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Messages - Voiddweller

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21
Suggestions / Re: Buff assult rifle
« on: June 06, 2015, 09:47:35 PM »
back to my main point i wont use a  thing that even cant even kill a single target if brust 4 times
Pretty much no tier 2 weapon with more than 20hex range is able to kill a full hp guy in one ap bar. ARs are not as overwhelming as they could be, but you should not expect any weapon other than melee or tier 3s to instakill anything.

That said a burst revamp is obviously planned for next season and will partially be introduced within this season as well, but for now, there wont be any changes to the current balance until we approach next season and try out more things.
Guess if you will eventually do a mod system, then it would be possible "tier up" low tier weapon. IF low tier weapons will have more upgrade possibilities.

22
Suggestions / Re: Buff assult rifle
« on: June 06, 2015, 09:22:30 PM »
I guess all types of rifle ammo can have a little more penetration, then JHP will smack the shit out of armored enemies. Single bullet damage will not matter if whole burst will penetrate armor.

23
Suggestions / Re: Moar dungeons! And maybe some test nodrop arena.
« on: June 06, 2015, 07:34:37 AM »
Add my red deathclaw to be a boss  :-*
He he)
Or this funny guys

24
Suggestions / Moar dungeons! And maybe some test nodrop arena.
« on: June 06, 2015, 01:09:20 AM »
I suggest more dungeons, like cooperative multi lvl non pvp ones, and a friendly pvp arena, because shooting range is not enough to determine combat effectiveness. Also it would have a way to personalize some junk guns, like pipe rifle, AK-47 or 10mm smg by lvling/upgrading them. For the sake of fun and testing purposes. For some weird reason i like 10mm smg weapon. Maybe because it's pure fallout classics. You know, it was there even before S.P.E.C.I.A.L. Sooo... I though out some progressive 10mm smg upgrades. Just need to have my 3d tools up and running again he he)   

25
Changelogs / Re: 02-06-2015 Changelog
« on: June 06, 2015, 12:50:49 AM »
Wow! Pipe rifle buff again! Waesome :3 Wish there were a way to make a legendary lvl5 pipe rifle XD

26
Mods sounds like nice idea. Must be common like leadership chips and relics though, and low tier weapons should have more slots than high tier.

27
Suggestions / Re: Burning damage
« on: May 16, 2015, 09:41:51 PM »
I would personally love incendiary rounds, but I think it might be unbalanced. Why use a Flamer when you can use flaming shotgun shells that also have knockback? AS cool as they would be it would make other weapons less useful. (Eg, solar scorcher even though its crap already)
Yeah, i guess burst fire with incendiary rounds will be OP. But single shot rifles can still be balanced between falamer/scorcher and incinerator.

28
Bug reports / FN-LAR 50.42 craft bug
« on: May 06, 2015, 07:29:36 PM »
When i craft FN-LAR from FN-FAL, FN-FAL stays in inventory and not consumed. Like i had 6 FN-FAL's, and crafted 6 FN-LAR's, and there is12 rifles total in inventory.

29
Wasteland Art / Re: Weapon picks
« on: May 05, 2015, 04:39:42 AM »



30
Wasteland Art / Re: My humble contribution of weapon pics
« on: May 05, 2015, 04:31:40 AM »

Napalm rifle :3

31
Ну мне сначала база Фэмили показалась лабиринтом)) А база ББ на Хаб похожа, или НКР. И музыка оттуда :3 Других баз не видел еще.

32
Кстати у ббойсов, имхо, самая неудобная, некрасивая, "растянутая" база)
А у других тоже такси есть?)

33
Я базы изучу вот сейчас, для начала. У ББ база мне удобной показалась. Еще надо будет весь треш свой перетащить >_<

34
Game Tips & Guides / Re: Well...
« on: May 04, 2015, 03:33:35 AM »
Thanks) I even made a neutral character for stealthy scavenging) It's just... When i tried to heal myself after an assignment went wrong, i went to a random map location and spawned in a middle of some crazy npc warzone >_<

35
А  я уже в браминбоях со своим корявым билдом) Зато 25 уровень) Только вот онлайн ББ видел в первый день, а потом никого... Ну почти)

36
Suggestions / Re: Tranquilizer Rifle
« on: May 02, 2015, 08:21:13 PM »
Also, poisoned 9mm, 10mm and .44cal ammo. You know, toxic metals, capsule inside JHP round. Stuff like that. And some use for junk guns.

37
Suggestions / Re: Burning damage
« on: May 02, 2015, 08:14:02 PM »
no animations for that
For flamer pistol? Well yeah, not like regular flamer. Have to script projectile, and it still may look ugly as crap. Also, tactics had an EMP ammo for shotguns, and i heard FOnline2 have a dragonbreath shotgun rounds. 

38
Suggestions / Re: Burning damage
« on: May 02, 2015, 07:55:45 PM »
Well as a SG you can already use grenade pistol with incendiaries and normal incendiary grenades. If you want to burn people rather than shooting them go Big Guns :)
I just thought if we have all that questionable gun/melee content from tactics, why we do not have a flamer pistol?  Or a rifle version of incinerator without splash dmg?

39
Suggestions / Re: Rework crafting recipes
« on: May 02, 2015, 07:53:00 PM »
Loot is free.
In that case caps is free too. And good guns. Yes, you can craft anything you want, but you still need the right parts, plus cumbersome junk.  And still fixboy interface makes my eyes bleed.

40
Suggestions / Re: Burning damage
« on: May 02, 2015, 06:00:21 PM »
Also, what you guys think about some incendiary (fire dmg) small guns ammo? Or small gun using fuel as ammo?

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