-the fact that this isn't even close to being an mmorpg. (feels more like a dayz-fallout, just get killed and keep trying type of mindset.)
In its current from, what you're saying is quite true. A PvP game involves to die often though, anyway.
-the extremity of the lack of balance is crazy. if you are a low level you will lose everything you have at least six times, super unbalanced.
The currently deactivated tutorial doesn't help, but FOnline isn't easy indeed. We'll work deeper to improve that because we don't like the idea of players suffering the most when they start the game.
-the lack of actual quests (no, not assignments) also spoils it. every mmo needs a story line.
A story line is planned but don't expect anything close to SWTOR. It will involve factions rather than single characters and it will based on pvp.
-the amount of times you sit staring at your screen not knowing what to do doesn't add to it either.
AoP has a quite big sandbox aspect. What you will do depends on your own objectives, and that is also affected by other people around you. Just find someone and explore the Wastes with him.
We have work ahead, and we know that. If you expected it to bea Fallout 2 'but in multi', for sure you'll be disappointed, as that was never our goal.