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Author Topic: 16-04-2015 Changelog  (Read 21839 times)

cirn0

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16-04-2015 Changelog
« on: April 16, 2015, 02:12:06 AM »

Pillars of Eternity is good game, so only a small update this week.

Fixes:
- Throwing spears and colas from Util Slot.
- Epinephrine now works.
- Certain Client FPS issues related to missing a shot.
- Critical SPECIAL Resistance perk and leadership buffs giving much more than intended bonuses, now gives intended and listed bonus.
- Removed FoV on projectiles until FPS efficient method is found.
- Kamikaze Trait description.

Changes:
- Decreased DR weapon trait now acts as partial bypass. Example  ( 10% DR  -> 4% DR ) before it was flat reduction.
- Incinerator Singleshot no longer does direct damage on hit.
- Renamed Djibooti shooti weapon perk.
- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.
- Trick shooter now applies to all weapons.
- Reworked Crit tables
- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

Additions:
- Hex shooting now snaps to where you will actually hex shoot when aiming at obstacles.
- Added a prompt to replicate instantly.
- New map, a firing range brought to you by bobtime. (Try and get the npcs to drop power armor, please report to me)

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« Last Edit: April 16, 2015, 01:06:05 PM by cirn0 »
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cirn0

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Re: 16-04-2015 Changelog
« Reply #1 on: April 16, 2015, 02:15:29 AM »

/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON , 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON , 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN,   6501,   
         35,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
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Niamak

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Re: 16-04-2015 Changelog
« Reply #2 on: April 16, 2015, 02:38:50 AM »

/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

Aiming for head has highest chance of armor bypass and knockout. Okay
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Smalltime

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Re: 16-04-2015 Changelog
« Reply #3 on: April 16, 2015, 04:28:20 AM »

Quote from: Weeaboo
bobtime
How dare you
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John Porno

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Re: 16-04-2015 Changelog
« Reply #4 on: April 16, 2015, 07:18:39 AM »

weeaboo confirmed
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rix

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Re: 16-04-2015 Changelog
« Reply #5 on: April 16, 2015, 08:05:19 AM »

good job devs
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ProfessorYanick

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Re: 16-04-2015 Changelog
« Reply #6 on: April 16, 2015, 08:36:30 AM »

Lol, so small. True to PoE, btw. Should test it a bit, but in advance I would say that Trick Shooter should have stayed reserved for pistols. And this Mozambique Shooty looks like a good perk for DMR's (it will be sad to exchange Simian warfare for it while there is also a Commando)
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mAdman

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Re: 16-04-2015 Changelog
« Reply #7 on: April 16, 2015, 09:29:04 AM »

Interesting changes, the crit table looks good, headshots are viable again (eye shots not so much). It seems that djibooty shooty and mozambique shooty will make a very powerful combo, we'll see how it goes :)
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Smalltime

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Re: 16-04-2015 Changelog
« Reply #8 on: April 16, 2015, 12:05:22 PM »

How to use firing range (basic)
Spoiler for Spawn a target:
Spoiler for Add Armor:
Spoiler for Have fun!:
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rix

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Re: 16-04-2015 Changelog
« Reply #9 on: April 16, 2015, 01:29:52 PM »


- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.


why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
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RazorRamon

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Re: 16-04-2015 Changelog
« Reply #10 on: April 16, 2015, 02:43:54 PM »


"Better criticals [on my legend gauss]? What a Retard!" - GrandBurgerKing 2015

- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

hehehehehe

this is why he flips burgers while i flip pussy
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S.T.A.L.K.E.R

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Re: 16-04-2015 Changelog
« Reply #11 on: April 16, 2015, 04:22:31 PM »

this is why he flips burgers while i flip pussy
more like flipping your desk :D (cause you rage)
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SnowCrash

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Re: 16-04-2015 Changelog
« Reply #12 on: April 16, 2015, 04:24:20 PM »


- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.



why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
Why not? is a perk. A perk gives bonus
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S.T.A.L.K.E.R

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Re: 16-04-2015 Changelog
« Reply #13 on: April 16, 2015, 04:25:49 PM »

Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
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John Porno

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Re: 16-04-2015 Changelog
« Reply #14 on: April 16, 2015, 05:13:14 PM »

Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
b-but youre the stupid!

I dont agree with mozambigue shooty either, it should be djibouti shooty or mozambigue drill
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Teela

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Re: 16-04-2015 Changelog
« Reply #15 on: April 16, 2015, 05:50:55 PM »

I was thinking about Swaziland Shooty myself but then again Mozambique drill would also solve the issue. I'll consult Stalker's mum and see what she thinks about the matter.
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nailbrain

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Re: 16-04-2015 Changelog
« Reply #16 on: April 17, 2015, 05:03:42 AM »

will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
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Smalltime

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Re: 16-04-2015 Changelog
« Reply #17 on: April 17, 2015, 09:03:28 AM »

will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
that's actually a good point
RAISE SERRATED SPEAR AP
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naossano

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Re: 16-04-2015 Changelog
« Reply #18 on: April 17, 2015, 09:18:25 AM »

Pillars of Eternity is good game, so only a small update this week.


How many weeks before we get our own pets in AOP ? :D
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anonymousplayer

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Re: 16-04-2015 Changelog
« Reply #19 on: April 17, 2015, 09:36:08 AM »

with the cash shop update
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