Author Topic: Sniper AIMED shots  (Read 2846 times)

BG Sexpert

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Sniper AIMED shots
« on: February 22, 2014, 01:46:05 PM »

Bleed damage is a pretty new thing to the FOnline universe, and it appears that it plays a pretty significant role in the damage of SNIPERS.

As it stands, the HEAD has the only bleed crit modifier. This doesn't make much sense.

Suggestion
Body parts have bleed modifiers that are anatomically correct.
For instance:
Chest crits have a low bypass chance to hit Aorta and cause extreme hemorrhaging.
Leg crits have chance of hitting the Femoral Artery for 2nd most bleed damage
Then Arm crits have chance to hit the Brachial Artery for 3rd most.
Sources:


Crippling effects could remain the same.

I feel like this would give some variety to the old aim for the eyes every shot (except vs BG then its right arm) strategy.
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John Porno

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Re: Sniper AIMED shots
« Reply #1 on: February 22, 2014, 01:48:58 PM »

it's not liek bleed is only applied with crits evne normal arm shots deal damage. Right now, I'm fairly content with the crit table and the crits. Groin might see some positive bleed modifier, but that remains to be tested first.
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ChEeKi

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Re: Sniper AIMED shots
« Reply #2 on: February 22, 2014, 02:09:16 PM »

Bleed damage is a pretty new thing to the FOnline universe, and it appears that it plays a pretty significant role in the damage of SNIPERS.

As it stands, the HEAD has the only bleed crit modifier. This doesn't make much sense.

Suggestion
Body parts have bleed modifiers that are anatomically correct.
For instance:
Chest crits have a low bypass chance to hit Aorta and cause extreme hemorrhaging.
Leg crits have chance of hitting the Femoral Artery for 2nd most bleed damage
Then Arm crits have chance to hit the Brachial Artery for 3rd most.
Sources:


Crippling effects could remain the same.

I feel like this would give some variety to the old aim for the eyes every shot (except vs BG then its right arm) strategy.


Critical bleeds would be neat, but would probably be instant death for any person that got crit-bled considering the way bleed works right now.
Mind you snipers crit like 90% of the time. and bypass 30-40%.

A rework on how bleed works and bleed damage is determined would be very very very very nice though.
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John Porno

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Re: Sniper AIMED shots
« Reply #3 on: February 22, 2014, 02:27:48 PM »

in short, bleed works like the old poison mechanic.

Each shot that applies bleed adds to the bleed amount after the resistance has been applied. The bleed amount directly translates into damage over time. The amount of bleed affects the damage per tick as well as the time between ticks.

The cap is 300, at which 30 damage are taken each second. However, since the first tick would decrease the total bleed to 270, the next tick applies less bleed with a longer time between ticks. On top of that, when a target that alread yis bleeding is shot, some amount of bleed is directly applied as damage.

In short, the more bleed you accumulate, the faster you take damage. "Minor bleeding" is easily taken care of by a good healing rate while "profuse bleeding" means more than 200 bleed have been stacked up and should be taken care of quickly with bandages or tourniquets.

The exact formula will be on the wiki in time.
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