whole could lose some walls integrity.
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RazorRamon

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Re: 17-08-2015 Changelog
« Reply #12 on: August 20, 2015, 01:12:24 PM »

when climb through window DLC?

with big ap cost or something like that
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paragon

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Re: 17-08-2015 Changelog
« Reply #13 on: August 20, 2015, 07:20:43 PM »

when you give animation, I'll add
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RazorRamon

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Re: 17-08-2015 Changelog
« Reply #14 on: August 21, 2015, 09:28:05 AM »

when you give animation, I'll add

What about item pickup animation? Thats sort of like crouching.

1. Stand in front of window
2. item pickup animation that lifts the player to window height
3. Stand behind window
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paragon

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Re: 17-08-2015 Changelog
« Reply #15 on: August 21, 2015, 09:38:39 AM »

If that animation is offset in the direction of the action and vertically, it might have work
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twat

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Re: 17-08-2015 Changelog
« Reply #16 on: August 21, 2015, 09:45:43 AM »

send me the editor and gimme a month. I am the BEST
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The Brazilian Slaughter

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Re: 17-08-2015 Changelog
« Reply #17 on: August 22, 2015, 08:48:45 PM »

Why not use ladder animation instead?
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John Porno

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Re: 17-08-2015 Changelog
« Reply #18 on: August 22, 2015, 09:30:56 PM »

Why not use ladder animation instead?
man dont even go there
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The Brazilian Slaughter

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Re: 17-08-2015 Changelog
« Reply #19 on: August 23, 2015, 12:52:15 AM »

Why not use ladder animation instead?
man dont even go there

USE THE

LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
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