Author Topic: making crafting more user friendly  (Read 2935 times)

A Phoenix citizen

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making crafting more user friendly
« on: February 11, 2014, 02:34:21 PM »

How about allowing us to craft in our privates rooms so we dont have to move back and forth between our personnal room and the craftbench?

Or like I suggested before, not having to have craft resources in inventory, but simply in our private room's *resources container* (a specific container that will count as inventory for determining what resources you possess). This would be the best, im sure *lazy crafters* as myself would be more likely to give AOP a try.
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Shangalar

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Re: making crafting more user friendly
« Reply #1 on: February 11, 2014, 03:55:46 PM »

All the craftable items should appear in your fixboy even if you're not at the workbench. This isn't the case currently and will be fixed. For super fast lazy crafting, you'll just need to buy a base, which is equipped with a workbench.
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Shangalar

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Re: making crafting more user friendly
« Reply #2 on: February 12, 2014, 11:52:01 AM »

All known recipes are now visible in the fixboy by default. If you interact with a workbench or a chemical table, you'll only see the recipes that have them are requirements.
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Perteks

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Re: making crafting more user friendly
« Reply #3 on: February 12, 2014, 12:04:10 PM »

It would be good if there is possible to turn it off and on
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