Author Topic: Lawyer Base Tweaks  (Read 4469 times)

Seki

  • Wastelander
  • **
  • Offline Offline
  • Posts: 111
    • View Profile
Lawyer Base Tweaks
« on: September 09, 2014, 09:27:20 AM »

im suggesting some changes in lawyers base because of some parts of it are being blocked very often
i changed screens a little bit to show where i think should be doors bigger/removed or added elevator
1. base
- near bar those doors are being blocked very often every time someone goes to sell his items to bar or goes to rooms, im suggesting to remove those walls completely
- same with crafting room and assignments npc, going through those doors is sometimes pain when 2 groups are going to finish/get assignements at once
2. heart
yesterday i had some really bad moments of like minute waiting at elevator when 2 bigger groups was going for assignment, it takes like 2 sec to go through elevator, when there are 20 ppls going through it then its 40 seconds.. second elevator or some other option would be good, imo elevators in all bases are really bad and slow and blockable thing if there isnt any other option to get to that place  :-\


Logged

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: Lawyer Base Tweaks
« Reply #1 on: September 09, 2014, 09:47:30 AM »

Hello, I'm already bringing some improvements for all headquarters, that will be available in next update. This doesn't solve everything (especially the Lawyer elevator) but that's a start.
Logged

Kirkor

  • Wanderer
  • *
  • Offline Offline
  • Posts: 11
    • View Profile
Re: Lawyer Base Tweaks
« Reply #2 on: September 09, 2014, 10:22:12 AM »

Maybe the elevator should just teleport player right away when you step on it, without the elevator interface. It would make things much easier and faster.
Logged
The Lawyers

paragon

  • Guest
Re: Lawyer Base Tweaks
« Reply #3 on: September 09, 2014, 10:31:51 AM »

There could be servant for fast travel
Logged

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: Lawyer Base Tweaks
« Reply #4 on: September 09, 2014, 11:29:52 AM »

Kirkor, that's the plan but it requires a bit more time than the other modifications, that's all.

Paragon, there is fast travel already.
Logged

paragon

  • Guest
Re: Lawyer Base Tweaks
« Reply #5 on: September 09, 2014, 12:55:13 PM »

I have no 30k rep. - so you can fast travel to the heart?
Why fast travel doesn't solve the problem with the lift than?
Logged

Perteks

  • Alpha Explorer
  • Wastelander
  • **
  • Offline Offline
  • Posts: 206
    • View Profile
Re: Lawyer Base Tweaks
« Reply #6 on: September 09, 2014, 02:37:13 PM »

Fast travel to exit grid would be cool and one servant there.
Its very annoying to walk especially that in bases i have lowest fps :D
Logged

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: Lawyer Base Tweaks
« Reply #7 on: September 09, 2014, 04:02:57 PM »

To get in, you can use T/W, but to get out we deliberately chose to force you to get out manually. The reasons are that this loss of time somewhat counts for enemies to regroup/flee, and that we want you to show yourself to your faction mates while you get out on operations, so that they can accompany you.
Logged

Neuromancer

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
    • View Profile
Re: Lawyer Base Tweaks
« Reply #8 on: September 09, 2014, 04:05:16 PM »

There are stairs on the right, you would need only to get rid of wall.
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip