Author Topic: Some more questionz  (Read 6588 times)

GREED

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Some more questionz
« on: January 27, 2015, 12:38:16 PM »

Does street samurai affect items (like traps or stims)
Can you hex throw objects/items?
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cirn0

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Re: Some more questionz
« Reply #1 on: January 27, 2015, 01:55:14 PM »

No and Not yet.
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GREED

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Re: Some more questionz
« Reply #2 on: January 27, 2015, 02:06:21 PM »

No and Not yet.

how will it be affected by throwing skill, just throw speed?
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cirn0

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Re: Some more questionz
« Reply #3 on: January 27, 2015, 02:40:31 PM »

Hex throwing objects... traps ... Oh I see what you're trying to do here.
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GREED

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Re: Some more questionz
« Reply #4 on: January 27, 2015, 02:55:44 PM »

Hex throwing objects... traps ... Oh I see what you're trying to do here.

cool idea eh
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RazorRamon

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Re: Some more questionz
« Reply #5 on: January 27, 2015, 09:23:19 PM »

Hope i can hexthrow items into another players inventory one day
"yo can someone toss me some ammo"
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paragon

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Re: Some more questionz
« Reply #6 on: January 27, 2015, 09:37:36 PM »

Actually I really love it playing x-com, when one of your troopers run out of ammo or have a good position to throw a grenade which he hasn't, you can throw an item.

Don't really see how is it needed here, though.
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RazorRamon

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Re: Some more questionz
« Reply #7 on: January 27, 2015, 10:58:10 PM »

It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*
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FrankenStone

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Re: Some more questionz
« Reply #8 on: January 27, 2015, 11:33:41 PM »

It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*

how about andy get killed :D
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faopcurious

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Re: Some more questionz
« Reply #9 on: January 28, 2015, 02:18:02 AM »

Andy: "I need a stick pack!"
Ramone: throws a stim at him, and it injects him in the neck
Andy: Gets healed and pulls the stim out of his neck.
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paragon

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Re: Some more questionz
« Reply #10 on: January 28, 2015, 02:27:46 AM »

It should be you runnin to andy, not andy to you.

And then you long click - exchange, and he's still deployed.

It looks like a nice small feature but the real question is how does it improve anything?

Anyway, there's should be AG check, and if you critically miss and/or critically fail catch, you get a cripple and armor bypass.

P.S. What about picking up items from the ground when deployed? does it undeploy now?
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GREED

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Re: Some more questionz
« Reply #11 on: January 28, 2015, 02:35:02 AM »

It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*
What if someone threw lots of shit into your inventory, it doesn't even make real life sense, hex throwing ammo 1 hex away from them is much my realistic and can easily be done
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Myakot

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Re: Some more questionz
« Reply #12 on: January 28, 2015, 03:01:11 AM »

*Andy asks for ammo
*Ramon kills Andy
*Ramon opens his body-container, puts ammo in it
*Ramon revives Andy
*...

It's a funny idea, especially about throwing stimpaks at people's necks.
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Captain Chilly

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Re: Some more questionz
« Reply #13 on: January 28, 2015, 08:46:55 AM »

*Andy asks for ammo
*Ramon kills Andy
*Ramon opens his body-container, puts ammo in it
*Ramon revives Andy
*...

It's a funny idea, especially about throwing stimpaks at people's necks.

greatest feature in the game tbh
 



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