Author Topic: Armors  (Read 3112 times)

faopcurious

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Armors
« on: August 29, 2014, 04:49:57 PM »

Looks like the game is going to be a combat armor brawl out, everyone running around looking the same,  once you get past robes and metal armors there is not much reason to use them.
Sure you have faction combat armors, but everyone will still look the same.

Any chance of having viable robes, or other metal armors/ leather armors that compare to combat armor?  so everyone can look different?
The only major downside of combat armors is - FA%  I don't think that is much of a deterrent, 95% of people are still going to use CA I think.

The robes, and leather armors can look the same for the sake of simplicity, but they can be a different armor, like ''wastelander robes'' or ''Combat leather armor?"
maybe not as much armor as CA,  but better perks than the current leather armors / metal armors. / robes.  Such as more crits?
« Last Edit: August 29, 2014, 04:54:04 PM by faopcurious »
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cirn0

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Re: Armors
« Reply #1 on: August 29, 2014, 04:53:57 PM »

Have you played the game?

By design, the armour subtypes [ robe, leather, metal, combat, pa ] each have their respective tiers 1 to 3 and they are balanced by tier levels to be of equal viability. We want the different types of armours of the same tier to be viable. To do so we must factor in the character, weapons, play-style, situation which is just a short list of all the variables we need to consider. So to best meet our design we need continual review of the meta game. And of course we will always be looking at our game such that if the game-play does not adhere to our design, expect change.

« Last Edit: August 29, 2014, 05:12:44 PM by cirn0 »
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