Leather Jacket
AC
Norm 40/5
Las 35/3
Fire 20/5
Plas 20/3
Elec 50/5
Expl 40/3
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)Rugged (increased deterioration speed, less costly to repair)Combat Leather Jacket
AC
Norm 45/7
Las 40/3
Fire 40/7
Plas 20/4
Elec 50/5
Expl 40/4
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)Rugged (increased deterioration speed, less costly to repair)Leather Armor
AC
Norm 45/8
Las 40/3
Fire 20/5
Plas 20/4
Elec 50/5
Expl 40/4
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)Leather Armor MK2
AC
Norm 45/10
Las 40/4
Fire 30/6
Plas 20/5
Elec 60/6
Expl 45/5
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)Metal Armor
AC
Norm 50/11
Las 70/8
Fire 10/8
Plas 35/8
Elec 10/2
Expl 45/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)Metal Armor MK2
AC
Norm 50/12
Las 75/10
Fire 15/8
Plas 40/8
Elec 20/4
Expl 50/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)Tesla Armor
AC
Norm 40/10
Las 80/15
Fire 10/8
Plas 70/12
Elec 70/12
Expl 40/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Electrified (bonus EW and elec resistance,
high maintenance cost)Combat Armor
AC
Norm 55/13
Las 60/8
Fire 45/8
Plas 40/8
Elec 70/6
Expl 50/10
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)Plated Gloves (Malus to fa/doc/reload speed)
Combat Armor Mk2
AC
Norm 55/14
Las 65/9
Fire 50/9
Plas 40/9
Elec 75/8
Expl 55/15
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)Plated Gloves (Malus to fa/doc/reload speed)
T-51b Power Armor
AC
Norm 55/16
Las 65/12
Fire 60/12
Plas 30/12
Elec 60/10
Expl 60/20
Weight:
Cost:
Traits:Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered
(low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Hardened Power Armor
AC
Norm 60/18
Las 80/15
Fire 60/13
Plas 35/14
Elec 60/12
Expl 65/20
Weight:
Cost:
Traits:Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered
(low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Armor missing in this last are tier 3 leather jacket (combat leather Coat), tier 3 Leather Armor (Fire leather Armor) and tier 3 Combat armor (Combat Armor Mk III). Each of these 3rd generation armor is usually superior to earlier generations but is equal to other armors of its generation in terms of value and effectiveness.