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Topics - Einstein

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1
Suggestions / BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« on: December 10, 2014, 10:25:04 AM »
Hello everyone! ;D ;D ;D
Here again, to suggest some ideas:

I think fire based weapons (molotov, Incinerators ... and all those others) should be able to generate the state "burning" (like winded, blind, supressed), further harming progressively (as poisoned) should deteriorate faster armor.


OTHER IDEAS

For catches of areas:
We could use the points bounty for each player in battle by zones, as follows:
At the end of the fight the bounty points are added to the points of capture area (ie, accelerate the conquest). And it would be very interesting if for every death occurring during the "contested" the conquest was accelerated (adding it to the bounty points)

ANOTHER IDEA:

I think the grenades should have a chance (albeit minimal) explode if whoever is carrying is under fire.


pd:
Devs: the hospital is bugged  :o :o :o :o

2
Suggestions / ABOUT FIRST AID AND DOCTOR
« on: December 01, 2014, 07:40:04 AM »
Hello everyone!

I've been thinking about First Aid and Doctor skills.
I think it would be interesting to develop these skills is similar to the system scientist and eng. That is, as best to cure using the first aid or doctor.
I also think it would be interesting that the speed with which grows that ability depended on the character's INT with maximum skill limitations. as sg. And so we have idiots (characters) with low int healing as skilled surgeons.
Thus the characters concentrates on healing would really important in battle, as only they could heal effectively.

As always:
Long live the developers and contributors to this great game !!!!! ;D ;D ;D ;D

3
Suggestions / real punishment for murderers of the faction itself
« on: November 28, 2014, 08:33:13 PM »
I hope for next changelog, the devs contemplate a significant increase in the punishment of the characters who kill others of his own faction in situations that are not of battle (contested state).
Today, for the fifth time, Teela and Andy (two characters of the V-Tech faction they belong to my characters Ayra Stark and Einstein, have killed my characters. They do it because while they play and have sufficient resources not mind losing reputation. This is something that supposedly should avoid having created factions, but no.
I do not see the grace to lose resources and play in these conditions, so all things being equal I will contemplate the idea of leaving the game because I do not want to take the trouble to lvl other characters, it would take me too days.

So I hope that for once appear real punishment for murderers of the faction itself.

4
Bug reports / problem with the zoom
« on: November 28, 2014, 07:55:14 AM »
Hello everyone!

I wanted to ask about a problem I'm having in the game.
I usually play in a notebook that has windows 8, but sometimes I have to go to another city, where I use a PC with windows 7.

The problem I am having is where you have windows 7, where every time I use the Z key to zoom in a few seconds the game crash (again, only when using the z key, and only on this machine with win 7 ).

I tried changing resolutions, check drivers, and even reinstall the game. Nothing seems to work and I am forced to play at 100% zoom, where I lose a lot of visibility.

Here I pass the info about the crash:
Spoiler for Hiden:
Application
   Name        FOnline
   Version     0436
   OS          6.1.7601 (Service Pack 1)
   Timestamp   2014.10.29 15:28:02

Exception
   Code      EXCEPTION_ACCESS_VIOLATION
   Address   0x0052D92D
   Flags     0x0

Thread 'Main' (1072, current)
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3132)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (2804)
   ntdll, ZwWaitForMultipleObjects + 21
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3936)
   ntdll, NtWaitForSingleObject + 21
   kernel32, WaitForSingleObjectEx + 67
   kernel32, WaitForSingleObject + 18
   d3d9, DebugSetLevel + 511788
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3756)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3268)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (2988)
   ntdll, ZwWaitForMultipleObjects + 21
   kernel32, WaitForMultipleObjectsEx + 142
   kernel32, WaitForMultipleObjects + 24
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'ScriptTimeout' (3452)
   ntdll, NtDelayExecution + 21
   KERNELBASE, Sleep + 15
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Loaded modules
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\FOnline.exe (00400000)
   C:\Windows\SysWOW64\ntdll.dll (77530000)
   C:\Windows\syswow64\kernel32.dll (753F0000)
   C:\Windows\syswow64\KERNELBASE.dll (75A70000)
   C:\Windows\syswow64\USER32.dll (75090000)
   C:\Windows\syswow64\GDI32.dll (75940000)
   C:\Windows\syswow64\LPK.dll (74CB0000)
   C:\Windows\syswow64\USP10.dll (755B0000)
   C:\Windows\syswow64\msvcrt.dll (75AC0000)
   C:\Windows\syswow64\ADVAPI32.dll (759D0000)
   C:\Windows\SysWOW64\sechost.dll (75B70000)
   C:\Windows\syswow64\RPCRT4.dll (76B80000)
   C:\Windows\syswow64\SspiCli.dll (74C10000)
   C:\Windows\syswow64\CRYPTBASE.dll (74C00000)
   C:\Windows\syswow64\WS2_32.dll (74C70000)
   C:\Windows\syswow64\NSI.dll (75650000)
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\d3dx9_42.dll (031F0000)
   C:\Windows\system32\d3d9.dll (6B820000)
   C:\Windows\system32\VERSION.dll (736C0000)
   C:\Windows\system32\d3d8thk.dll (71A70000)
   C:\Windows\system32\dwmapi.dll (6E5D0000)
   C:\Windows\system32\OPENGL32.dll (6B750000)
   C:\Windows\system32\GLU32.dll (70BA0000)
   C:\Windows\system32\DDRAW.dll (6D780000)
   C:\Windows\system32\DCIMAN32.dll (70B90000)
   C:\Windows\syswow64\SETUPAPI.dll (75200000)
   C:\Windows\syswow64\CFGMGR32.dll (75E60000)
   C:\Windows\syswow64\OLEAUT32.dll (75DD0000)
   C:\Windows\syswow64\ole32.dll (74F30000)
   C:\Windows\syswow64\DEVOBJ.dll (75590000)
   C:\Windows\system32\IPHLPAPI.DLL (73430000)
   C:\Windows\system32\WINNSI.DLL (73420000)
   C:\Windows\system32\dbghelp.dll (73970000)
   C:\Windows\syswow64\PSAPI.DLL (77500000)
   C:\Windows\system32\WINMM.dll (71070000)
   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll (70F80000)
   C:\Windows\syswow64\SHELL32.dll (75EA0000)
   C:\Windows\syswow64\SHLWAPI.dll (74D50000)
   C:\Windows\system32\IMM32.DLL (751A0000)
   C:\Windows\syswow64\MSCTF.dll (74E30000)
   C:\Windows\system32\uxtheme.dll (74230000)
   C:\Windows\syswow64\CLBCatQ.DLL (74CC0000)
   C:\Windows\system32\msimtf.dll (6E7A0000)
   C:\Windows\system32\atiu9pag.DLL (6E790000)
   C:\Windows\system32\atiumdag.dll (69B90000)
   C:\Windows\system32\atiumdva.dll (6B340000)
   C:\Windows\system32\dhcpcsvc.DLL (71500000)
   C:\Windows\system32\dsound.dll (6C410000)
   C:\Windows\system32\POWRPROF.dll (725A0000)
   C:\Windows\system32\MMDevAPI.DLL (6D8D0000)
   C:\Windows\system32\PROPSYS.dll (6C4D0000)
   C:\Windows\system32\wdmaud.drv (6D750000)
   C:\Windows\system32\ksuser.dll (6D8C0000)
   C:\Windows\system32\AVRT.dll (6D8B0000)
   C:\Windows\system32\AUDIOSES.DLL (6D710000)
   C:\Windows\system32\msacm32.drv (6D700000)
   C:\Windows\system32\MSACM32.dll (6D6E0000)
   C:\Windows\system32\midimap.dll (6C680000)
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\data\cache\play.fonline-aop.net.4000\scripts.fonline-aop_client.dll (6C660000)
   C:\Windows\system32\NLAapi.dll (71220000)
   C:\Windows\system32\napinsp.dll (710C0000)
   C:\Windows\system32\pnrpnsp.dll (70A80000)
   C:\Windows\System32\mswsock.dll (722A0000)
   C:\Windows\system32\DNSAPI.dll (732C0000)
   C:\Windows\System32\winrnr.dll (6F3E0000)
   C:\Windows\System32\fwpuclnt.dll (711E0000)
   C:\Windows\system32\rasadhlp.dll (6F3D0000)
   C:\Windows\System32\wshtcpip.dll (73960000)

5
Suggestions / GRENADES AND TRAPS FOR FUN
« on: November 27, 2014, 09:56:04 PM »
Hello everyone!
I was thinking a couple of suggestions:

First, I think the grenade stunt should have effects for a longer period of time (just a little more), and given granda allegedly reperesenta (in fact this could apply to all) would be very interesting that one of the effects was that every character in the blast lose all or part of its AP.

Secondly, I want to ask the developers if they plan to include new explosives (C4, trapbombs or similar), and more traps styles (like put one of those c4 on a closed door). Not that I'm complaining traps there now, excellent work, but it would be wonderful if a specialized trap character can have more tools to plan strategies.

As always, long live AOP and its creators !!! ;D ;D ;D ;D

6
Suggestions / FINESSE TRAIT, GLOBAL CHAT AND PPL witout FACTION
« on: November 23, 2014, 02:40:18 PM »

First of all, sorry for my english, I'm using google traslator and not very good.

The following is I would like to thank the developers FOnline AOP, a jewel among online games. Congratulations on the wonder that they have created and maintain constant improvement.

I write these ideas as suggestions derived from my experience with the game:

1) First let me talk about the Finesse trait. Do not you think it's a little weak? I mean, how many players in total percentage decide to choose it and keep playing with that character? I think very few, including snipers.
I think that the values of finesse (or even its full effect) should change and reduced 30% DR winning the enemy. Even with a high rate of critics, it is very difficult to finish with another player moderately equipped 1v1 due to low damage that would cause. Collect the weapon falls and attaching it again not cost so many action points, breaking both arms is difficult, besides snipers usually (who else could get to benefit from finesse) are weak and have little ST and EN, making them extremely vulnerable to hth, which can not be avoided even buggering around the enemy.

2) Second. Come on! Make a general chat, where they can talk all factions. No need to worry about the spies, and that's why we chat squad. If there is a spy in the squad it ejects and ready.

3) What about the possibility of implementing a new crafteable item for players without faction: The camp, which could otherwise use to store. And it would be great if these players can gain access to a market that provides up to them some goods (not all) of the players with factions benefit. (In fact, traders might have different factions in a free market somewhere in the map).


A big hello to all, I hope that the ideas serve something.

7
Bug reports / PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 01:53:48 PM »
Hello folks, sorry for my english, im not really angloparlant, and i dont want use google traslator  :(

Im writting this because i found a problem, or meaby is something that i dont understand and this is:

I have created a new char, Name Ayra Stark, with specials 5 7 5 1 5 10 8, traits finesse and small frame.

The problem is that when i try shoot aimed, the weapon range desspear and my chance of hit turn like if i was blind (really, i need stay in the nearest hex of the target to hit with 95%)

Wath i try? 
- I checked and its not a problem of strenght, perception or "blinded" status. Im prefectly.
- I tryed with others chars and i dont have the same problem.
- I downloaded and updated the game from 0, and the problem isnt solved.

Here are 2 screenshots, if u could help me i will be happy. (and sorry my english again)



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