Author Topic: Armor List  (Read 10316 times)

The Master

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Armor List
« on: February 22, 2013, 02:06:25 PM »

Leather Jacket

AC
Norm          40/5
Las             35/3
Fire            20/5
Plas            20/3
Elec            50/5
Expl            40/3
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)
Rugged (increased deterioration speed, less costly to repair)

Combat Leather Jacket

AC
Norm          45/7
Las             40/3
Fire             40/7
Plas             20/4
Elec             50/5
Expl             40/4
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)
Rugged (increased deterioration speed, less costly to repair)

Leather Armor

AC
Norm          45/8
Las             40/3
Fire             20/5
Plas             20/4
Elec             50/5
Expl             40/4
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)

Leather Armor MK2

AC
Norm          45/10
Las             40/4
Fire             30/6
Plas             20/5
Elec             60/6
Expl             45/5
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)

Metal Armor

AC
Norm          50/11
Las             70/8
Fire             10/8
Plas             35/8
Elec             10/2
Expl             45/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)

Metal Armor MK2

AC
Norm          50/12
Las             75/10
Fire             15/8
Plas             40/8
Elec             20/4
Expl             50/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)

Tesla Armor

AC
Norm          40/10
Las             80/15
Fire             10/8
Plas             70/12
Elec             70/12
Expl             40/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Electrified (bonus EW and elec resistance, high maintenance cost)


Combat Armor

AC
Norm          55/13
Las             60/8
Fire             45/8
Plas             40/8
Elec             70/6
Expl             50/10
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)
Plated Gloves (Malus to fa/doc/reload speed)

Combat Armor Mk2

AC
Norm          55/14
Las             65/9
Fire             50/9
Plas             40/9
Elec             75/8
Expl             55/15
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)
Plated Gloves (Malus to fa/doc/reload speed)

T-51b Power Armor

AC
Norm          55/16
Las             65/12
Fire             60/12
Plas             30/12
Elec             60/10
Expl             60/20
Weight:
Cost:
Traits:
Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered (low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)


Hardened Power Armor

AC
Norm          60/18
Las             80/15
Fire             60/13
Plas             35/14
Elec             60/12
Expl             65/20
Weight:
Cost:
Traits:
Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered (low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)

Armor missing in this last are tier 3 leather jacket (combat leather Coat), tier 3 Leather Armor (Fire leather Armor) and tier 3 Combat armor (Combat Armor Mk III). Each of these 3rd generation armor is usually superior to earlier generations but is equal to other armors of its generation in terms of value and effectiveness.
« Last Edit: February 22, 2013, 02:08:44 PM by The Master »
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A Phoenix citizen

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Re: Armor List
« Reply #1 on: February 22, 2013, 02:59:43 PM »

Quote
Leather Jacket

AC
Norm          40/5
Las             35/3
Fire            20/5
Plas            20/3
Elec            50/5
Expl            40/3
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)

Does that mean that you are more easily ko/kd, and more suppressed in leather jacket than in bluesuit?
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John Porno

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Re: Armor List
« Reply #2 on: February 22, 2013, 03:13:23 PM »

yes. though we dont want to see any bluesuits around. There are still sandrobes for that. We might change the default skin from bluesuit to something else at some point but for now that seems like too much work.
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A Phoenix citizen

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Re: Armor List
« Reply #3 on: February 22, 2013, 03:20:31 PM »

I understand the idea of having a penalty for wearing armors and think its good idea, but it should also stay logical. There is no reason for someone naked to be less supressed and more resistant to kd/ko than someone in leather jacket. You also dont get up faster in leather jacket than naked, in real life at least...

I suggest removing paper wall and maybe change the restless perk.
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Shangalar

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Re: Armor List
« Reply #4 on: February 22, 2013, 03:25:00 PM »

LJ is actually WAY better than bluesuit ;)

Check at the resistances, they're really higher than before!

Never wander in Bluesuit, you are more than ever fragile with this suit.
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Perteks

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Re: Armor List
« Reply #5 on: February 22, 2013, 03:34:47 PM »

Tribal man would be best sprite instead of standard bluesuit.

And overall i don't think giving much more stuff than base will be good idea (like that 3rd generation of CA) but we will see later.

LJ is damn powerfull.
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Shangalar

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Re: Armor List
« Reply #6 on: February 22, 2013, 03:59:19 PM »

Tribals don't have many animations, so we can't choose them ;) otherwise it would be done already.

Otherwise, you have to forget any actual number you know from 2238 and before. Pretty much everything is balanced differently here, armors protect more, weapons deal more damage, characters have a bit more HP's and so on and so forth.
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Perteks

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Re: Armor List
« Reply #7 on: February 22, 2013, 04:27:16 PM »

Yes i see balance is upside down. ;)

Hmm i though Tribals had full animations (you know because of Sulik, but looking back hmm i don't remember if he had any for BG or even rifles...)
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