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Messages - naossano

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Suggestions / Re: Deathclaws
« on: September 12, 2014, 07:43:50 AM »
This is why i am more for a small difference.
They shouldn't get you in a few seconds, but you should be aware that if you take too much time to leave the area of find a good hiding spot, they will get you in the end.

On the other hand, it would be nice if all npc would have their speed & efficiency nerfed in case of lags. They become too much OP when you need 10 seconds to see the result of your actions.

Suggestions / Re: Deathclaws
« on: September 12, 2014, 07:38:06 AM »
I saw them open doors, which means that they won't cease hunting you.
Of course, they need to be a little faster than human, (same for dogs) but not necessary that much. The speed coupled with the ability to open doors make them quite dangerous hunters.

Suggestions / Re: Assignments that involve faction battles
« on: September 12, 2014, 07:34:27 AM »
I never camped enemy gate, but i know you gain much more XP/reputation if you kill or even hurt enemies during a ZC, so i prefer engaging enemies there than in gates.

Otherwise, i am not agains't the suggestion. This is the sentence i quoted that bother me. I don't see as hopefully the fact that people would stop doing those assignement entirelly. Although, i understand the need of other options.

Those suggestions in the title might appear not that much related, and they might not be, but they convey a general feeling of what i think would make the server greater.

My take on the current server is that you rethought the Fonline general rules for the better, with a nice playground, with missions, dungeons, factions gates, factions sides, areas controls, npc patrols roaming in the street etc... It really make us wanting to wander in the cities and interact with that new world.

An issue that i have, although, and it doesn't mean everyone share it, is that i don't feel i am given reasons to actually STAY in the town or in specific areas. I have good reasons to come, scavenge/fight and leave once i did what i had to. I don't have much reason to patrol in a zone or guard specific areas of the zone. In the same time, i don't have much interactions beside fighting/running/scavenging.

It might be a good start, IMO, if some npc patrols weren't just there to attack/defend you, but to interact by other means. For instance, there could be :
- Traders : Low inventory, but chances to get any kind of item, and they buy all kind. You can kill them to get their inventory, but you will lose some reputations with the 4 factions, as you hurt the local trade market.
- Scout : Might provide you maps of Phoenix or tips to helps you find the dungeons, the sewers or specific items.
- Survivalist : Might provide you temporary stats boost after you talked with them.
- Wounded soldier : A faction soldier that won't attack you, and is unable to run. If you talk to him, then allow him to leave the map alive, you will gain a medium amount of reputation with his faction and lose a low amount with the three other. If you choose to shoot/kill him (regardless if you talked to him or not), you will lose a medium amount of reputation with his faction and gain a small amount of reputation with the three other factions.
- Legendary creatures: Lone creatures that have hight stats, are a real challenge to kill, but provide REAL XP, not a small amount.

On the other hand, if you stay in the zones you control, you could get :
- Fixed Traders that have almost the same items than in faction HQ, but also accept all kind of items, not just caps. They can only deal with the faction owning the town, but can provide items that are related with other factions. (Lawyer/Family combat armors, for instance) If you kill them, you have no access to their inventory and lose a small amount of reputation with the 4 factions.
- Rebuilding protection. Considering your faction is interested in taking over Phoenix, they might want to secure the city's assets. They could send 10-20 workers to try to make the zone installations working again. Let's say that the V-TEC control RobCo. You will find at the end of the timer, 10-20 civilians npc will start roaming in the map, occasionally using their hand on computers, lockers or various spots. (only to make looks like they are actually working). You can talk to an NPC and start protecting them for any threat they might face. For instance, you might gain 10 caps/reputation for every ingame minutes you spend protecting them. If some of them die during your watch, you will lose 50 reputation, and don't gain anything for 5 minutes, until a new npc is coming. On the other hand, if ennemies come and kill one of these workers, they will gain 50 reputation/XP. The workers don't defend themselves but flee enemies, which might help you to see that they are in danger. If one of them die, another one come in the map five minutes later. If another faction start a ZC timer in that zone, all workers would flee, while 5-10 guards would show up to attack.
- If there is enough faction members are protecting the workers, a significant amount of raw materials (electronics parts, junk etc) should appear in a locker near the flag, every 10 minutes, that could only be accessed by those in protection duty since 10 minutes or more. That raw material should be different for each zone.
- Those rewards shouldn't be gamebreaking, not punishing those who don't try it or not make those who use it night-invincible, but provide enough reward for giving people new motivation to actually stay in town, if they wish.
- During those protection duty, trader/scout/survivalist are more likely to appear. Wounded soldiers/legendary creatures wouldn't appear at all.
- There might be some npc guards to help you, but they won't be the bulk of the protection duty.
- If there is no one to protect them, there would be no workers, to avoid some abuse.
- You might need a level/reputation requirement before trying protection duty, in order for you to be prepared in case of reputation loss, and not suffer it too early in the game.

It might not be related, but i think it would be nice if the patrol of npc would be stronger/more numerous during ZC. When there are 50-100 players on the same maps, those poor npcs stand no chance. It hurts the balance a bit.

Suggestions / Re: HQ invasion
« on: September 12, 2014, 05:33:57 AM »
Not necessary on that scale, but i think it would be nice to have some attacks.

I noticed that in the outside area of the HQ, there are some patrol of green npc that appear, walk through the map and leave.

It could be nice to have sometimes, hostile enemies spawning with the same intent. Of course, the guard would make short work of them, but it would increase the feeling that the outside world is not safe and that the HQ should be protected everyday. Now, it feels like the guard do nothing, because there is nothing to protect from.

Suggestions / Re: Assignments that involve faction battles
« on: September 12, 2014, 05:28:54 AM »
Players hopefully will stop doing PVE assignments all the day and will level up in PVP corresponding their level!

How it is bad to do PVE ? It seems to me that the server is promoting PVP/PVE mix.

Resolved bugs / Re: All is Black!!
« on: September 10, 2014, 10:26:13 AM »
Seems that you found the dark side of Phoenix...

Bug reports / [DLG] Members list
« on: September 10, 2014, 10:25:07 AM »
I dunno if the same thing happen in other faction, but i am in a platoon of the Lawyer base. When i talk to the guy in grey armor and ask him about the list of member, i can only access the first page of the list. There is a dialog option for turning the pages, but it doesn't seem to work when i choose it.
(it clearly says that there are two pages)

General Discussions / Re: Killing Teamates
« on: September 10, 2014, 05:05:29 AM »
That's a good idea.

I think it would be nice if you could only be looted by members of your squad, members of your platoon or members of other factions, as long as your body still there. As soon as the body disapear, everyone could loot your stuff.

Events & Politics / Re: A Proposed cease-fire Between Lawyers and V-tec
« on: September 09, 2014, 06:24:18 PM »
At best, people can make agreements about zone control, as it need proper managing, but on individual basis, no faction can control all its members.

Suggestions / Re: Team colors
« on: September 09, 2014, 06:17:06 PM »
Yeah, it fortunally works, but as said earlier, not everyone know about it or how to use it.

Suggestions / Team colors
« on: September 09, 2014, 07:14:42 AM »
I know it isn't a core feature of the game.

But the default colors (fortunately we can change those) of the players' factions are sometimes confusing.

Notably, the Lawyers, being clear grey, are often mistaken with those who don't have factions, being white.

On the other hand, the family & the brahmins boys are both kind of orange, so it isn't much clear to know which factions those guys are members of.

I don't have much issues with the colors used on the worldmap, but some tweaks could be welcomed for their names and their contours.

I am sure there are more colors available to make those four factions (five if you count not having one) more recognizable.
(no need to change the colors of those combat armor NPCs)

Bar des Terres Désolées / Re: Présentations
« on: September 06, 2014, 11:27:06 AM »
J'ai dû faire la plupart des cessions de Fonline2238, mais j'ai pas testé les serveurs suivants.
J'attendais AOP qui, d'après ce que j'ai pu voir, bouscule pas mal les codes habituels de Fonline.

Bar des Terres Désolées / Re: Les Francophone dans les factions
« on: September 06, 2014, 11:25:22 AM »
naossano - Lawyers

General Discussions / Re: Questions ?
« on: March 07, 2013, 01:55:27 PM »
So when there will be more faction, all of them will have a faction that is its ennemy ? This factions vs factions reputation would change over time or be permanent ? Everyone would be able to check it ?
If the Lawyer faction is ennemy of the family faction, no Lawyer player/member would be able to have good reputation with family faction ?

Of course, those kind of things would only matter with more than two factions...

General Discussions / Re: Questions ?
« on: March 07, 2013, 12:22:16 PM »
I was wondering :

- Would the headquarters of other factions be public location on some extent ? (the courtyard, for instance)
- Would it be possible to go there without being shot or even be defended by guard, with the appropriate reputation ? (to trade with their npc, or just visiting, for instance)
- Which lead the following : Is it possible that there will be some way to increase reputation with other faction ? By what kind of actions ?
- Will the gates map that give access to the core be customized according to the faction style. For instance by having lawyer npcs in the lawyer gate map to the core ?

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