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Messages - hell

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21
Suggestions / Re: Reworked ZC Mechanics
« on: September 27, 2014, 11:06:26 PM »
Well attackers need atleast 6 people to get on scoreboard.
You know what i mean:
Lawyers: 50
BB's: 1 (requires 6 ppls on zone) when they enter.

So scoreboard will be available for every faction on startup.

22
Suggestions / Reworked ZC Mechanics
« on: September 27, 2014, 10:30:10 PM »
Greetings,

i'v got a suggestion about current ZC mechanics.
Since i am playing on this server from the start i'v got a feeling that ZC mechanics are just not right atm.

First what i want to discuss is score while capturing starts.
Defending team gets 50 points which is logical, but random wastelander can be shot dead in a second or just get enough damage to force capturing faction to attack due to lower score. So attackers can just camp outside and wait for defending team.

Second i dont like the idea of 6 people required to start scoreboard for attacking team.
I think that enough of good players can beat enemy swarm just by great tactics and gameplay.
Of course attackers would still need 6 equiped people to avoid chaos across phoenix core.
This would elliminate the boredom of capturing zones when noone is coming, becouse they dont have numbers and they see no point in going there if they wont get any points for it even they could break capturing.

Third: Make damage score points based on enemy gear. Tier 0 = 1 score per 100 dmg. Tier 1 = 1 score per 50 dmg. Tier 2-3 = 1 score per 10 dmg.
Kills - 10 per bluesuit. 50 for tier 1. 100 for tier 2-3.

So lets make capturing team points increased by some amount like 200. So started capture points would be 250 and this will eliminate random bluesuit score giveaway along with score given based on enemy gear. And make scoreboards automaticcaly apear which will motivate players to stop doing assignments and come to ZC. So it will look like this.

V-Tec - 250
BB - 0
Family - 0
Lawyers - 0

I didnt think over it through compeltely but i would like to see something in this sense.
What do You think ?


23
Bug reports / Re: Sneaky rat found assignment exploit
« on: September 26, 2014, 12:17:52 PM »
Make alt with similiar name take assignement and then log off :D.

24
Bug reports / Re: Loosing HP after defibrilate
« on: September 26, 2014, 12:15:42 PM »
This whole leadership bonuses can be glitched by a lot of different events (like FTL kicking you and then inviting back in etc.). Should be fixed asap.
You dont loose just hp, but all stats that leadership bonus provides.

25
Changelogs / Re: 26.09.2014 Forced Rerolls
« on: September 26, 2014, 12:01:17 PM »
Love your mathematics guys.

26
Bug reports / Re: Lawyer Room quest
« on: September 25, 2014, 07:06:03 AM »
I confirm this, but i didn't switched factions. it happened to me and one of my friends.
Sometimes you just cant get room.

27
Bug reports / Re: Lags in game
« on: September 24, 2014, 02:50:38 AM »
He said restart not update.
How can restart ruin someones client ?
I am trying to help him dont get too mad on me.

28
Bug reports / Re: Lags in game
« on: September 24, 2014, 12:56:54 AM »
lag = high ping

Tell us your ping in-game.
test your ping on server where server is located.
If it has ping over 100 you should switch to different DNS.
I am using google for example.

If you have performace issues (slow cursor,low fps, scrolling speed is very slow, game freezes, choppy animations)
Its probably cuz of CPU or RAM.
I dont know why, but Fonline has insanely high CPU requirements.

You probably have just some overheating problems.
But try everything. Run it in small resolution, try OpenGL, Direct. Lower your max fps in config file.
And bring us back results what you gave us isnt much.

29
Bug reports / Re: [MECH][CHAR] Can't leave squad
« on: September 23, 2014, 07:59:52 PM »
Group disbaned atleast you guys know about the bug.

30
Bug reports / [MECH][CHAR] Can't leave squad
« on: September 23, 2014, 06:03:52 PM »
Character: Hel.

When FTL left i disapeared from the squad roster.
I cant kick myself and ~dropsquad doesn't work.
SL can't see me in roster too and refuses to disband the whole squad.
Spoiler for Vulgarism:
Fuck you glow

Kink said that only SL can help me and it will be fixed in next update, but i don't know when the next update will be + this is critical problem for my 10 CH character.

31
General Discussions / Re: PK - What to do ?
« on: September 23, 2014, 12:53:20 AM »
Agree, don't forget to mention that defending faction must attack first and leave their postition cuz some random noob decided to embrace enemy himself or rush to loot enemy or ours in middle of fight giving them free points. Better kill those bluesuits before enemy does.

This is not about TK's.
LAW MUST BE ENFORCED !

32
General Discussions / Re: PK - What to do ?
« on: September 22, 2014, 10:11:03 AM »
+300

33
General Discussions / Re: PK - What to do ?
« on: September 21, 2014, 09:25:28 PM »
Reputation = PK points

34
Well there are 3 major groups in lawyers which act independently on each other.
There may be some pacts between certain groups, but alliance is a bit strong word i would say.

Hell, in lawyers some platoons even shoot each other :D. Half of us are dead before we make it to the zc as we shoot ours on the way lol.

35
Bug reports / Re: [CHAR][MECH] Perma leadership boost
« on: September 21, 2014, 02:19:58 AM »
Not permanent. After death u lose it.

Still abuseable

36
Bug reports / [CHAR][MECH] Perma leadership boost
« on: September 21, 2014, 01:31:18 AM »
Kicked from squad somehow resulted in perma boost.
You can keep it that way tho. I like it.

37
General Discussions / Re: New Players
« on: September 20, 2014, 09:34:53 PM »
Any new player should rush into phoenix at level 1.
Relics are more than common stuff and in 1 hour you can find 10-15. Even more if you are lucky.
Killing Golden geckos in your path and collecting materials are usefull secondary goals.
When you gather 20 relics donate them to get 30k rep. After this hurry to advanced assignements.
Where you can join group of players or doing solo B missions.

Also any new player should know that getting on mumble or teamspeak is the best way to start out.
There are a lot of platoons hiring new members and im sure that any of them will help. If you want to learn game mechanics, get good build set-ups or just join zc you sould really start there.

There is a section dedicated to platoons and IRC where you can apply or send pm to get adresses to mumbs or ts.

New players will be always in lot of pain unless guided.

38
Game Tips & Guides / Re: Analysis of Bonus Rate of Fire and Action Boy
« on: September 20, 2014, 01:03:50 AM »
Love it. GJ

39
Resolved bugs / Re: [CHAR] Low hit points
« on: September 19, 2014, 10:10:49 AM »
Lol on my death it says -104/29 ?
On respawn i got 335 hp in totall. +4 hp wtf ? am fine with that.
I have suspicion that leadership hp boost have something to do with this.

40
Resolved bugs / Re: [CHAR] Low hit points
« on: September 19, 2014, 09:56:17 AM »
I confirm that his HPs are blocked on 299/331, whatever healing is done.

char screen shows 299/299

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