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Messages - Teela

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81
Game Tips & Guides / Re: Sexpert Shooting Range
« on: April 20, 2016, 04:17:32 AM »
This is awesome. Someone is going to lose a lot of business over this though:


82
Suggestions / Re: weapon/armor/utility items perks description
« on: April 18, 2016, 11:37:42 AM »
AOP even has hotkey: alt tab and check wiki.

83
Game Tips & Guides / Re: Tips on Builds
« on: April 16, 2016, 06:13:28 AM »
My mistake. Its skilled and educated with 10 int.

84
Game Tips & Guides / Re: Tips on Builds
« on: April 16, 2016, 05:39:50 AM »
10 int and educated gives 250 200 200

What, how.

My mistake. Its skilled and educated with 10 int.

I always get 250, 200, and 179-185...varies on 3rd tagged

85
Challenges & Accomplishments / Re: PvP Discussion
« on: April 15, 2016, 05:56:19 PM »
Edit: There are currently four BLOD on the server, how many are in GM hands I do not know.

I'm honestly interested why is necessary for GMs to spawn any kind of items on live server.

I know what you did last summer suff...

86
Game Tips & Guides / Re: Tips on Builds
« on: April 15, 2016, 05:52:20 PM »
10 int and educated gives 250 200 200

87
Game Tips & Guides / Re: Tips on Builds
« on: April 15, 2016, 10:03:34 AM »
So where do we start?

how big is the leadership bonus if i had 200 leadership 10 ch and i had the +1 crit chance module in how much crit chance would i receive?


10 ch with a 200 leadership fire team leader (FTL can be 1 ch as long as he/she has 200 leadership) will give you 15% crit chance bonus. With 7 ch this will be 13% and with 4 ch 9%. Other bonuses scale in more or less the same fashion. General consensus is that either 4 or 7 ch is most efficient.

88
General Discussions / Re: Next Season Faction Balance
« on: April 14, 2016, 04:05:58 AM »
I demand there to be a safeguard to prevent faction swarming.


I demand there to be a safeguard to prevent cryrier and sralker from switching to the winning team on a monthly basis.

89
General Discussions / Re: New weapon tier system.?
« on: April 14, 2016, 04:03:24 AM »
Shotgun balance in AOP is absolutely perfect. HK caws for single shot slugs. Pancor for green burst at close range. Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.

90
General Discussions / Re: Edit wall tiles?
« on: April 14, 2016, 03:57:42 AM »
People are using mods that get rid of walls completely, I just want to alpha them so I have an equal chance to find loot behind walls, and see people hiding.  The egg thing seems like a nice solution.

You won't see people hiding with transparant/no walls. A quick guide on how to mod wall (or AOE for that matter) graphics on wiki would be nice. Stashed loot and a slight advantage in window fights, imo, still doesn't weigh up to the sheer ugliness and the total disregard for all the hard work our mappers did. But everyone should decide for themselves.

N.B. This transparent walls thing is even uglier than no walls.

91
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: April 07, 2016, 06:55:11 PM »
This gotta be the best soundtrack                              ever.
                         best player made video

92
Game Tips & Guides / Re: Build help request
« on: March 27, 2016, 09:01:29 AM »
idiot or fuckboi

93
The Lobby / Re: Sneaker / Pistol situation
« on: March 23, 2016, 07:39:55 PM »
Courier spits fire

And everything he said is what I would have said...Will say my 300000k cents when I come back home

BTW who the hell is BG sexpert ingame?

Its this time of the year!!!!!!!

94
The Lobby / Re: Ripper
« on: March 03, 2016, 09:52:23 PM »
xddddddddddddddddddd yolo ;00000000


But that the purpose of melee weapons.. If i manage to close the gap, and get at melee range catching you off guard with a melee weapon, you certainly deserve to die...
So you're telling me, the game's maps mostly composed of close quarter city maps, a melee guy somehow closes the gap on me on a city map, I deserve to die?  :o

Melee its countered by playing carefully, choosing good positions, having support from teammates.

On a 1 vs 1 scenario, melee will always win...only chance is if he takes voodoo and runs around till they both get winded and now finally shooter can shoot back.

I can agree that melee do damage too fast, so its very hard to react against. But the problem is that if the damage gets lowered it will be too easy to escape from a melee attacker.

I'm not suggesting to lower damage (although maybe reducing the bleed would be nice), only to make it more costly in SEC, Action points, and add reload cost. Currently ripper is just non stop swing swing swing

What's can be done, in my opinion, its to rework melee so they do less damage, but locks enemies (suppression, chance to immobilize or whatever) so enemy cannot escape so easy and have to choose if fight or try to escape.

That's why some weapons have auto knockback or knockout...I can understand why super sledge has auto knockdown but doesn't hit as hard when using swing.

Ripper, Supersledge, and aimed Powerfist are the only HtH weapons that are arguably achieving that objective.

MPF is also a useable weapon in PvP and IMO its too strong. I mean it causes auto-knockback so if target is inside a room, it will deal extra damage and it already does an average of 80-100 on punch (not mega-punch).

Just look how Komrade gets fucked by the MPF. I've also experienced this and caused it too others. 4 hits can easily bring someone to 350 --> - # so MPF should just get a nerf (removing auto knockback and add 20% knockback and lowering damage IMO).

nah mega powerfist is fine , the attacks are high ap costly while rippers isnt , also mpf got a balanced sizeclip also reload cost and second firemod has over 1 sec speedtime aimtime attacktime whatever so its not the best option , once i tried to mess around with it some target was outside of a room 3 hexes or 2 just i tried to superpunch him but was getting almsot rekt by other players becasue my char didnt attacked instantly ... i think mega powerfist is good balanced. super cattleprod needs buff and ripper needs nerfs  with instacripples low ap cost etc , ripper is destryoing the usage of all other melee weapons...

95
The Lobby / Re: Ripper
« on: March 03, 2016, 02:47:28 PM »
The ripper does the job its intended to do pretty well. It may seem OP, but thats only because other HtH weapons are so underwhelming.

Objectively, for their range, HtH weapons should be more damaging than any other weapon. Point being; when you are in melee range, HtH should be the most powerful weapon. Ripper, Supersledge, and aimed Powerfist are the only HtH weapons that are arguably achieving that objective.

It becomes OP when a HtH character can charge from far outside its melee range, while being shot, and kill another player.

I've never had a HtH character close the range gap while eating bullets and kill me in an OP manner. Thats not to say the I have never been killed by HtH; I have. But being surprised by something and killed by it means that you were outplayed not that it was OP.

The only thing I can think of with the Ripper is the SEC capacity. With 30 capacity and 1 SEC per rip, you can practically use it for an entire fight without reloading.

No need to nerf ripper IMO, a 5 SEC (as sralker proposed) cost per RIP makes total sense and isn't a straight nerf.

96
Suggestions / Re: Nuka Cola
« on: March 03, 2016, 02:45:30 PM »
No grind in a PVE dungoen. But explore the core.

Exploring the core is best way to die to grid camping npcs so it is pve, and hardcore at that.

As said. No one is farming blood moon. No need to farm. Its an occasional lucky find. Make a scorpion egg style rare unfarmable supernuka ingredient and the problem is solved. I understand that you, being a hardcore PVE grinder, don't like the idea but come on, it's the perfect solution.

97
Suggestions / Re: Nuka Cola
« on: March 03, 2016, 01:28:30 PM »
make poll matthew :D

98
Suggestions / Re: Nuka Cola
« on: March 03, 2016, 12:23:50 PM »
Don't think blood moon is being grinded/farmed. Blood moon/scorpion eggs are an occasional 'wow' find when regularly looting and a good reason to stop by whorehouse. You'd be insane to start grinding it. Reward is too low.

Grinding/farming generally happens when the reward vs time invested balance is off. The returns are so high that players are willing to cope with hours of mindnumbing PVE. Idk if you ever went on a BoS hunt pre-NPC buff. Incredibly boring, but in an hour of complete boredom all party members would have an mg42 or TP with some PA pieces on the side. You can still hunt BoS now, but it will take far more effort so people don't bother.

Blood moon: strong, unattractive to farm due to bad time/reward ratio: not farmed but still cool to find.
Nuka caps: strong, attractive to farm due to good time/reward: being farmed.


99
Suggestions / Re: Nuka Cola
« on: March 03, 2016, 11:41:47 AM »
Ok matthew how that 0,01% chance will be any different from farming it ? I think it will be even worse.

Purchasable at the heart merchant is the way to go 100%

Think matthew has a point. Think blood moon.

100
The Lobby / Re: Ripper
« on: March 03, 2016, 11:40:07 AM »
Ripper + Ramon = Sad Stem

I always thought ripper was ridiculous. Once they start hitting you its pretty much GG. As stalker says you're forced to FA,DOC,SS and once you do that your just sitting there waiting for ramon to laugh and finish you off.

I have never successfully been able to 1v1 a ripper with any other weapon.

CAWS with white shells does a decent job. But I suppose it's not meant to be 1v1'ed at close range, in the same fashion as you won't win a ranged fight vs a BG sniper. Ripper becomes utterly useless if you manage to keep range and avoid rushing or getting rushed.

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