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Messages - Perteks

Pages: 1 ... 8 9 [10] 11
181
Bug reports / NPC - timeouts
« on: September 11, 2014, 09:30:58 AM »
NPC don't have reload time out, and they can shoot from pipe guns and other stuff like with normal gun.

There would be good some minimal timeout for shooting because they shoot impossibly fast, no player can spam that fast like them ;p

182
Events & Politics / Re: Hiding from Sugarman
« on: September 11, 2014, 09:29:10 AM »


Coincidence I think not ;p

183
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 09:23:02 AM »
Ughh still loot all on assigments gonna sux, or anywhere else :P Not much of help, only that you have even less time to get items and sell to npc if you see he have caps.

Just make loot all 300 ap cost and dunno -30 dr for 10 s :D Its just annoying when i need to spam g (and when I was somewhere in phoenix and had a lot of different stuff its just like 'ugh my finger just gonna kill me')

184
Bug reports / Re: Utility
« on: September 10, 2014, 09:56:01 PM »
Impossible to use powderbag from utility

185
Developer Corner / Re: Would you want damage screen effect?
« on: September 10, 2014, 02:30:12 PM »
I would prefer digital numbers of bleed and other statuses :P

186
Suggestions / Re: Quick Pickup/Drop
« on: September 10, 2014, 01:59:16 PM »
Ninja looting mostly steal from bodies, not piles of loot.

Srsly this is a lot of bullshiting about this, but any server what have it didn't get problem with this only, praise because of amount of time looting is absurdal.

Just make loot all cost 250 ap or something

187
Bug reports / Utility
« on: September 10, 2014, 01:47:11 AM »
Throwing molotovs from utility work only one and you need to rearm it again even that its look like take stack instead of just one.

Didn't tested with nades only molotov

188
Suggestions / Re: Lawyer Base Tweaks
« on: September 09, 2014, 02:37:13 PM »
Fast travel to exit grid would be cool and one servant there.
Its very annoying to walk especially that in bases i have lowest fps :D

189
General Discussions / Re: Family Awareness quest
« on: September 08, 2014, 02:50:09 PM »
Everywhere its same :D and its good after get those damn 10 golden geckos is like wow I did it! instead of first enco-done

190
Changelogs / Re: 07.09.2014 Changelog
« on: September 08, 2014, 06:30:47 AM »
Better make cooldown in different way, 20min cooldown for type of mission instead of mission itself

191
Suggestions / Re: making crafting more user friendly
« on: February 12, 2014, 12:04:10 PM »
It would be good if there is possible to turn it off and on

192
Suggestions / Suggestion - Dungeon attractions
« on: November 04, 2013, 12:15:27 PM »
Some time ago i had idea to make dungeon with mini quests and puzzles inside. I make that topic to collect those ideas whenever mine or anybody who will have any idea :p

For start

Switch-doors(force fields) puzzle
example 3 doors 4 switches
You need to open all 3 of them by using switches but each switch open/close 2 doors
Switch1- door 1 and door 3
Switch2- door 2 and door 3
Switch3- door 1 and door 2
Switch4- door 1 and door 4
To go you need switch 2 and 4
I know its stupid but people for sure first time will just click switches from left to right it will take them for sure few minutes to get that ease puzzle to solve (ofc its only example I'm not so good at making logical puzzles better at solving).

Another idea is to make most maps possible to do in 2 ways like
have wall needed to blow by dynamite or go kill some buffed enemy (It can be even on same map just block critter by plant critters and spawn him somewhere out of field of vision or block shoot but make visible)

Another idea is to make time run dungeon but not by just disappearing location.
Idea is that to make start by dialogue for example some hobo told you he found strange shelter, but only he know how to open door. You meet him at entrance and by dialogue he open door and when he open there is dialogue about alarm + spawn dynamite on different npc inside who will open door to boss or just some treasure.
Good idea is to make big circle and 2nd entrance/end of course door will only open by that NPC.

Last idea for that post
2 ways one to next map. One full of traps + some reward on way 2nd full of critters.

Not all ideas must be absurdal complicated to be funny :) Always its cool to make tribute for old games and "borrow" few ideas (Baldur's Gate ;D?)

193
General Discussions / Re: Alpha screens
« on: April 02, 2013, 09:53:39 AM »
Photobucket, upload it there. It wont be deleted or spamed with advirtisments

194
General Discussions / Re: Balancing factions
« on: March 10, 2013, 06:34:53 PM »
If i can say about core side of Family its pretty much worse than Lawyer side, have much less spawn containers.
I think they every faction should have equal chance of scavenging.
One of proposition is boost spawn rate of items there or throw more containers 

195
General Discussions / Re: Charisma
« on: March 10, 2013, 09:33:37 AM »
Just small idea

Suppresion - charisma roll
Its actually not that totally sensless and suppression will be probably big problem in pvp.

196
General Discussions / Drugs
« on: March 04, 2013, 03:04:59 PM »
For sure they can't be "necessary" for pvp. Its should be bonus or something like that.

There is a lot of statistic what can be boosted but won't make big difference in real pvp.
Like:
- Carry limit, over weight limit
- Amount of followers
- small boost hp (10-20)
- Healing rate
- Armor Class (actually i don't know if you plan anything about that)
- Poison/radiation ress (same here)
- ko for 10 rounds (random effect? )
- Pathfinder effect

What do you guys think about it, any other ideas?

197
General Discussions / Re: Perks List
« on: February 25, 2013, 07:51:35 PM »
I don't know if its good idea to leave possibility to gain medic perks after 24 lvl they are just too good. Faster i would swap it with other

198
General Discussions / Re: Perks List
« on: February 25, 2013, 07:34:01 PM »
Do bonus agility from Action boy will work if character have already 10?

199
General Discussions / Re: Perks List
« on: February 25, 2013, 07:25:13 PM »
What about the number of perks.
I mean if we can take 2 lifegivers and 2 Action boys or just 1 for all ?

200
General Discussions / Re: Charisma
« on: February 23, 2013, 05:49:07 PM »
Leadership ?

I think its not enough.
Most of these propositions won't encourage players to not drop charisma to 1.
Non combat training modifiers, with enough time you will have it maxed anyway.
WM group, ugh maybe alt or mentats? Dunno actually but not enough.

For sure there should be some serious penalty for having only 1 charisma, like much higher price for training and some for stuff (not big because it will encourage to make just alt for it)

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