Pages: [1] 2 3 4

Author Topic: 06-02-2015 Changelog  (Read 35671 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 834
  • That's Terror
    • View Profile
06-02-2015 Changelog
« on: February 06, 2015, 03:22:15 AM »

Fixes:
-Quick Drug On Target hotkeys fix
-ZC timer reworked
-Dungeon bosses immune to poison
-Grenade Pistol now properly 1 handed
-Fixed combat knife aimed shots
-Knockouts fixed (3.6seconds - 0.1second per EN - 0.6s per Quick Recovery)

Changes:
-Lowered LSW damage
-Raised SAW Damage
-Lowered M21 fire rate/increased AP
-Lowered DSR/AS50 Firing Rate (not AP)
-Reworked Super Cattle Prod
-Reworked Electro Rifle
-Increased AP to fire/reload grenade pistol
-Lowered Barbed, Festering Spear AP cost
-Raised Dynamite Spear damage
-Lowered Concussion Grenade damage (slightly)
-Fixed Plasma Pistol traits to reflect ext capacity
-Do Or Die Perk buffed to 4/aps
-Shotgun Ammo revamped
-More Criticals Weapon Perk changed from 2 to 5%
-Finesse now adds 10% base critical
-Nerfed Better Bleeds Leadership Buff (20 -> 10)
-Nerfed Reload Leadership Buff (20 -> 10)
-Nerfed Armor Bypass Leadership Buff (20 -> 10)
-Removed Bleeds Chance Leadership buff
-Payouts increased by about 2.6x
-Removed Better Bleeds
-Removed More Bleeds
-Lowered Bleeds on all Snipers by about 20%
-Changed Perks in Sniper rifles
-Punch gun now has running reload
-Opened up more passages in Gunrunners map
-Opened up the north wall of the southwestern building on Eastern Square

Additions:
-Shift+g will make you pick up all items on the hex one by one
-Added Deep Wounds Weapon Perk , +35% Bleed on Critical Hit
-Added Hemorrhage, +20% Bleed
-Added Slaughter Shot Weapon Perk, 20% More Critical Damage.
-Added Quick Scope, 33% Less AP required for Aimed Shots.
-Added cover system to Polymer Lab and Eastern Square

Added a hotkey to stop: "stop". Settable in hotkeys.ini
Key 9 (show dead bodies) is set to be 9 by default and configurable by show_bodies through hotkeys.ini

Added ability to bind items to slots:

To bind:
1. Open inventory screen
2. Hold CTRL
3. Click an item
4. Release CTRL
5. Press a number from 1 to 9
To use:
Ctrl + number outside of inventory

Hotkeys are currently hardcoded and do not block other hotkeys (sorry if you have them used)
« Last Edit: February 06, 2015, 11:29:50 AM by John Porno »
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 06-02-2015 Changelog
« Reply #1 on: February 06, 2015, 03:43:59 AM »

A CHANGELOG
IT HAS BEEN SO LONG
Logged

Moebius

  • Wanderer
  • *
  • Offline Offline
  • Posts: 29
  • The Little Loli
    • View Profile
Re: 06-02-2015 Changelog
« Reply #2 on: February 06, 2015, 04:58:08 AM »


-Increased AP to fire/reload grenade pistol


How do I feel about this... Hmm..
Logged
"Kek Kek Kek Kek Kek"
-Grease Gun

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: 06-02-2015 Changelog
« Reply #3 on: February 06, 2015, 05:00:33 AM »

Now to support the tradition we need 2 more changelogs today!

Interesting finesse change...
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Niamak

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 548
    • View Profile
Re: 06-02-2015 Changelog
« Reply #4 on: February 06, 2015, 05:24:00 AM »

Quote
-Finesse now adds 10% base critical

Finesse:
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.

Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 06-02-2015 Changelog
« Reply #5 on: February 06, 2015, 06:37:07 AM »

Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state
« Last Edit: February 06, 2015, 06:48:15 AM by RazorRamon »
Logged

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: 06-02-2015 Changelog
« Reply #6 on: February 06, 2015, 06:53:55 AM »

hahah ramon you cant win

SnowCrash

  • Wastelander
  • **
  • Offline Offline
  • Posts: 167
  • Ninja Lawyer
    • View Profile
Re: 06-02-2015 Changelog
« Reply #7 on: February 06, 2015, 07:03:29 AM »

Good changes!

Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state
Well... M21 was very powerfull, a nerf was seriously needed. But i can agree on you on the waki perk change
Logged

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: 06-02-2015 Changelog
« Reply #8 on: February 06, 2015, 07:03:52 AM »

Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state

We all know M21 was insanely OP.
Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 06-02-2015 Changelog
« Reply #9 on: February 06, 2015, 07:08:56 AM »

Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: 06-02-2015 Changelog
« Reply #10 on: February 06, 2015, 07:19:31 AM »

Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used

Don't worry, all weapons will get nerfed at some point. I assume DSR would be the next one.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 06-02-2015 Changelog
« Reply #11 on: February 06, 2015, 07:21:43 AM »

uhm
DSR got nerfed this very changelog
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: 06-02-2015 Changelog
« Reply #12 on: February 06, 2015, 08:22:20 AM »

yeah its cool guys, no need to mention my map changes anyway
Logged
"if i was a dev i would just stop server, and nobody hurt"

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: 06-02-2015 Changelog
« Reply #13 on: February 06, 2015, 09:26:18 AM »

yeah its cool guys, no need to mention my map changes anyway
Those weren't there when I first read the changelog... suspicious.
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: 06-02-2015 Changelog
« Reply #14 on: February 06, 2015, 09:27:41 AM »

yeah its cool guys, no need to mention my map changes anyway

What do "cover systems" entail?
Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 06-02-2015 Changelog
« Reply #15 on: February 06, 2015, 09:35:01 AM »

Standing behind a barrel or some shit to receive less damage that nobody cares about

Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: 06-02-2015 Changelog
« Reply #16 on: February 06, 2015, 09:37:09 AM »

the same thing it entails on lawyers gate and I think adams school, though I havent checked those maps over so the cover might not be accurate. You'll see a notification pop up with a number in the middle saying 50, meaning that the enemy will have a flat 50% chance less to it. People with fast shot only have 40%, people with laser rifling would have 50%. You then have any combination of hex markers around that number to show in which direction the cover applies. Since cover is a buff on the player, it only works when youre standing on the trigger, which means directly in front of it. If you get knocked out of cover then it shouldn't apply anymore.

So for everyone, please do have battles on polymer and eastern to test that stuff in practice and give some feedback on it. The main points are not only the utility in combat but also how intuitive the covers are, in the sense of where they are supplying cover from and if you can easily guess from a distance which sceneries give cover and which wont.
Logged
"if i was a dev i would just stop server, and nobody hurt"

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: 06-02-2015 Changelog
« Reply #17 on: February 06, 2015, 10:57:09 AM »

the same thing it entails on lawyers gate and I think adams school, though I havent checked those maps over so the cover might not be accurate. You'll see a notification pop up with a number in the middle saying 50, meaning that the enemy will have a flat 50% chance less to it. People with fast shot only have 40%, people with laser rifling would have 50%. You then have any combination of hex markers around that number to show in which direction the cover applies. Since cover is a buff on the player, it only works when youre standing on the trigger, which means directly in front of it. If you get knocked out of cover then it shouldn't apply anymore.

So for everyone, please do have battles on polymer and eastern to test that stuff in practice and give some feedback on it. The main points are not only the utility in combat but also how intuitive the covers are, in the sense of where they are supplying cover from and if you can easily guess from a distance which sceneries give cover and which wont.

Thanks John. I'm sure I don't need to tell you, but ignore Ramon.
Logged

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: 06-02-2015 Changelog
« Reply #18 on: February 06, 2015, 11:00:59 AM »

i think AP drain perk has to be splited in 2 perks cuz it works shit on high ap cost weapons
so for high cost ap weapons it shoud have like 50% chance or any balance

and buff my spears i whole day trying 1 v 3-4-5 cant win

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: 06-02-2015 Changelog
« Reply #19 on: February 06, 2015, 11:25:45 AM »

I happened to see you kill helmai earlier, it was hilarious
Logged
"if i was a dev i would just stop server, and nobody hurt"
Pages: [1] 2 3 4
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip