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Messages - Anza

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61
Suggestions / Re: allow players to make their own faction
« on: May 26, 2015, 09:52:01 AM »
Even though i could understand why you asked for free-reputation TK, this is clearly a wrong idea. AoP community is not mature at all when it comes to TK trolls/spies only, and you will see a lot of dickheads camping gates to free kill people or other situations.

It is safer to try and find another way to deal with those people (trolls/spies)

62
I do like that devs tend to push AoP into. To emphasis on what John said :

- It is an open world pvp, and as such, it comes to players indeed to shape pvp as we want. In DaoC Ys server (open pvp with swarm on one realm > the 2 other realms, + night capping castles), players from all 3 factions managed (after months of debating) somehow to set hours for capping castles. What were the consequences ? People had more fun, and people were actually trying to log at those times, making pvp occur everytime. They even agreed later on letting a zone for 8v8 battles (where other groups/swarm dont add fight in progress). Clearly we are far from that in AoP, but it is possible to achieve as players.

- Instanced arenas will be bad for AoP by removing people from core/zc. As said above, why would I go do ZC (with all the waiting time) while i could fastfood pvp in Hinkley ? About the damage on the server, look at GW2, they had great expectation with having both open-world pvp (not totally ok but close to), and instanced 5v5, they even planned on having e-sport on 5v5. It didn't work well, as you had pve people, rvr people, 5v5 people, and they were not mixing well together, making 5v5 quickly empty.

- About what paragon said on current arena with possible exploits : this is why we players can't do anything good but complain on swarm/night capping etc. Instead of trying to find solutions as players, we exploit to hamster. Having an arena will not help.

63
Exactly, assuming his own opinion to be the right way to play is not good  :)
And yes time spent on game can be seen as fair ("dedication reward") or unfair ("nolife over skill") depending on your point of view, making grinding healthy or not.

64
Ok that's good, you know agree that there are other factors than numbers. And while I do agree the other factors are healthy as you say, people might not share your point of view. If some people enjoy improving their skills, and search for new tactics, some people might not.

Let's say you are playing with your team on the Lawyer mumble. You have voice communication advantage over people who cant use that for whatever reasons (wife, no mic, etc). So it is unfair that you can use that and not others right ? Moreover this is a third party program to gain advantage on the game, isnt it even more unfair ? To your eyes no, but to people who cant use voice communication it might.

So again, I am saying you are forcing your way of playing to others and that is the bad thing, and I say that even if I share your playstyle point of view. This is a MMO, open pvp, and it works on a lot of games. People find how to counter numbers on those games, and even if there are always people upset about that (no exception here), this is the gameplay of an open pvp game. Why not test an instanced mmo ? If numbers matter that much to you, at least give it a try. I do say that without any ill thought back.

Also again, in the current playerbase state, having another place to pvp will empty the core even more, I still dont think it is a great idea.

65
I think you need to read before replying Nao  ;D

66
But exp requirement is a good basis to work on to make controlling zones more attractive  :)
It would help avoiding empty capping (due to late hour or swarm). Of course it would need to be thought of more, how to avoid people leaving zone so the one capping get no reward for instance etc

67
You did not understand what i wrote, you are basically saying I want fair pvp, with equal numbers.
What you do not understand is that when you have 5v5, there are still factors that can make a team dominate the other, and you dont want to take that into account. Thinking you would go again and again after losing against the same team 5v5 is wrong, you would not, you would do as you do now : "the end of PVP for today".

Swarm is an issue indeed, however it is not 100% of the pvp balance so no you wont fix pvp balance by doing instanced pvp.

The team deathmatch events are nice imo because you do not choose your team. So you have to team up with whoever gets in your team, including casuals/newcomers.

Your last suggestion is actually way better and though it needs to be polished, adding xp won factor during ZC can be a good thing to avoid empty capping etc.

68
Open world pvp implies you will have swarm. Even if not all the time, you will have swarm, this is part of the meta in an open pvp. You cannot expect to have same amount of people connected and willing to fight in the opposite team each time. And again number is not everything, if you get that 5v5 instanced pvp, you will start whining about something else for sure.

In all MMOs i've played, there are always people who believe the game has to adapt to their playstyle, and not the opposite.

-> "They are 10 we are 5, no point playing, please nerf swarm"
-> "I dont have t3 weapons, no point playing, please nerf t3"
-> "I can't play more than 1 hour a week / i dont like farming, please nerf hoarding"
-> "I play in EU timezone, please nerf 'night' capping"

I will say it again, and it is not in an aggressive way, but if you cannot stand being outnumbered, why do you play in a open pvp game anyway ? So many free2play instanced pvp games with good graphics out there.

69
We had the exact same suggestion with the XvX hinkley style like a month ago.
I don't like it because you seem to think only numbers matter in a fight. This is wrong as gear and experience are also factors. Moreover, equipment choice is very important, far more than on other Fonlines.
Of course the swarm is real, I don't like to get swarmed either, but I've been to several fights while we could won or at least fight despite being outnumbered, because of decision making, good usage of grenades, good positionning, communication, etc..
There are two issues in your suggestion that are the same as the previous instanced pvp suggestion :
- Core will get even less populated, there are not many core players left (not only because of Reloaded wipe), and you want to make new pvp zones.
- PvP team won't accept casuals or newcomers as they will want the most efficient team and have the enemy has lowest people possible. So what will happen to newbies ? They will go to empty core, get bored, then leave the game, or they will teamup with other newbies to go to instanced pvp and let's face it, they gonna get rekt big time, same conclusion, after some time they will stop.
Again the main thing about faction is to allow new people to join experienced pvp players and learn from them, then become part of the Fonline community. And this is easy only on AoP. I would like AoP to stay THE server casual/noob friendly.
Last thing, when it comes to instanced pvp with low numbers (2-3-4 people), builds variety will disappear. I do love the weapon variety in AoP and I feel like having 2v2 3v3 etc would make full sneak / full melees / camping specialists / etc teams and i'm not sure it would be for the best. For instance, graviton weapons have been implemented and they seem nice, but I don't see them in a 2v2 or 3v3.

Maybe make this suggestion for next season when there will be more people playing. And I'm not saying there is no swarm issues, I'm just saying this suggestion won't help the AoP gameplay experience imo.

70
Platoon Embassies / Re: [Lawyers] The Judges, Russian platoon.
« on: May 21, 2015, 10:03:59 AM »
Me too.

71
Events & Politics / Re: Schedule some PvP?
« on: May 15, 2015, 05:40:26 AM »
The TC pvp is not as nice as before yet on Reloaded..
Anyway i wont be around this week end  :(

72
Events & Politics / Re: Schedule some PvP?
« on: May 13, 2015, 05:01:49 AM »
So AoP session this weekend ? Or monday/tuesday ?  :)

73
Events & Politics / Re: Schedule some PvP?
« on: May 12, 2015, 04:36:45 AM »
It's more like TC are quite shit atm. Only hamster grinding and yeah it's not the funniest. Also it is hard to enjoy the pvp fully when you got used to AoP gameplay which is far better.

Hope TC fights will get back to how it was before ^^

74
Suggestions / Re: ZC small suggestion
« on: May 07, 2015, 11:50:24 AM »
We're always planning for the 100+ playerbase.

I meant if you implement that in the current session, the current playerbase will make the feedbacks totally inaccurate, as it may not fit a low playerbase gameplay.

75
Suggestions / Re: ZC small suggestion
« on: May 07, 2015, 05:01:56 AM »
Another issue is that people come to ZC to have some pvp. I understand that you want to promote several fights at the same time for more fun and more tactics etc. I'm pretty sure everyone wants that. But who will go to cap the uncontested zone while u can go fight people on the other zone.

Even if you make zones capture very appealing with good bonuses, it will be exploited by people capturing the zone during the night for instance. There can't be a good balance between appealing zones to capture and pvp fights because of that.

Of course, if you are planning to do that with 100+ pvp playerbase, this can work.

76
Suggestions / Re: ZC small suggestion
« on: May 06, 2015, 10:07:53 AM »
Ramon has a point  :)

77
The Lobby / Re: Plasma Grenades
« on: April 30, 2015, 04:59:08 AM »
There are sticky grenades in Borderlands and Vindictus for example and it's great feature imo ^^

78
Suggestions / Re: ZC small suggestion
« on: April 28, 2015, 06:03:22 AM »
It's a good idea to give some intel advantage to the faction controlling the zone to make capturing them more interesting

79
Technical Center / Re: Aop.zip...Again.
« on: April 26, 2015, 06:23:46 AM »
Come play Law, Fam has swarm now  ;D

80
Technical Center / Re: Aop.zip...Again.
« on: April 25, 2015, 07:06:58 AM »
Stem are you playing again ?  :D ;D

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