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Messages - hell

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1
Technical Center / Re: MG fire crashes client
« on: May 07, 2016, 02:29:49 PM »
Solved by reinstalling sound drivers.

Thank you.

2
Technical Center / Re: MG fire crashes client
« on: May 07, 2016, 02:18:14 PM »
Ok so,
fmod folder is full of files, soundlist.ini is not empty.
Disabled antivirus with no luck and client is up to date.

problem remains :/

#update

environmental sounds are playing normally, as well as sounds like opening lockers, doors erc.

3
Technical Center / MG fire crashes client
« on: May 07, 2016, 11:57:25 AM »
Hello,

client crashes after firing MG-type weapon (PKS,UKM) at target.

Any solutions ?
Thanks

#update

Looks like it happens when firing any weapon.
Melee combat missing audio.
Any shot made in the vicinity crashes client (NPC, Players)
Maybe some kind of audio problem ?

4
General Discussions / Re: ZC isn't the only PVP people
« on: October 18, 2014, 01:45:54 PM »
Am i the only one around here who had shitload of mats and caps but lack of chitin scraps ? :D

5
General Discussions / Re: ZC isn't the only PVP people
« on: October 17, 2014, 03:27:36 AM »
There is nothing usefull to obtain in the core anymore, end of story.
Killing blusuits at enemy gates and waiting for larger player groups gets boring overtime, so only pvp we got is organized player groups in zc.
Sometimes you capture 3+ zones and no enemy shows up.
Lack of PVP is why i left. I don't think people are afraid of loosing equipment unless t3, but even then, they wont cry over it.
I am just bored searching through the core for one hour finding few bluesuits ? Dungeons are not rewarding that much except for advanced modules, and with 4 people you have on dungeon, it is more entertaining capturing zone. But then we are back where you have to wait for the enemy to come.


6
Suggestions / Re: Reworked ZC Mechanics
« on: October 14, 2014, 02:37:12 AM »
I am not playing atm so take your time.

7
Bug reports / Re: skill not increase later lvl 25
« on: October 08, 2014, 11:34:50 PM »
fix this bug asap :D

8
Bug reports / Re: [MECH] skilled ~reroll
« on: October 06, 2014, 02:41:11 PM »
So am i able to reroll as it was before now or i have to wait for bugfix ?

9
Bug reports / [MECH] skilled ~reroll
« on: October 06, 2014, 01:09:46 PM »
~reroll with skilled trait does not allow me to pick perk at lvl 6.(wait to lvl 6 to pick more appropriate perks)
Which kind of fuked up my char.

10
SHARE SCORE IN SQUAD BASED ON RANK !!!! EPIC FEATURE !!!

11
Events & Politics / Re: Blasma's ode to Oldspiceguy2.0
« on: October 02, 2014, 09:04:26 AM »
Comon leave guy alone. His friends are playing in other faction, enough explanation. However its kinda disapoining by Hawks to join biggest faction instead help keep balance on server.

I understand lack of PvP action for active player might be frustrating. Yesterday We were looking for one guy to start timer for 30minutes! Everyone was scared to go :)

Hawks are not able to restore balance what so ever.
We have like 3 guys and glumer plays once a week.
It would be nice to update that thread about gangs in which faction.
I swear i saw you running in family faction ?

12
Game Tips & Guides / Re: Pistol Builds
« on: October 02, 2014, 01:14:33 AM »
Please don't forget that INT grants just as much as crit potential, as LK does.

You will have to dump your stats into survivability since ~30 range is not optimal for a glass cannon character.

As far as i know luck is far more important to deal damage with crit builds since LK increase strenght of criticals. INT doesn't.

13
Events & Politics / Re: Blasma's ode to Oldspiceguy2.0
« on: October 01, 2014, 10:21:46 PM »
You can't actually be a leader of a faction in AoP.

OFC you can. Players will always follow a strong Leader.
And players is what makes faction.

Blasma is way too good for family noobs.
We have him now, deal with it.

14
Platoon Embassies / Re: V-Tech team up suggestion
« on: September 29, 2014, 11:56:34 PM »
I will crush you.

15
Suggestions / Re: Medic Buff
« on: September 29, 2014, 01:30:13 AM »
Hmm.. i dont know. There is already a dodger perk.

16
Suggestions / Re: Admin rank in squad
« on: September 28, 2014, 09:17:33 PM »
+1

17
Game Tips & Guides / Re: Mele
« on: September 28, 2014, 01:07:24 PM »
Thanks for telling us that at the topic's start! Melee build has NOTHING TO DO with sneak build. NOTHING.
Especially since Machete and Wakizashi scale from Sneak skill and not HtH.
(Why the heck do you need critical agility if you are going sneak? o_0 If you are seen and you got de-sneaked you are dead, doesn't matter how many defensive perks you have.)

Im 100% sure u know that melee sneakers are running with mega powerfists not wakizashi.
Armor class is usless since melee have to get at close range, and sneakers doesnt need armor class at all.

18
Game Tips & Guides / Re: Mele
« on: September 28, 2014, 12:46:12 PM »
is Agility important for Mele build cuz i was thinking to put 1 only and to use Critical Agility, and if i go gifted and have 10 int can i get 1 skill to 250?

Unless skilled no you cant raise it to 250.
Agi is not so important. But it gives you rolls to avoid knockdowns and +AP regen. Only good melees are sneaker melees. With good items you can pick off single targets with ease as well scouting enemy in the process. Rushing tank melee can be good 1v1 but on ZC they are useless.

19
Suggestions / Re: Reworked ZC Mechanics
« on: September 28, 2014, 09:33:20 AM »
Something to stop 6 people starting a capture and leaving one sneaker behind to continue the cap would be nice, maybe have it so the defenders forfeit the zone capture if their is less then 6 in the zone if no other factions have points on the board?

Yes, something like that should do.

20
Suggestions / Re: Reworked ZC Mechanics
« on: September 28, 2014, 01:44:11 AM »
Not-organized and non-experienced players feed with current system and they don't get awarded if they manage to do something, so it is discouraging for them right now. New system will bring only chance to reward skilled and well-organized players as well to get some more players into zc's.

It perfectly fit into each other. If players will come to feed, they wont bring good stuff most likely so the enemy wont get too much score for killing them. And players will always know the enemy will have 6+.
So they will most likely group up.

The one of problems i see with my suggested system which i didn't think off earlier is that, if scoreboard will be always visible for all factions how will elimination work? I mean what if capturers will leave right after ZC started with 250 points and attackers could not raise their score above 250(this includes all factions attackers can accumulate 260 and leave). I suggest that if one of factions gets eliminated from the map or leaves the area score will drop to 0. If all factions will have 0 score, zone will go to previous owner. With this, ZC will always be available for 20 mins, unless all factions gets eliminated or leaves the zone. At the end of 20 mins period faction with best score gets the zone. So at least one capturer must survive for 20 mins with enough score.
Players score will remain even if faction score droped to 0 and gets rewarded.

I do not say my system is good, i see many flaws, but i just don't like the current one.
So discuss some more suggestions please.

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