Author Topic: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES  (Read 3659 times)

Einstein

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BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« on: December 10, 2014, 10:25:04 AM »

Hello everyone! ;D ;D ;D
Here again, to suggest some ideas:

I think fire based weapons (molotov, Incinerators ... and all those others) should be able to generate the state "burning" (like winded, blind, supressed), further harming progressively (as poisoned) should deteriorate faster armor.


OTHER IDEAS

For catches of areas:
We could use the points bounty for each player in battle by zones, as follows:
At the end of the fight the bounty points are added to the points of capture area (ie, accelerate the conquest). And it would be very interesting if for every death occurring during the "contested" the conquest was accelerated (adding it to the bounty points)

ANOTHER IDEA:

I think the grenades should have a chance (albeit minimal) explode if whoever is carrying is under fire.


pd:
Devs: the hospital is bugged  :o :o :o :o
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Niamak

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Re: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« Reply #1 on: December 10, 2014, 10:31:43 AM »

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paragon

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Re: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« Reply #2 on: December 10, 2014, 11:05:50 AM »

Bounty is easily exploitable
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Stem Sunders

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Re: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« Reply #3 on: December 10, 2014, 11:07:52 AM »

+1 to possibly hitting nades, I can see it pissing some people off if it happens too often though.
I'm guessing it would depend on luck.
Lets get real immersive and make a chance to explode nitro glycerine if its in your inventory and you run with it.  ;D

I didn't understand the one about bounty being added to a score at the end of zc.
« Last Edit: December 10, 2014, 11:12:36 AM by Stem Sunders »
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Einstein

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Re: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« Reply #4 on: December 10, 2014, 11:29:54 AM »

Stem:
It's simple. At the end of the fight, all the alive winners add their bounty points to the counter of zc (imagine: u can accelerate something like 300 points with a fews player alive... its a good thropy for win... no?)
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Stem Sunders

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Re: BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« Reply #5 on: December 10, 2014, 11:38:29 AM »

Oh now I get you.

So if there were 500 points to go, and then the zone became contested, and after the fight the winners have 600 points collectively.
Then they immediately win the zone.

I guess it would be a nice prize, but what more do you need past the exp, fame and caps you just earned for winning.
Not to mention the gear of the fallen enemy.

Just thinking about it now, makes the words salt, rub and wound come to mind.
If thats what you're going for, thats cool but -1 for me

I like the others though, +1 to the others.
« Last Edit: December 10, 2014, 11:48:20 AM by Stem Sunders »
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