Holy shit he's talking normal
The balance of the universe is out of order
Anyways, for outdoors man, I suggested somewhere that food is linked to the skill and receives special perks based on the % of OD. Also some other stuff but I forgot what
I unsuccessfully tried to find that topic, as I thought it was a good one.
I agree that "taming" npcs with outdoorsman could be overpowered, but not being attacked isn't as bad (up until you have to fight someone shooting at you from inside a pack of deathclaws).
I thought linking outdoorsman to trap spotting (and possibly sneak spotting too) would be good, so even low PE characters could be able to find traps by utilising it.
Another bonus could be related to the damage that you deal to certain NPCs, with a higher outdoorsman for example giving a bonus to criticals vs animal type NPCs.
Linking it to how well food effects a player is also a cool idea, as long as it is not too strong (like current rates being the max).
Just some suggestions anyway.