FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on June 06, 2016, 02:00:22 AM

Title: 06-06-2016 Changelog
Post by: cirn0 on June 06, 2016, 02:00:22 AM
Added new weapon perk: Slayer - up to 20% more damage on targets with low health.
Fixed reload AP cost bugs.
Fixed Knockback chance with bursts and Shotgun Surgeon interaction.
Salvaged Power Armor crits to winded convertion now applies winded only for 2.5 seconds instead of 5 seconds.


Knockback:
- grace time decreased by 100ms from 1800+ST*100 to 1700+ST*100;

9mm 7N21:
- decreased weight from 13 to 9 g. (9.5 according to wiki).

Needler:
- increased range from 25 to 35;
- changed damage from 27-47 to 30-45;
- reduced weight from 2000g to 850g;
- reduced all ammo weight from 45g to 5g;
- removed Field Inhibitor trait (wasnt working anyways).

PP19 Silenced
- increased damage from 13-18 to 18-23;
- increased single mode AP cost from 15 to 18;
- increased burst AP cost from 20 to 24;
- increased reload AP cost from 20 to 65;
- reveal time set to 800 ms;
- changed perks to: Bonus rate of fire, Slayer, Hit the Gaps, Bonus ranged damage, Finisher;
- range set to 30 on both modes;
- rounds shot set to 5.

Skorpion Evo Silenced:
- increased damage from 13-18 to 15-20;
- increased single mode AP cost from 15 to 18;
- increased burst AP cost from 20 to 24;
- increased reload AP cost from 20 to 40;
- reveal time set to 800 ms;
- changed perks to: Slayer, Bonus ranged damage, Bonus ranged damage, Slayer, Hit the Gaps;
- range set to 25 on both modes;
- rounds shot set to 6.

Solar scorcher:
- decreased AP cost from 50 to 45;

M14:
- decreased burst mode AP cost from 60 to 54.

G3A3:
- decreased burst mode AP cost from 36 to 32.

FN FAL:
- decreased burst mode AP cost from 48 to 42.

SCAR-H:
- decreased burst mode AP cost from 40 to 36.

Plasma Rifle:
- increased reaload AP cost from 35 to 60 (inline with RAD and Electro rifles).

M240:
- decreased damage from 26-38 to 25-37 (reverting previous change - armor penetration issues).
- decreased full auto AP cost from 28 to 24.

UKM-2000:
- decreased damage from 26-38 to 25-37 (reverting previous change - armor penetration issues).
- decreased full auto AP cost from 22 to 20.

Red shells:
- bleed increased from 150% to 175%.
Title: Re: 06-06-2016 Changelog
Post by: IIKM-enotsneknarF on June 06, 2016, 03:10:00 AM
Stop fapping and change sneaks already  >:(
Title: Re: 06-06-2016 Changelog
Post by: RazorRamon on June 06, 2016, 06:21:55 AM
Stalger: "change snek alredy >:("
c1rno: "What do you have in mind?"
Stalger: "...JUST CHANGE I DONT LIKE IT!!!111!!11"


ok
Title: Re: 06-06-2016 Changelog
Post by: John Porno on June 06, 2016, 06:24:56 AM
Stalger: "change snek alredy >:("
john: "What do you have in mind?"
Stalger: "..."
Title: Re: 06-06-2016 Changelog
Post by: Count Matthew on June 06, 2016, 08:07:48 AM
The needler was fine before, now you have increased it's eff range and minimum damage?

You have essentially gone back to what it was a few weeks ago - bullshit.
Title: Re: 06-06-2016 Changelog
Post by: RazorRamon on June 06, 2016, 08:31:33 AM
The needler was fine before, now you have increased it's eff range and minimum damage?

You have essentially gone back to what it was a few weeks ago - bullshit.

You're pretty much a retard if you think lower capacity, doubled reload cost but an average damage of +0.5 points(!) is bullshit.

Regular pistols still 1.5x as much dps and 5 more range.



Title: Re: 06-06-2016 Changelog
Post by: SnowCrash on June 06, 2016, 08:51:54 AM
Added new weapon perk: Slayer - up to 20% more damage on targets with low health.

Cool! good to see some of my suggestion for sneak beign concidered :)
Title: Re: 06-06-2016 Changelog
Post by: S1mancoder on June 06, 2016, 09:19:32 AM
Cool! good to see some of my suggestion for sneak beign concidered :)

I actually wanted to say thank you for that suggestion, it is a really good job, and very useful to draw ideas/inspiration. I will continue to implement some ideas from it, it is really great overall.
Title: Re: 06-06-2016 Changelog
Post by: Hazard on June 06, 2016, 09:40:49 AM
When outposts?
Title: Re: 06-06-2016 Changelog
Post by: FrankenStone-MKII on June 06, 2016, 08:19:17 PM
yeah pretty much slayer nailed aop philosophy .... like lets cut out silent hill death but lets introduce it later back again with just a new name as weapon perk :/

also did u ever thought about what happens when someone got silent hill death that work with criticals and this weapon perk 50% aint low if it stacks
Title: Re: 06-06-2016 Changelog
Post by: RazorRamon on June 06, 2016, 08:35:37 PM
Well, it's to give SMGs a purpose in life. But it fails to do so, even on low hp targets SMG is completely outclassed by pistols on their max range, shotgun at mid range and melee at minimum range.

If it was Rain of bullets trait AND slayer they would at least have a purpose in chasing down wounded targets that are fleeing.
Title: Re: 06-06-2016 Changelog
Post by: IIKM-enotsneknarF on June 06, 2016, 09:56:42 PM
Stalger: "change snek alredy >:("
c1rno: "What do you have in mind?"
Stalger: "...JUST CHANGE I DONT LIKE IT!!!111!!11"


ok

Cirno doesn't care so he's out of the picture

And I've suggested numerous times how to change sneaks, go read the suggestion page. But then again, I forget Ramon is retarded so I'll forgive him this time.

Stalger: "change snek alredy >:("
john: "What do you have in mind?"
Stalger: "..."

John I have even told you in steam the changes. All I got was a literal "fuck off"

Either way I'm glad I stopped playing AoP. I have way more fun playing other games, especially red orchestra :D ....AoP used to be fun and now it's crap.
Title: Re: 06-06-2016 Changelog
Post by: RazorRamon on June 06, 2016, 10:13:12 PM
"Suggestion page" and "retarded" certainly do remind me of your thread regarding sneak.

But the only real suggestions regarding sneak in that section are from Snowcrash
Title: Re: 06-06-2016 Changelog
Post by: IIKM-enotsneknarF on June 07, 2016, 12:22:30 AM
"Suggestion page" and "retarded" certainly do remind me of your thread regarding sneak.

But the only real suggestions regarding sneak in that section are from Snowcrash

Yes, making sneaks into more of a backstabbing nuisance is definitely the direction to go  ::)

There are only a few good things while majority are just stupid, such as yourself Ramon. Pretty much everyone I've had a conversation with agrees that sneak needs changing but why bother to ask for change when cirno or john doesn't listen to majority of the players and only 2 out of the 25 that play now.
Title: Re: 06-06-2016 Changelog
Post by: Vassal on June 07, 2016, 05:30:22 AM
(http://s017.radikal.ru/i440/1606/9c/11b09e2b7261.png)
Title: Re: 06-06-2016 Changelog
Post by: Mad Matt on June 07, 2016, 06:08:03 AM
Yes, sneaks need some changes...but changes not ruining it to shit.
Title: Re: 06-06-2016 Changelog
Post by: RazorRamon on June 07, 2016, 10:01:45 AM
(http://s017.radikal.ru/i440/1606/9c/11b09e2b7261.png)

@ 11:30 european time / 5:30 server time

what the fuck do you expect
Title: Re: 06-06-2016 Changelog
Post by: Count Matthew on June 07, 2016, 10:09:13 AM
Sneaking is fine now because the people who remain to play the game (around 40 people) know how to counter them :)
Title: Re: 06-06-2016 Changelog
Post by: baskila on June 07, 2016, 10:09:23 AM
(http://s017.radikal.ru/i440/1606/9c/11b09e2b7261.png)

As you can see there's clearly pvp going on so it's all good.
Title: Re: 06-06-2016 Changelog
Post by: Komrade on June 07, 2016, 11:20:08 AM
(http://s017.radikal.ru/i440/1606/9c/11b09e2b7261.png)

Thats coming from a guy that comes to pvp with us when other servers have 4-5x our online numbers.

Now guess why he comes to pvp in AoP when other servers have more online  ;)
Title: Re: 06-06-2016 Changelog
Post by: Simms on June 08, 2016, 03:28:12 AM
Cause he ain't welcome anywhere else anymore.
Title: Re: 06-06-2016 Changelog
Post by: Vassal on June 08, 2016, 06:07:38 AM
(http://s017.radikal.ru/i440/1606/9c/11b09e2b7261.png)

Thats coming from a guy that comes to pvp with us when other servers have 4-5x our online numbers.

Now guess why he comes to pvp in AoP when other servers have more online  ;)

my stay on aop is some kind of rest from the real pvp.*)

(http://s017.radikal.ru/i409/1606/13/66ca3f81fd03.jpg)
(http://s017.radikal.ru/i432/1606/4e/fb6b3feba054.jpg)

simms
again you makes a mistake my little knight
https://www.youtube.com/watch?v=p92k3f0rNo8
Title: Re: 06-06-2016 Changelog
Post by: Weasel on June 08, 2016, 01:11:22 PM
my stay on aop is some kind of rest from the real pvp.*)

No offense, but you seem to confound one hex-tag with real PvP....There trully is nothing uglier than watching a ''PvP video'' and see everyone dancing around trying to one hex one another, never firing a shot otherwise.
Title: Re: 06-06-2016 Changelog
Post by: Count Matthew on June 08, 2016, 01:23:25 PM
my stay on aop is some kind of rest from the real pvp.*)

No offense, but you seem to confound one hex-tag with real PvP....There trully is nothing uglier than watching a ''PvP video'' and see everyone dancing around trying to one hex one another, never firing a shot otherwise.

I rarely agree with you Weasel, but you are spot on here.