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Messages - anonymousplayer

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21
Changelogs / Re: 14.11.2014 Changelog [ WE PORT 4000 AGAIN ]
« on: November 14, 2014, 04:28:29 PM »
This will be a mighty back and forth with 5 players per faction!

22
General Discussions / Re: Why is the server dead?
« on: October 23, 2014, 12:07:46 PM »
Re-release after a break with more content

23
Changelogs / Re: 08.10.2014 Changelog
« on: October 08, 2014, 05:08:12 AM »
it means assignments are no longer the only way to get any good exp, as deathclaws finally no longer give 1exp if you've already killed a few

24
General Discussions / Re: Bored
« on: October 05, 2014, 03:16:22 PM »
I feel like development time on random assignments was wasted. They were an okay time waster in the beginning, people were happy to form groups for them and fight together

Now they are the only way to level up a character thanks to horrendous diminishing returns that stay forever on shooting any mob, while missions will always give 4k+ exp, in my own group of players people see that they could do fun builds with new knowledge, but noone feels like doing the same old assignments over and over and over again when ZC and random PvP, scavenging and killing mobs in the core, where there is a high risk, give so much less exp while being much more fun

25
Roleplay Activities / Re: [Interest Check]Lawyer Poker Game
« on: September 21, 2014, 06:10:26 AM »
Fuck off, this is such obvious advertising

26
Changelogs / Re: 19.09.2014 Changelog
« on: September 19, 2014, 02:50:52 AM »
If all squad members can see each other now - that feels like a leader nerf. Usually the leader had to use either the in game chat function or out of game chat/voice programs to relay information to the squad that only he could see. It's annoying as it is to have a dedicated 200% leader ship 10 charisma build - you are inferior to everyone else.

When will leaders get 1% of total score welfare?

27
Changelogs / Re: 19.09.2014 Changelog
« on: September 19, 2014, 01:12:15 AM »
Seems like I can no longer craft anything but a shovel, could this be a bug related to this update?

Confirming that workbenches don't register anymore

28
It would be fun to try and get some zone control starting together. Going to see if some in the family who do zone control would be willing to share a teamspeak for a joint operation.

29
Game Tips & Guides / Re: Sniper sight whit no 4 Eyes
« on: September 19, 2014, 01:04:25 AM »
A maxed leader with the sight range buff will grant you +4 hex for every 1 charisma you have

30
Suggestions / Guest status for platoon bases
« on: September 16, 2014, 09:05:50 AM »
I believe adding a guest option to the platoon NPC to add players with less rights would be a good feature.
I have no programming knowledge but I think it would be possible to add a dialogue to the base-gate that will ask the player which platoon base he would like to visit.

What I'd like in particular would be if I could get my faction's people into the platoon base to gear them up - and to meet up in general, without them having the ability to loot everything or having to leave their own platoon to do so.

31
Suggestions / Re: Perk Idea for helping leadership.
« on: September 16, 2014, 09:01:06 AM »
I liked the trait altruist, sadly it wasn't available when I made my character. Rerolling a character because of a crucial, game-determining perk/trait being added would make me cry

32
Game Tips & Guides / Re: Bonus piro dmg are ther any perks like piromancer
« on: September 16, 2014, 08:59:07 AM »
There is a leadership module that grants you +40% fire damage if maxed out

33
Bug reports / Re: [CHAR] Normal resistance lowered
« on: September 15, 2014, 10:31:21 AM »
It's a problem with the leadership+DR buff, same as the one with +sight range before that was fixed.

Dying will reset you

34
Suggestions / Re: Further increase the fast travel comfort at the HQ
« on: September 14, 2014, 08:30:13 PM »
Keep it as it is, don't like any more fast traveling, although I guess many people have been spoiled by WoW and its clones

35
Changelogs / Re: 14.09.2014 Changelog
« on: September 14, 2014, 01:42:53 PM »
Added stuff (T2 armor and weapon) and level (6+) requirement to enter a zone during ZC timer.

What about dead players returning to grab their gear?

36
General Discussions / Re: Lets talk about grenade launchers.
« on: September 14, 2014, 09:40:49 AM »
About grenade launchers - they were even able to knock me back/down with 155% critical strength - what else do I have to do to counter them?

Maybe add higher tiers of robes that give a lot of explosive resistance?

37
Technical Center / Re: hii all i got a problem!!!
« on: September 13, 2014, 10:35:06 PM »
My guess is something failed during character creation

Doublecheck if you put a name, password in, distributed all SPECIAL and tagged 3 skills, one main combat skill and two secondary skills.
Afterwards see if the red text at the bottom tells you if the name was already taken. Then try logging in with your new name (it should automatically be put into the field if it succeeded)

38
General Discussions / Re: leadership modules
« on: September 12, 2014, 05:05:09 PM »
no

39
Platoon name requests / Re: About names requests
« on: September 11, 2014, 04:29:03 PM »
Sugarboys, nope

40
Suggestions / Re: Squad management rights sharing
« on: September 11, 2014, 12:45:51 PM »
Maybe I am wrong, but squad leader can promote other players, and they can invite people under them, no?
no

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