FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: Shangalar on September 11, 2014, 08:29:20 AM

Title: 11.09.2014 Changelog
Post by: Shangalar on September 11, 2014, 08:29:20 AM
Bugfixes:
- Random assignment bug fixes.
- Squad bug fixes.
- Fixed issue where only 1/10 of the stuff would spawn on random encounters and such maps.
- Fixed issue where the loot respawn is very long (>1 hour).
- Reduced random patrol frequency by 50% during Zone Control.
- Core life "motherspawns" now properly limited.
- Fixed a DR issue related to leadership buff.
- Sight range leadership module bug fixed.
- Traps skill no longer usable @ negative AP.
- Fixed Defibrillator.
- Fixed first aid bug, no more double first aid (target and yourself at the same time).
- Fixed doctor AP cost.
- Doctor npc radiation treatment fixed, poison treatment added for 100 caps.
- Bleed kills now credit to Hall of Fame.
- Fixed problem where any kill would also count as a traps kill for the HoF.
- Hopefully hobos can talk again now.
- dialog improvements for Lawyers and V-Tec.
- Fixed Pr Stromberg dialog (Brahminboys).
- Fixed input characters "é" and "è" on french keyboard.
- item descriptions fixes
- other map fixes
- other dialog fixes


Tweaks:
- Assignments rewards increase. (~20%)
- Small buff to exp gained by shooting mobs. (~10%)
- Multiple small changes to headquarter maps, hopefully for a better comfort.
- Instantaneous elevators.
- New patrol paths for Guards on Core gates, close to the exit grids.
- Reworked Gates mob pools. Guards presence increased.
- Help distance of faction guards increased to 40.
- Reworked Random Encounters mob pools. Geckos are now more easy to find in deserts and mountains.
- Geckos arrived on the Power Plant and are now more present on Verde Water Treatment Plant.
- Green Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.
- Brahminboys fast travel improvements.
- Blocked both dungeons entrances until the crazy respawn bug is fixed.
- chem comps price lowered to 10.
- armor crafting only requires 1 kevlar.


Additions:
- Hotkeys added for Util Slot, Drop All, Get All , run HotkeysConfig.exe to reset your binds! (drop and loot all only works in rooms and bases)
- Added fast travel to Family Structure and Lawyer Heart.
- New platoon names added.
- Advanced context menu! Alt click + target = advanced options (currently only used for dropping all items into a container).


Interface improvements:
- Optimized png files in the interface folder.
- new icons for rads and bleeding, blinking when active.
- needles remade, fixed alignment, added retro-lightning green/yellow/orange/red depending on rad and bleed level.
- new thinner and more readable font for ammo counter.


THE UPDATER SERVER IS NOW ONLINE. RUN IT TO GET THE NEW FILES.
Title: Re: 11.09.2014 Changelog
Post by: baskila on September 11, 2014, 08:37:45 AM
This game is getting better and better. Thanks!
Title: Re: 11.09.2014 Changelog
Post by: krecek on September 11, 2014, 09:01:48 AM
V tec.... after restart cant complete assigments....he ask if im done...but yes just kick me from conversation..pls fix it ;)
Title: Re: 11.09.2014 Changelog
Post by: GroeneAppel on September 11, 2014, 09:01:57 AM
I'm not pleased with the fact that pve missions get higher rewards. Instead the focus should be diverted to making pvp a better way to level.

Other than that: Great update.
Title: Re: 11.09.2014 Changelog
Post by: Herbie on September 11, 2014, 09:05:38 AM
OMG so much good things, great work guys
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 11, 2014, 09:08:24 AM
There is apparently an issue with random assignment givers. Cirn0 will have to fix that a bit later.
Title: Re: 11.09.2014 Changelog
Post by: Fayfay on September 11, 2014, 09:10:26 AM
I'm not pleased with the fact that pve missions get higher rewards. Instead the focus should be diverted to making pvp a better way to level.



Pvo on low lvls is nothng but cripple fights.
Title: Re: 11.09.2014 Changelog
Post by: Perteks on September 11, 2014, 09:23:02 AM
Ughh still loot all on assigments gonna sux, or anywhere else :P Not much of help, only that you have even less time to get items and sell to npc if you see he have caps.

Just make loot all 300 ap cost and dunno -30 dr for 10 s :D Its just annoying when i need to spam g (and when I was somewhere in phoenix and had a lot of different stuff its just like 'ugh my finger just gonna kill me')
Title: Re: 11.09.2014 Changelog
Post by: Captain Chilly on September 11, 2014, 09:58:56 AM
you weren't kidding when you said you'l lbe done with the exit grid problem soon, it even changed players behaviors, now, not everyone shoots on sight :D
Title: Re: 11.09.2014 Changelog
Post by: Myakot on September 11, 2014, 10:37:42 AM
The heck have you done with EW? They damage like crazy, simple magneto-laser pistol hits for 160+ in eyes, even if the target has freaking mk1 faction armour o0.
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 11, 2014, 10:49:30 AM
Just make loot all 300 ap cost and dunno -30 dr for 10 s :D Its just annoying when i need to spam g (and when I was somewhere in phoenix and had a lot of different stuff its just like 'ugh my finger just gonna kill me')

Loot all for 700-1000 ap could be acceptable (:
It does the job done: you will stand without movement and not able to do anything.
You don't have to press G all the time.
You can pick up 100 not stackable items fast.
Title: Re: 11.09.2014 Changelog
Post by: Herbie on September 11, 2014, 11:11:46 AM
Maybe no loot all but those would help :
CTRL+G : chose and pick one object from ground
CTRL + click : move an item from inventory to container (only in HQ, can be enough)
Too lazy for drag and drop
Title: Re: 11.09.2014 Changelog
Post by: Perteks on September 11, 2014, 11:20:48 AM
Maybe no loot all but those would help :
CTRL+G : chose and pick one object from ground
CTRL + click : move an item from inventory to container (only in HQ, can be enough)
Too lazy for drag and drop
CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

Second ofc good without any flaw
But I will add drop stack to ground from inventory Shift+click
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 11, 2014, 11:33:17 AM
Quote
CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

I would still up for it, it takes time to choose and pretty realistic: you wanna pick up gun and defend yourself, why do you have to pick up everything to get to it?
Title: Re: 11.09.2014 Changelog
Post by: Herbie on September 11, 2014, 11:51:30 AM

CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

i know but still far better than spamming "G" maybe add some Ap penalty and should be good.
Title: Re: 11.09.2014 Changelog
Post by: Perteks on September 11, 2014, 12:04:34 PM
Real ninja looters gonna change sprites of loot anyway :P
Title: Re: 11.09.2014 Changelog
Post by: faopcurious on September 11, 2014, 12:10:57 PM
XP boost yay!
 Instantaneous elevators.  cool no more waiting.
Title: Re: 11.09.2014 Changelog
Post by: Tunec on September 11, 2014, 12:17:20 PM
V tec.... after restart cant complete assigments....he ask if im done...but yes just kick me from conversation..pls fix it ;)

Same at Family low level assightments....
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 11, 2014, 12:20:26 PM
Real ninja looters gonna change sprites of loot anyway :P
So there's nothing bad to add CTRL+g
Title: Re: 11.09.2014 Changelog
Post by: Fayfay on September 11, 2014, 01:18:19 PM
Plzz fix assignments, people don't know what to do so they go to the core and camp the gates shoot everythings that move. I mean more than usual. Can't make a step :p
Title: Re: 11.09.2014 Changelog
Post by: AnthraxX on September 11, 2014, 01:20:10 PM
Still no V tec briefcase NPC fix :(
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 11, 2014, 03:07:10 PM
That one will be coming in next update :)
Title: Re: 11.09.2014 Changelog
Post by: JokeMaster on September 11, 2014, 03:28:36 PM
Well while it is mentioned the supposed Lawyer book noc is also not working or that type of npc i just a rumour.
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 11, 2014, 03:31:34 PM
Just tested, lawyer npc works, what are you talking about?
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 11, 2014, 04:04:39 PM
Can you give me location of him? Is it the same one who buys anything from Phoenix in the bar next to the medical supplier?
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 11, 2014, 04:08:42 PM
No, she's is in the free building at the entrance of the courtyard.
Title: Re: 11.09.2014 Changelog
Post by: JokeMaster on September 11, 2014, 04:25:01 PM
Ok that solves the mystery, most some people thought it was the servant in the crafting area.
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 11, 2014, 04:59:34 PM
Do you know that after update all NPC forgot their state relatively players?
You can/need to make all quests from the beginning again

Do you know that ammo counter looks like that, right?
(http://i.imgur.com/cKiQXiP.png)
Title: Re: 11.09.2014 Changelog
Post by: Spix on September 11, 2014, 05:51:57 PM
Hi. Its something wrong with assigments. I had last before restart, and i cant tak new :/ My mate have that same problem.
Title: Re: 11.09.2014 Changelog
Post by: John Porno on September 11, 2014, 06:18:56 PM
dont take assignments when a server restart is announced, they will bug.
Title: Re: 11.09.2014 Changelog
Post by: faopcurious on September 11, 2014, 09:28:12 PM
Quote
Green Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.

Good job, now enemies can camp on grid, lose their stuff, come back and loot it later, but you cannot loot your own grid ;)
I will assume this is going to be different next patch ;D
Title: Re: 11.09.2014 Changelog
Post by: AnthraxX on September 12, 2014, 04:19:16 AM
That one will be coming in next update :)

Ah thanks :-), btw love all the changes, keep it up guys! GJ
Title: Re: 11.09.2014 Changelog
Post by: MickDick on September 12, 2014, 06:57:36 AM
Quote
Green Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.

Good job, now enemies can camp on grid, lose their stuff, come back and loot it later, but you cannot loot your own grid ;)
I will assume this is going to be different next patch ;D
Bring enemy faction alt to your gate for looting.
Title: Re: 11.09.2014 Changelog
Post by: Captain Chilly on September 12, 2014, 07:02:24 AM
Plzz fix assignments, people don't know what to do so they go to the core and camp the gates shoot everythings that move. I mean more than usual. Can't make a step :p
Assignment work perfectly fine, maybe people should realise that a green circle appeared on their map after taking the assignment
Title: Re: 11.09.2014 Changelog
Post by: Captain Chilly on September 12, 2014, 07:03:49 AM
this changelog in a nutshell:
better button pressing
less lagz
more weapons
we reset the merchants
you cna finally get the awareness perk
we're not fixing the roengum rum issue because fuck family members
Title: Re: 11.09.2014 Changelog
Post by: Perteks on September 12, 2014, 07:32:36 AM
this changelog in a nutshell:
better button pressing
less lagz
more weapons
we reset the merchants
you cna finally get the awareness perk
we're not fixing the roengum rum issue because fuck family members
Check merchant
Title: Re: 11.09.2014 Changelog
Post by: good guy on September 12, 2014, 07:01:30 PM
I got startled enough to ask this WHAT THE HELL is that pic its both disgusting and disturbing sorry about my language
Title: Re: 11.09.2014 Changelog
Post by: Prosector on September 12, 2014, 07:21:32 PM
Nor Alissa, neither Father Pablo heals my radiation poison. There is no dialogue option, only for barter and goodbye. I rather just die than buying 10 radaway.
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 12, 2014, 08:45:56 PM
Damn! Should be fixed in next update.
Title: Re: 11.09.2014 Changelog
Post by: baskila on September 12, 2014, 09:22:09 PM
Also that mutant in the south corner of the hotel that likes to eat noddles doesn't give any xp, caps or rep for giving him some. Just eats my hard earned noddles!
Title: Re: 11.09.2014 Changelog
Post by: Shangalar on September 12, 2014, 09:31:03 PM
Actually, he does give something afaik... if you feed him enough ;)
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 13, 2014, 03:30:46 AM
Also that mutant in the south corner of the hotel that likes to eat noddles doesn't give any xp, caps or rep for giving him some. Just eats my hard earned noddles!

Is it family mutant?
Title: Re: 11.09.2014 Changelog
Post by: baskila on September 13, 2014, 08:40:04 AM
Also that mutant in the south corner of the hotel that likes to eat noddles doesn't give any xp, caps or rep for giving him some. Just eats my hard earned noddles!

Is it family mutant?

yes
Title: Re: 11.09.2014 Changelog
Post by: Prosector on September 13, 2014, 11:30:32 PM
By the way, family hotel miniquests:

-Still unable to find any roentgen rum.
-The guy on the ground floor cannot take the suitcases what I bring him. I press the dialog line but nothing happens.
Title: Re: 11.09.2014 Changelog
Post by: MickDick on September 14, 2014, 12:44:22 AM
You get rum from controlling the distillery.

It cannot be scavenged.  Trust me I've tried.
Title: Re: 11.09.2014 Changelog
Post by: paragon on September 14, 2014, 02:43:24 AM
-The guy on the ground floor cannot take the suitcases what I bring him. I press the dialog line but nothing happens.

You have a NPC to take suitcases? lucky family!
Title: Re: 11.09.2014 Changelog
Post by: MickDick on September 14, 2014, 03:08:49 AM
-The guy on the ground floor cannot take the suitcases what I bring him. I press the dialog line but nothing happens.

You have a NPC to take suitcases? lucky family!
Not really it's been broken since launch.
Title: Re: 11.09.2014 Changelog
Post by: baskila on September 14, 2014, 07:35:57 AM
-The guy on the ground floor cannot take the suitcases what I bring him. I press the dialog line but nothing happens.

You have a NPC to take suitcases? lucky family!
Not really it's been broken since launch.

btw the guy could also be accepting locked metal suitcases...
Title: Re: 11.09.2014 Changelog
Post by: MickDick on September 14, 2014, 08:42:27 AM
-The guy on the ground floor cannot take the suitcases what I bring him. I press the dialog line but nothing happens.

You have a NPC to take suitcases? lucky family!
Not really it's been broken since launch.

btw the guy could also be accepting locked metal suitcases...
No, he only accepts orange ones.

The dialogue on him is broken, not proceeding when you click to give it to him.
Title: Re: 11.09.2014 Changelog
Post by: Bezalial on September 17, 2014, 10:36:16 PM
Wow nice patch :)