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Messages - mAdman

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1
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 23, 2016, 12:44:47 AM »
a bunch of Ramons.

I think they call that a gaggle of Ramons.

But....aren't we all a little autistic?

Entirely possible.


Good to hear there is still some organised pvp going on, I may just remake my old build as I assume it is now severely obsolete.

2
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 20, 2016, 11:49:18 AM »
Also I hate to sound presumptuous but I highly doubt I am the first person you have wished death upon Ramon, judging by your bilious toxicity at times.

If you are going to use my own method against me at least get it right :P


Bwahahahaha, coming from YOU that's just the most funny thing i ever read.  ;D ::) I think il need new pants cause im about to soil mine hahahaha. Haha....ah....*wipes a tear*

''autism IS hilarious.'' Indeed you are Ramon, indeed you are!

He was referencing a post of a reference to an old argument, get with the times Weasel :P

Can people stop hijacking my posts?

It's a bit late for that I think.

3


See that is how it is done with some class, there is subtlety at work there at least.

As for the suggestion, well what exactly is being suggested? A vote for confusion means nothing.

4
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 20, 2016, 05:07:36 AM »
didnt read

LMAO LOL LOOOOOL, good one man, so funny, you should do standup, because autism IS hilarious. 10/10, would pay to see again, voice of a generation here.

Not really, I kind of hope you die painfully, like in a fire, or from blunt forced trauma to your organs and crotch.

I don't think I have ever wished death on someone before, so congratulations, you just busted my cherry in that regard.

Quality meme though, your family would be proud.

Have anything at all reasonable to say, or did you just come here to insight hate?

Nice try but not much of that really applies

Mainly because I did actually make posts relative to the topic at hand, the post you quoted is in response to you once again spouting flames, there was also no meme involved and I wasn't asserting that autism is funny at all, I was suggesting the fact you bring it up so much may actually be projecting, and that your anti social tendencies are symptomatic of autism.

But I digress, apologies for once again being drawn into your flames.

5
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 19, 2016, 11:33:31 PM »
Oh I see now, Ramon must have severe brain damage himself, that is why he only manages to read a couple of sentences out of entire topics, and continues to project his own issues on to others.

That sucks man, I just feel sorry for you now.

Proof;
you're*

you retarded autist
Being a grammar nazi while missing the most basic grammar rules, such as capitalisation and full stops, then proceeding to insult based on what amounts to the same mistake he is making while insulting. That is actually a common trait of Autism/Autistic children.

6
Suggestions / Re: Traps
« on: July 19, 2016, 12:30:05 AM »
Yes but what does it all mean basil?

7
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 19, 2016, 12:15:28 AM »
Well sure there were more people when we started, but remember all the complaints about people only doing assignments and not pvping? It seems like there was always at least a measurable percentage that never wanted to participate in pvp.

Combine that with people often not wanting to pvp with "half a build" (seriously, who wants to take a level 12 into a fight with potential level 100s running around?), so I would assume some just endlessly pve'd until they had a strong enough character to pvp (or never got to that stage), then when going into pvp realised that was almost a completely different game to killing npcs on assignments and left to go do caravans endlessly on fonline reloaded.

I always saw the pve (assignments) as the "fast track" way to get exp to pvp, as at the time it was, others may have seen it differently though.

8
Suggestions / Traps
« on: July 17, 2016, 07:59:30 AM »
The idea is to make traps basically work like grenades with extremely low range, so they can be set up with relative ease, the character could still play an animation before throwing or whatever to stop people from spamming them and/or they could consume huge amounts of AP to "throw" like this (like, max 4 or 5 hexes range I am thinking).

That is just to make the setting of traps up less hassle in general, giving them a hotkey sort of deal like grenades kind of makes sense right? (I know throwing a beartrap or whatever doesn't make sense, but hey nothings perfect).

Also!

To just delete the idea of people spamming trapfields all eternity, you don't have to make them super rare, just put a reasonable timer on them (maybe determined by traps skill?), when the timer on a trap wears out, it just becomes inactive and is a visible object on the ground.

9
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 17, 2016, 07:47:04 AM »
This is why my suggestion was about simply nerfing the flat damage they are capable of dealing, to stop people even bothering to try sneak instakill bs like that, and instead use them as the support they should be (vision, support dps/cc during fights).

They're still gonna be a nuisance if they go with your suggestion...I mean IMO sneaks shouldn't be shooting a gun at all.

If devs would follow my suggestions you get

  • A use for traps since they've claimed they have no idea what to do with them
  • Sneaks are SCOUTS ONLY +Use of traps so they don't become boring
  • All those Door Charges, Door Glues, Satchels, etc. would be used by sneakers
  • SOFLAM has a use now
  • Every FOnline PVP Ape's dream comes true of wanting sneaks only to be recon
  • Sneak Predators aren't driving away the new players

All they pretty much have to do is bring back late season 1/early session 2 formula with Wartime, just a little bit more invisible (since they won't be directly shooting other players), add perk Concealment so weapons you can sneak with. Make sneak penalty into something where a sneaker can't just pull out a sniper from 70 hexes and shoot, should be something like -80% hit chance for 15 seconds to completely prevent them. Add a new type of trap mine mean't to cripple, maybe new smoke grenade that instantly dispurses 6 hex radius so sneak can disrupt enemies DSR/Deployed things. Traps can alone be seen from 2 hexes with high PE, and high trap skills makes them visible from like 5. Evil scientist could use rework. Remember main job for sneak is to scout, traps just something extra. How to prevent trap spam? Make them expensive as fuck + rare/uncommon materials when crafting them. Except maybe one crappy trap like bear trap, that should be cheap. Sneak boys should also be cheap. Some other stuff

See I could agree with that ideal for sneaking if you were to include other thrown weapons into that equation and/or making traps quick use, like grenades, that way they have access to a decent array of crowd control weaponry, and aren't basically glorified surveillance cameras or doormen, i.e. in combat they would actually be moving around alot, to get behind groups and set up traps where they might flee, or help a group get positional advantage with crowd control support, for example.

They need to have a way to deal direct damage (it doesn't have to be huge amounts), at the very least thrown weapons and melee weapons should stay an option IMO.

10
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 17, 2016, 12:04:37 AM »

When the hell were you playing? Ever since they added session 1 sneak formula, waki sneaks no longer exist due to everyone playing pistol/sniper sneak cause of shit detection formula. It was good (no more waki/melee sneaks) but same time bad (everyone playing pistol/sniper sneaks).

Meanwhile I'm just here trying to make sneaks into recon where they won't be a Fucken nuisance anymore to PvPers.

I played heaps before and just after the fonline reloaded wipe, but much less after that. And yes, that is what I remember, pistol and sniper sneakers, after they stopped sneakers being able to pull out DSRs out of their butthole with the weight system that was in place, everyone went back to pistols and light snipers, which was OK, but still, 2 or 3 sneaking dudes with M1Cs could just destroy targets very quickly from relative safety.

This is why my suggestion was about simply nerfing the flat damage they are capable of dealing, to stop people even bothering to try sneak instakill bs like that, and instead use them as the support they should be (vision, support dps/cc during fights).

11
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 16, 2016, 03:47:11 PM »

It really aint complicated....: In season 1 there was a good time where you would get insta killed for 600 damages from waki backstab by sneakers that appeared 2 hexes from you....took over a month to get it fixed so everyone left.

Waki sneakers? Really? I think you mean sneak sniper trains because I only remember 2 or 3 players that were specifically waki sneakers, and I don't remember anyone bringing a waki to a ZC (as a secondary weapon, but I honestly can't recall ever dying to one during ZC).

12
Off-topic Discussions / Re: is aop dead
« on: July 16, 2016, 03:13:16 PM »

13
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 16, 2016, 02:36:01 PM »
Interesting discussion, in all honesty for me I stopped playing at the fonline reloaded wipe, and got all of my fallout nostalgia quotas filled from that, by the time I was bored with that AOP had changed so much it was a different game in many ways, and the player count had diminished substantially, which in itself is a self propelled problem, as players that see low player counts in a PvP oriented game get an instant turned off feeling, and won't log on to get that player count back up.

It may sound silly, and by this stage in fallout onlines history is just cliche, but a wipe (even a shallow one, announced and hyped properly enough), might just jumpstart some action.

I would vote for some changes, though, as everyone's version of the game seems to be ever so slightly different, I am not sure how much use it is really.

14
The Lobby / Re: SPECIAL/Traits/Perks
« on: July 07, 2016, 04:14:00 PM »

Savage as fuck xD

To be fair I agree with Ramon's assessment of the idea of traits, and also int being too important, and Komrade is right too about those "best perks" that tend to end up in every build.

I just thought I could prove two points with one sarcastic post.

Apologies I will be quiet now.  :-X

15
The Lobby / Re: SPECIAL/Traits/Perks
« on: July 07, 2016, 03:11:22 PM »
Hey Ramon, try different games if you don't have trust in SPECIAL/traits/perks;
http://mylittlepony.hasbro.com/en-au/games

Might be more your speed.

Ohohohoho, so good right? Top kek right? And it adds so much to your discussion too...

Here is a picture of shit to illustrate how much we can achieve by just shitposting eachothers topics;

http://previews.123rf.com/images/capeman29/capeman291502/capeman29150200014/37069508-Poop-Turd-Thumbs-Up-Cartoon-Character-Stock-Vector-poop.jpg

16
Suggestions / Re: Sneak theory
« on: July 06, 2016, 06:48:53 PM »
well there is great difference between some pingvalues, especially on aop even when it doenst has any onhex competetion.

for example with 100 something ping u can move without directly from deployed anim to walking anim without any interruptions , if u got higher ping this is not possible.

many other stuff probably aswell similar to this example like mentioned with typical cvet client server client magik ... better science it.

Yeah it seems to be a significant enough difference from my experience, but I have learned to play around it in ways over time as it only really effects certain activities or actions (most notably and particularly unavoidable is the laggy running whenever shot on most fonline servers).

Again that was only part of the reasoning in any case, there's not much that can really be done about it overall so it was only ever really a secondary point.

The main motivator for the suggestion stems not only from the common complaints against sneakers but from my own meta gaming principles where I look for the best potential damage outputs for a role, and take any crowd control effects as secondary. Removing the ability to use high flat damage weapons is just a direct way of forcing someone like myself to reconsider how they go about their build and gameplay, in a good way.

Another method could be to convert a percentage of the flat damage dealt while sneaking into bleed, it would be a much simpler way of doing it ideally.

17
Suggestions / Re: Sneak theory
« on: July 06, 2016, 07:26:53 AM »

100ms is not deciding anything.

Being on the 400 ping end of the spectrum I would disagree there, there is a noticable difference between someone on below 100 ping and myself. Particularly with shots that are "lost" (ap lost) due to a target moving in and out of view through a window or what not, perhaps you do not notice it as 180 is substantially better than 400, and perhaps the difference is marginal considering I have never had under 200 ping, it is hard to tell really.

The deciding thing is that some players have reaction time of 2000-3000 ms (I myself can have it under certain conditions aswell) that is enough for them to die without literally doing anything against sneaker.

Sure, that is what I was getting at, if the system works now and people aren't being killed in under 3000 ms by a single sneaker then that is great to hear, I am sure once you add multiple sneakers to the equation that changes substantially, but I guess that is acceptable? I am not sure, but I remember running around phoenix with multiple sneakers in the past so that wouldn't be anything new (sneak sniper lines etc).

If everything that offends you was deleted, this forum would be empty

Nah, it just wouldn't have you and a few others in it.

But keep up the super cool memes man, it really shows your personality, or lack there of, to us all.

And above all. Mongoloids are fucking funny.

Yeah and dementia, and MS, and brain damage, and strokes, and skin color, all so hilarious guys, that is why you are only brave enough to spout this shit on this particular fonline forum and in game, instead of in your professional life.

But its because its so funny here and now right? And not because you have some complex where you have to justify your rampant toxicity? And surely not because anonymity is providing you with a place to hide while you talk absolute trash for little to no reason.

Just fucking sad, here's to hoping someone you love is afflicted with the diseases and conditions you mock. Should be twice as funny to you then.

Nigger jokes next? Or are we gonna move on up to some faggot jokes in a deluxe apartment in the sky? Or wait some kid just lost his legs to a landmine, quick lets use his suffering to get a cheap laugh.

Stay classy.

18
Suggestions / Re: Sneak theory
« on: July 05, 2016, 05:59:56 PM »

What he wanted to say: current sneak can be countered by good reaction time shoting sneaker back, he will suffer huge damage due to sneak penalty. You only can die to DPS sneaker if you have very low damaging weapon or very bad reaction time + no teammates to cover.

Thanks for the response.

I don't know why bad reaction time even came into the argument, I was specifically talking about high ping, or in general the ping gap, which is generally the reason I am forced into certain roles, that is all personal and beside the point I guess really.

In almost any scenario I am going to end up playing a sneak as my main, so I will adapt to whatever changes are made regardless.

Part of the thought that spurred the general idea was actually at my victims end of the spectrum, where if they might have a bad ping or even average ping, the second or two difference between a weapon that deals all of its damage immediately and one that doesn't might stop a lot of the fuss about being killed instantly out of nowhere. (That's not to say that it is like that here and now, but the general idea).

But that is only part of it, the other side is just taking sneakers out of the highest alpha damage range to solidify the distinction between sneaking and not (and in particular make attacking as a sneaker without support very tricky).

Sorry to ramble on, like I said it is just a concept, I am going to have a great time testing things out after this wipe I hear of (or is that some joke I am misreading?) either way. :)

19
Suggestions / Re: Sneak theory
« on: July 05, 2016, 12:49:26 PM »
Try different games if you dont have any trust in your reaction time

For example
Spoiler for Hiden:


LMAO LOL LOOOOOL, good one man, so funny, you should do standup, because mentally disabled children ARE hilarious. 10/10, would pay to see again, voice of a generation here.

Not really, I kind of hope you die painfully, like in a fire, or from blunt forced trauma to your organs and crotch.

I don't think I have ever wished death on someone before, so congratulations, you just busted my cherry in that regard.

Quality meme though, your family would be proud.

Have anything at all reasonable to say, or did you just come here to insight hate?

20
Suggestions / Sneak theory
« on: July 04, 2016, 07:10:18 AM »
Simple kind of theory in regards to the potential of sneakers, to remove their potential to access high alpha damage weapons, and relegate them to crowd control weaponry or low alpha damage (spam or bleed) kind of weaponry, by simply making a player unable to sneak while having particular weapons in their inventory.

Another method could be to directly convert a percentage of the flat damage dealt while sneaking into bleed, meaning that at least the first shot from a non stealth weapon won't have such a high alpha impact (and sneak weapons could be modified to suit the idea).

The general idea being to keep sneaking fun and useful, while cutting out their ability to just outright kill full health non sneaking players and run in relative safety.

Giving an opponent at the very least some time to react and respond, by forcing a sneakers damage potential to be spread out over a certain amount of time I think would have a great impact on their capabilities and how they will be utilised, especially when they are alone.

In particular low damage but reliable crowd control sneakers could still potentially make a substantial impact in combat, by crippling or disabling targets during opportunistic moments (with the many options already available), or finishing already heavily damaged targets, while being able to utilise their sneaking and speed to retain hit and run combat tactics.

Apologies in advance, I know this has already been discussed at great length, and I have not posted myself in a long while, but while I love sneaking and it is my favorite role for various reasons, I can understand why people who play tanks in particular hate them with a passion. I think by simply making them unable to access weapons based on dealing high damage very quickly (as long as that list is) could help to manage the ideals of being a sneak based player to begin with.

So hold the salt please,  8) it is just a concept I thought worth discussing.

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