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Messages - hell

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41
Resolved bugs / [CHAR] Low hit points
« on: September 19, 2014, 09:49:32 AM »
Char: Hel.
ST 5
EN 10
lifegiver

I should have 331 hp, not 299.

42
General Discussions / Re: Gate guard patrols really effective?
« on: September 19, 2014, 12:43:52 AM »
Strange, i was chasing one guy for like 2 mins and no guards on me what so ever.

43
General Discussions / Re: Gate guard patrols really effective?
« on: September 18, 2014, 02:26:52 PM »
Hi, anybody else noticed that the guard patrols are REALLY effective now?

I had 2 lawyers at the gate in CA and miniguns (Both on separate occasions)that were unable to remain detected as the patrols just came from all around to deal with them. The lawyers tried to run but there were too many patrolman to escape.

I camped our own gates for a while and watched what happened, a few bluesuits (Also lawyers) came one by one and were dealt with much the same way and ALMOST instantly the guards would also just run off in a random direction towards some geckos or mantis. I remember having to lead the angry geckos to the patrol first before they would open fire.

I did also notice some lag which resulted in moonwalking the moment all the patrolmen were on screen. It quickly disappeared once they had dispersed from the area.

I did inform GM (Shangalar) so its probably being dealt with, I just wondered if everyone elses gate was like this?

I'm too smart to go find out for myself :p

I was harrasing brahmin and family gates today and patrols were easily avoidable. I didn't experianced any problems. And when i agrod them i was able to run away with ease.

44
Changelogs / Re: 18.09.2012 Changelog
« on: September 18, 2014, 03:36:16 AM »
Ultra 1 int builds inc.
Prepare your anus lol.
Btw it rerolls your skill points.
Party pooper :D

45
Changelogs / Re: 18.09.2012 Changelog
« on: September 17, 2014, 09:31:38 PM »
Ultra 1 int builds inc.
Prepare your anus lol.

46
General Discussions / Re: greedy midget??
« on: September 17, 2014, 11:28:06 AM »
Maybe you already got all blueprints in that category and its just a minor bug that allows you waste your relics.

47
General Discussions / Re: Redoing this game in UE4 or Unity
« on: September 15, 2014, 07:42:16 PM »
I doubt that unity will handle well 100+ people.

48
Resolved bugs / [MECH] Assignment progress
« on: September 15, 2014, 07:51:34 AM »

49
General Discussions / Re: Crippling effects don't seem to last very long
« on: September 15, 2014, 04:47:49 AM »
Those are temporary effects (supressed,winded...)
not crippling effects.

50
General Discussions / Re: Problems... problems everywhere.
« on: September 15, 2014, 12:53:43 AM »
I managed to get Fallout.dat, but I don't know where to put it. Some guy in that response thread said it was an ok replacement for the MASTER.dat and CRITTER.dat, but I don't know where it's supposed to go since DataFiles.cfg won't open and won't allow a file to be put inside.
You have to open it in notepad, i recommend use of notepad++

51
General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 02:52:26 PM »
I dont find GL's any good, yes they do knockdown, yes they do splash demage, but long fuse time and low demage make them somewhat good only in certain situations like sieges and pve since npc's doesnt run from geanades.

I suggest make grandes from Gl's more noticable. Like blinking red or something.

*MGL's granades now explode instanly ? wtf

52
Bug reports / Re: [MISC] No NPC shootng animation with Milkor MGL
« on: September 11, 2014, 02:42:48 PM »
There's no NPC shootng animation with Milkor MGL,
I can't tell the model of NPC for sure, but it's ether leather jacket or combat armor wearer.

There is NPC shooting animation, but there is no explosion animation.

53
General Discussions / Re: Killing Teamates
« on: September 11, 2014, 08:24:22 AM »
I'v killed several of my own because they tried to loot my dead buds. Or they were just rude lol
For kill i got -6k reputation. hitting allies depends on damage i deal.

54
Events & Politics / Re: Which clans are in which factions?
« on: September 11, 2014, 06:13:54 AM »
Moreover, I wonder where is SoT ?

SoT stayed on fo2.

55
Events & Politics / Re: Which clans are in which factions?
« on: September 11, 2014, 04:01:31 AM »
So whats the status ?

Lawyers:
TTTLA, BBS, Midnight Riders MC?, NCR Rangers?, Brotherhood of Steel? & Broken Hills Hunters

V-Tech
ARWH, Crazy88, KotW

Brahminboys
New Order/Warband? (sorry guys dont know your exact name) , The Rogues, Amboy Dukes?

Family
No info

NCR rangers doesnt play on aop, just few ncr members. Also several members from mrmc stayd on fonline2. I think NO play in laywers ? not sure tho.

56
General Discussions / Re: The worldmap
« on: September 11, 2014, 01:07:23 AM »
Lets see what features will admins bring to us.
Let them fix the dungeons first lol.

57
General Discussions / Re: assignments payout in Vtech
« on: September 06, 2014, 10:04:24 AM »
They should be in your room.

58
News & Announcements / Re: Ashes of Phoenix Release date
« on: September 04, 2014, 08:42:19 AM »
I will definetly try this. When exactly will server start ? 0:01 5th sep ?
I'v taken a day off

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