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Author Topic: Reworked ZC Mechanics  (Read 13217 times)

Myakot

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Re: Reworked ZC Mechanics
« Reply #20 on: September 28, 2014, 11:33:57 AM »

Zone control is fine, its just that people camp rooms too much. Add more doors or make them destructible.
Probably add a "door jam" mechanic? If the same door is opened 5+> times in a span of 30 seconds, it gets jammed for x Seconds, which can be fixed by engineering or something?
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S.T.A.L.K.E.R

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Re: Reworked ZC Mechanics
« Reply #21 on: September 28, 2014, 11:36:56 AM »

Zone control is fine, its just that people camp rooms too much. Add more doors or make them destructible.
Probably add a "door jam" mechanic? If the same door is opened 5+> times in a span of 30 seconds, it gets jammed for x Seconds, which can be fixed by engineering or something?
How the hell can a door jam. I think it should be something like you hex shoot a wooden door once and it breaks. Big doors need like 3 burst to break. 
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Myakot

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Re: Reworked ZC Mechanics
« Reply #22 on: September 28, 2014, 11:38:45 AM »

Zone control is fine, its just that people camp rooms too much. Add more doors or make them destructible.
Probably add a "door jam" mechanic? If the same door is opened 5+> times in a span of 30 seconds, it gets jammed for x Seconds, which can be fixed by engineering or something?
How the hell can a door jam. I think it should be something like you hex shoot a wooden door once and it breaks. Big doors need like 3 burst to break.
We had a discussion about that already somewhere on this forum. It'd require to make doors\crates = NPCs, and cirn0 said that it is possible, and he will look into that matter, in DUE TIME :).
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Re: Reworked ZC Mechanics
« Reply #23 on: September 28, 2014, 11:43:27 AM »

Or devs can implement C4 and make it only to blow up doors. In reloaded C4 can blow up doors. If someone tries using c4 on people it does no damage cause a lot of trolling / raging will happen. Maybe someone with traps skill can activate C4, 150% and if someone else try they blow up cause lack of skill :D
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Myakot

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Re: Reworked ZC Mechanics
« Reply #24 on: September 28, 2014, 11:48:00 AM »

Or devs can implement C4 and make it only to blow up doors. In reloaded C4 can blow up doors. If someone tries using c4 on people it does no damage cause a lot of trolling / raging will happen. Maybe someone with traps skill can activate C4, 150% and if someone else try they blow up cause lack of skill :D
Poor guys that picked gifted will kill you ;D.
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Niamak

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Re: Reworked ZC Mechanics
« Reply #25 on: September 28, 2014, 12:15:07 PM »

Call of Fonline : Door Warfare
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Nunn

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Re: Reworked ZC Mechanics
« Reply #26 on: September 28, 2014, 07:12:24 PM »

A logged out character isn't as bad as a stealthed one moving around to avoid those trying to find the single Zone capper :P
Have you thought about what I said? A single person (w\o any proxies) with a decent amount of 6lvl alts (not that hard to make even) can capture all the zones by himself, alone, IF that works. We need confirmation.

Even if it does work, a small team could wipe his alts out easily once found, that's what i meant.


And with the whole door thing, if your going to remove room camping then your going to have to fix sniper spam and other things that lead to room camping in the first place.
« Last Edit: September 28, 2014, 07:14:06 PM by Nunn »
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Myakot

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Re: Reworked ZC Mechanics
« Reply #27 on: September 28, 2014, 09:36:17 PM »

Nunn, imagine time zones. You spend your time with your squad capturing the map with blood and sweat, then you all get tired out.
A single person logs in, and wastes an hour to demolish your work.
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Nunn

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Re: Reworked ZC Mechanics
« Reply #28 on: September 28, 2014, 09:44:08 PM »

Nunn, imagine time zones. You spend your time with your squad capturing the map with blood and sweat, then you all get tired out.
A single person logs in, and wastes an hour to demolish your work.

Spose, though even with time zones theirs usually at least someone on that can go contest if they spam zones.
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paragon

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Re: Reworked ZC Mechanics
« Reply #29 on: October 12, 2014, 09:11:22 AM »

So stimpacks / SS at the friends do not give any score? (I'm not sure because I don't get it for the common FA as well). Could be added
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Niamak

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Re: Reworked ZC Mechanics
« Reply #30 on: October 12, 2014, 10:33:13 AM »

For first aid, you must heal a target with score  to get any score.
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paragon

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Re: Reworked ZC Mechanics
« Reply #31 on: October 12, 2014, 01:34:31 PM »

For first aid, you must heal a target with score  to get any score.

I tried it, it didn't work for me. will make screnshoots next time
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S.T.A.L.K.E.R

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Re: Reworked ZC Mechanics
« Reply #32 on: October 13, 2014, 01:14:39 PM »

For first aid, you must heal a target with score  to get any score.
nuh uh, I healed many people with score with various numbers and only got like 7 from the entire battle.
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cirn0

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Re: Reworked ZC Mechanics
« Reply #33 on: October 13, 2014, 06:39:02 PM »

I can't roll out the revamped ZC system soon but I can increase the scoring for all the little things done.
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hell

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Re: Reworked ZC Mechanics
« Reply #34 on: October 14, 2014, 02:37:12 AM »

I am not playing atm so take your time.
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