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Game Tips & Guides / Re: Sexpert Shooting Range
« on: April 20, 2016, 04:17:32 AM »
This is awesome. Someone is going to lose a lot of business over this though:
10 int and educated gives 250 200 200
What, how.
My mistake. Its skilled and educated with 10 int.
I always get 250, 200, and 179-185...varies on 3rd tagged
Edit: There are currently four BLOD on the server, how many are in GM hands I do not know.
I'm honestly interested why is necessary for GMs to spawn any kind of items on live server.
So where do we start?
how big is the leadership bonus if i had 200 leadership 10 ch and i had the +1 crit chance module in how much crit chance would i receive?
I demand there to be a safeguard to prevent faction swarming.
People are using mods that get rid of walls completely, I just want to alpha them so I have an equal chance to find loot behind walls, and see people hiding. The egg thing seems like a nice solution.
Courier spits fire
And everything he said is what I would have said...Will say my 300000k cents when I come back home
BTW who the hell is BG sexpert ingame?
But that the purpose of melee weapons.. If i manage to close the gap, and get at melee range catching you off guard with a melee weapon, you certainly deserve to die...So you're telling me, the game's maps mostly composed of close quarter city maps, a melee guy somehow closes the gap on me on a city map, I deserve to die?Melee its countered by playing carefully, choosing good positions, having support from teammates.
On a 1 vs 1 scenario, melee will always win...only chance is if he takes voodoo and runs around till they both get winded and now finally shooter can shoot back.I can agree that melee do damage too fast, so its very hard to react against. But the problem is that if the damage gets lowered it will be too easy to escape from a melee attacker.
I'm not suggesting to lower damage (although maybe reducing the bleed would be nice), only to make it more costly in SEC, Action points, and add reload cost. Currently ripper is just non stop swing swing swingWhat's can be done, in my opinion, its to rework melee so they do less damage, but locks enemies (suppression, chance to immobilize or whatever) so enemy cannot escape so easy and have to choose if fight or try to escape.
That's why some weapons have auto knockback or knockout...I can understand why super sledge has auto knockdown but doesn't hit as hard when using swing.Ripper, Supersledge, and aimed Powerfist are the only HtH weapons that are arguably achieving that objective.
MPF is also a useable weapon in PvP and IMO its too strong. I mean it causes auto-knockback so if target is inside a room, it will deal extra damage and it already does an average of 80-100 on punch (not mega-punch).
Just look how Komrade gets fucked by the MPF. I've also experienced this and caused it too others. 4 hits can easily bring someone to 350 --> - # so MPF should just get a nerf (removing auto knockback and add 20% knockback and lowering damage IMO).
nah mega powerfist is fine , the attacks are high ap costly while rippers isnt , also mpf got a balanced sizeclip also reload cost and second firemod has over 1 sec speedtime aimtime attacktime whatever so its not the best option , once i tried to mess around with it some target was outside of a room 3 hexes or 2 just i tried to superpunch him but was getting almsot rekt by other players becasue my char didnt attacked instantly ... i think mega powerfist is good balanced. super cattleprod needs buff and ripper needs nerfs with instacripples low ap cost etc , ripper is destryoing the usage of all other melee weapons...
The ripper does the job its intended to do pretty well. It may seem OP, but thats only because other HtH weapons are so underwhelming.
Objectively, for their range, HtH weapons should be more damaging than any other weapon. Point being; when you are in melee range, HtH should be the most powerful weapon. Ripper, Supersledge, and aimed Powerfist are the only HtH weapons that are arguably achieving that objective.
It becomes OP when a HtH character can charge from far outside its melee range, while being shot, and kill another player.
I've never had a HtH character close the range gap while eating bullets and kill me in an OP manner. Thats not to say the I have never been killed by HtH; I have. But being surprised by something and killed by it means that you were outplayed not that it was OP.
The only thing I can think of with the Ripper is the SEC capacity. With 30 capacity and 1 SEC per rip, you can practically use it for an entire fight without reloading.
No grind in a PVE dungoen. But explore the core.
Exploring the core is best way to die to grid camping npcs so it is pve, and hardcore at that.
Ok matthew how that 0,01% chance will be any different from farming it ? I think it will be even worse.
Purchasable at the heart merchant is the way to go 100%
Ripper + Ramon = Sad Stem
I always thought ripper was ridiculous. Once they start hitting you its pretty much GG. As stalker says you're forced to FA,DOC,SS and once you do that your just sitting there waiting for ramon to laugh and finish you off.
I have never successfully been able to 1v1 a ripper with any other weapon.