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Messages - Einstein

Pages: 1 [2]
21
Bug reports / Re: problem with the zoom
« on: November 28, 2014, 04:57:56 PM »
Im running a fonline.exe that find in the forum, because the default fonline.exe that come with the download doesnt work on this machine. No idea if is opengl or directx

22
Bug reports / Re: problem with the zoom
« on: November 28, 2014, 08:07:08 AM »
adding some details:

the problem happen exactly when, after used the z key and zoom, i use the A key for find targets.

23
Bug reports / problem with the zoom
« on: November 28, 2014, 07:55:14 AM »
Hello everyone!

I wanted to ask about a problem I'm having in the game.
I usually play in a notebook that has windows 8, but sometimes I have to go to another city, where I use a PC with windows 7.

The problem I am having is where you have windows 7, where every time I use the Z key to zoom in a few seconds the game crash (again, only when using the z key, and only on this machine with win 7 ).

I tried changing resolutions, check drivers, and even reinstall the game. Nothing seems to work and I am forced to play at 100% zoom, where I lose a lot of visibility.

Here I pass the info about the crash:
Spoiler for Hiden:
Application
   Name        FOnline
   Version     0436
   OS          6.1.7601 (Service Pack 1)
   Timestamp   2014.10.29 15:28:02

Exception
   Code      EXCEPTION_ACCESS_VIOLATION
   Address   0x0052D92D
   Flags     0x0

Thread 'Main' (1072, current)
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3132)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (2804)
   ntdll, ZwWaitForMultipleObjects + 21
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3936)
   ntdll, NtWaitForSingleObject + 21
   kernel32, WaitForSingleObjectEx + 67
   kernel32, WaitForSingleObject + 18
   d3d9, DebugSetLevel + 511788
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3756)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (3268)
   ntdll, ZwWaitForWorkViaWorkerFactory + 18
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'Unknown' (2988)
   ntdll, ZwWaitForMultipleObjects + 21
   kernel32, WaitForMultipleObjectsEx + 142
   kernel32, WaitForMultipleObjects + 24
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   dsound, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Thread 'ScriptTimeout' (3452)
   ntdll, NtDelayExecution + 21
   KERNELBASE, Sleep + 15
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   FOnline, (function-name not available) + 0
   kernel32, BaseThreadInitThunk + 18
   ntdll, RtlInitializeExceptionChain + 99
   ntdll, RtlInitializeExceptionChain + 54

Loaded modules
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\FOnline.exe (00400000)
   C:\Windows\SysWOW64\ntdll.dll (77530000)
   C:\Windows\syswow64\kernel32.dll (753F0000)
   C:\Windows\syswow64\KERNELBASE.dll (75A70000)
   C:\Windows\syswow64\USER32.dll (75090000)
   C:\Windows\syswow64\GDI32.dll (75940000)
   C:\Windows\syswow64\LPK.dll (74CB0000)
   C:\Windows\syswow64\USP10.dll (755B0000)
   C:\Windows\syswow64\msvcrt.dll (75AC0000)
   C:\Windows\syswow64\ADVAPI32.dll (759D0000)
   C:\Windows\SysWOW64\sechost.dll (75B70000)
   C:\Windows\syswow64\RPCRT4.dll (76B80000)
   C:\Windows\syswow64\SspiCli.dll (74C10000)
   C:\Windows\syswow64\CRYPTBASE.dll (74C00000)
   C:\Windows\syswow64\WS2_32.dll (74C70000)
   C:\Windows\syswow64\NSI.dll (75650000)
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\d3dx9_42.dll (031F0000)
   C:\Windows\system32\d3d9.dll (6B820000)
   C:\Windows\system32\VERSION.dll (736C0000)
   C:\Windows\system32\d3d8thk.dll (71A70000)
   C:\Windows\system32\dwmapi.dll (6E5D0000)
   C:\Windows\system32\OPENGL32.dll (6B750000)
   C:\Windows\system32\GLU32.dll (70BA0000)
   C:\Windows\system32\DDRAW.dll (6D780000)
   C:\Windows\system32\DCIMAN32.dll (70B90000)
   C:\Windows\syswow64\SETUPAPI.dll (75200000)
   C:\Windows\syswow64\CFGMGR32.dll (75E60000)
   C:\Windows\syswow64\OLEAUT32.dll (75DD0000)
   C:\Windows\syswow64\ole32.dll (74F30000)
   C:\Windows\syswow64\DEVOBJ.dll (75590000)
   C:\Windows\system32\IPHLPAPI.DLL (73430000)
   C:\Windows\system32\WINNSI.DLL (73420000)
   C:\Windows\system32\dbghelp.dll (73970000)
   C:\Windows\syswow64\PSAPI.DLL (77500000)
   C:\Windows\system32\WINMM.dll (71070000)
   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll (70F80000)
   C:\Windows\syswow64\SHELL32.dll (75EA0000)
   C:\Windows\syswow64\SHLWAPI.dll (74D50000)
   C:\Windows\system32\IMM32.DLL (751A0000)
   C:\Windows\syswow64\MSCTF.dll (74E30000)
   C:\Windows\system32\uxtheme.dll (74230000)
   C:\Windows\syswow64\CLBCatQ.DLL (74CC0000)
   C:\Windows\system32\msimtf.dll (6E7A0000)
   C:\Windows\system32\atiu9pag.DLL (6E790000)
   C:\Windows\system32\atiumdag.dll (69B90000)
   C:\Windows\system32\atiumdva.dll (6B340000)
   C:\Windows\system32\dhcpcsvc.DLL (71500000)
   C:\Windows\system32\dsound.dll (6C410000)
   C:\Windows\system32\POWRPROF.dll (725A0000)
   C:\Windows\system32\MMDevAPI.DLL (6D8D0000)
   C:\Windows\system32\PROPSYS.dll (6C4D0000)
   C:\Windows\system32\wdmaud.drv (6D750000)
   C:\Windows\system32\ksuser.dll (6D8C0000)
   C:\Windows\system32\AVRT.dll (6D8B0000)
   C:\Windows\system32\AUDIOSES.DLL (6D710000)
   C:\Windows\system32\msacm32.drv (6D700000)
   C:\Windows\system32\MSACM32.dll (6D6E0000)
   C:\Windows\system32\midimap.dll (6C680000)
   C:\Users\Usuario\Downloads\AoP-client\AoP-client\data\cache\play.fonline-aop.net.4000\scripts.fonline-aop_client.dll (6C660000)
   C:\Windows\system32\NLAapi.dll (71220000)
   C:\Windows\system32\napinsp.dll (710C0000)
   C:\Windows\system32\pnrpnsp.dll (70A80000)
   C:\Windows\System32\mswsock.dll (722A0000)
   C:\Windows\system32\DNSAPI.dll (732C0000)
   C:\Windows\System32\winrnr.dll (6F3E0000)
   C:\Windows\System32\fwpuclnt.dll (711E0000)
   C:\Windows\system32\rasadhlp.dll (6F3D0000)
   C:\Windows\System32\wshtcpip.dll (73960000)

24
Suggestions / Re: GRENADES AND TRAPS FOR FUN
« on: November 28, 2014, 05:42:30 AM »
I have not seen a concussion grenade bodies break somewhere, and not even a frag grenade.
I agree with the time of frag grenade to explode should be reduced so that it looks a little closer to real life.

I do not think it is due to be innocent in relation to the effects of the grenades ... maybe be less affected, but a grenade falls right beside you must suffer effects.

I think what's interesting is that once grenades thrown must find one in your inventory, and in a battle rarely do. The grenades are a single use item and as such objects should be improved.

3.14: The press grenades makes electrical damage, wear metal armor and check it;)

In short, should reduce trip times and change some other effects to make it look more to the real.

25
Suggestions / Re: GRENADES AND TRAPS FOR FUN
« on: November 28, 2014, 05:31:38 AM »
I have an affinity towards traps and it will be receiving features in the near future.
2)And how about adding an optional detonator with that C4!
   To rig ambushes and the like.
   Maybe too op?

The c4 detonator is a good idea, yes man!

26
Suggestions / GRENADES AND TRAPS FOR FUN
« on: November 27, 2014, 09:56:04 PM »
Hello everyone!
I was thinking a couple of suggestions:

First, I think the grenade stunt should have effects for a longer period of time (just a little more), and given granda allegedly reperesenta (in fact this could apply to all) would be very interesting that one of the effects was that every character in the blast lose all or part of its AP.

Secondly, I want to ask the developers if they plan to include new explosives (C4, trapbombs or similar), and more traps styles (like put one of those c4 on a closed door). Not that I'm complaining traps there now, excellent work, but it would be wonderful if a specialized trap character can have more tools to plan strategies.

As always, long live AOP and its creators !!! ;D ;D ;D ;D

27
Changelogs / Re: 14.11.2014 Changelog [ WE PORT 4000 AGAIN ]
« on: November 27, 2014, 08:51:14 AM »
AOP is definitely a very different set of FOnline 2 reloaded or 2238. It's another way of handling the freedom given to the players, and compare them makes no sense beyond graphics.
On the large number of players who left the game, I think it was because of the "beta" of the current phase. I started playing AOP almost when it launched and I can say that the gaming experience is very different from that time. We must re-broadcast to more people discover this marvel.

Moving on, I wanted to talk about a detail, a suggestion:

Any chance they appear random objects in containers role assignments areas? They would be much more interesting.

I also think there should be more locations outside Pohenix, all this wasted land: p
(By the way, the dungeon of smugglers is great, congratulations)

Also it would be interesting things happen in Pohenix environment, like maybe a plague of some creature in particular that pervades everything for a while.

Another idea about factions:
Become visible bases !!! Nothing like an attack at home to start moving the ass.


Keep up the wonderful work, developers;)

28
Suggestions / Re: FINESSE TRAIT, GLOBAL CHAT AND PPL witout FACTION
« on: November 23, 2014, 02:43:45 PM »
Its not the same thing. Must be integrated to the game, not in other program out... i think.

29
Suggestions / FINESSE TRAIT, GLOBAL CHAT AND PPL witout FACTION
« on: November 23, 2014, 02:40:18 PM »

First of all, sorry for my english, I'm using google traslator and not very good.

The following is I would like to thank the developers FOnline AOP, a jewel among online games. Congratulations on the wonder that they have created and maintain constant improvement.

I write these ideas as suggestions derived from my experience with the game:

1) First let me talk about the Finesse trait. Do not you think it's a little weak? I mean, how many players in total percentage decide to choose it and keep playing with that character? I think very few, including snipers.
I think that the values of finesse (or even its full effect) should change and reduced 30% DR winning the enemy. Even with a high rate of critics, it is very difficult to finish with another player moderately equipped 1v1 due to low damage that would cause. Collect the weapon falls and attaching it again not cost so many action points, breaking both arms is difficult, besides snipers usually (who else could get to benefit from finesse) are weak and have little ST and EN, making them extremely vulnerable to hth, which can not be avoided even buggering around the enemy.

2) Second. Come on! Make a general chat, where they can talk all factions. No need to worry about the spies, and that's why we chat squad. If there is a spy in the squad it ejects and ready.

3) What about the possibility of implementing a new crafteable item for players without faction: The camp, which could otherwise use to store. And it would be great if these players can gain access to a market that provides up to them some goods (not all) of the players with factions benefit. (In fact, traders might have different factions in a free market somewhere in the map).


A big hello to all, I hope that the ideas serve something.

30
Bug reports / Re: PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 07:57:10 PM »
Man, there is no reason to the white line disspear when i aim. When i try use weapons witout aim its work normal, both line and hit chances

31
Bug reports / Re: PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 06:59:15 PM »
I know that, sir. But why its disspear when i try aim?. And why that happen why only this char (Ayra Stark)?. I'm really convinced that is a problem with the finesse trait, wich is the only thing different in this char.

32
Bug reports / Re: PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 02:54:20 PM »
Ok, sorry for the extra work. I really hate disturb and timewasting the creators of one of the best online games ever existed ;)

But even if is a skill problem, the weapon range must stay in the screen (yeah, my chances to hit must be 3% too :p ) not disspear from it. No?

33
Bug reports / Re: PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 02:01:49 PM »
133% Sir...

I dont post that information because i have used aimed shots with less % on my others chars, so it cant be the problem (unless some changelog change that and i didnt notice)

34
Bug reports / Re: PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 01:54:54 PM »
I forget say that i posted this here because i belive the problem is for the finesse trait

35
Bug reports / PROBLEM SHOWING WEAPON RANGE WHEN AIM
« on: November 21, 2014, 01:53:48 PM »
Hello folks, sorry for my english, im not really angloparlant, and i dont want use google traslator  :(

Im writting this because i found a problem, or meaby is something that i dont understand and this is:

I have created a new char, Name Ayra Stark, with specials 5 7 5 1 5 10 8, traits finesse and small frame.

The problem is that when i try shoot aimed, the weapon range desspear and my chance of hit turn like if i was blind (really, i need stay in the nearest hex of the target to hit with 95%)

Wath i try? 
- I checked and its not a problem of strenght, perception or "blinded" status. Im prefectly.
- I tryed with others chars and i dont have the same problem.
- I downloaded and updated the game from 0, and the problem isnt solved.

Here are 2 screenshots, if u could help me i will be happy. (and sorry my english again)



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