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« on: February 17, 2015, 04:08:50 PM »
Maybe a new way to bring more color to the map and keep both small scale pvp and large swarmfests in the core.
The core maps will be categorized in 2 ways : 1.factions home zones and 2. central neutral zones. The 2nd part will keep the same zc mechanic that already works in the core right now free for all and nothing changes.
Now about the faction home zones. They will be obviously the 3 closer zones to HQ and will have a different way of zc mechanic than the rest. When the home faction wants to claim them, the moment that they will start the timer a swarm blocker will be enabled that will only allow the same number of enemies to enter that zone. The minimum needs to be set to at least 3 of course otherwise it will be exploitable.
Example : Family wants to cap polymer lab, so they send 4 players to cap that zone, the enemy that wants to attack them will need to send maximum 4 players to contest it, the others will be blocked from entering unless someone dies for good (until replication). That will keep the pvp fair at least for the core zones of the faction. Now if Family wants to capture a core zone of another faction for example vault enterprises, vtechs will be able to send as many players as they want to defend it.
I think that way we can have some different ways to zc and have different modes of pvp too. It will make factions with few members (brahminboys) able to do pvp without being swarmed all the time and will still keep the old zc system in the central maps of the core. It will also add more colors to the map and add the fun part of making 3 man strike teams able to pvp. Also it will add more action to more zones at the same time, for example a 8 man team splits in 2 groups and cap 2 zones at the same time so there will be a need of splitting and making 2 teams for the attackers too.