FOnline: Ashes of Phoenix
General section => General Discussions => Topic started by: The Master on February 22, 2013, 02:06:25 PM
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Leather Jacket
(http://images2.wikia.nocookie.net/__cb20050429231753/fallout/images/d/d9/MAXINV.gif)
AC
Norm 40/5
Las 35/3
Fire 20/5
Plas 20/3
Elec 50/5
Expl 40/3
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)
Rugged (increased deterioration speed, less costly to repair)
Combat Leather Jacket
(http://images1.wikia.nocookie.net/__cb20050502003827/fallout/images/thumb/2/2c/SPLEATHR.gif/46px-SPLEATHR.gif)
AC
Norm 45/7
Las 40/3
Fire 40/7
Plas 20/4
Elec 50/5
Expl 40/4
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)
Rugged (increased deterioration speed, less costly to repair)
Leather Armor
(http://images4.wikia.nocookie.net/__cb20050209033311/fallout/images/thumb/8/87/LAMk1.gif/58px-LAMk1.gif)
AC
Norm 45/8
Las 40/3
Fire 20/5
Plas 20/4
Elec 50/5
Expl 40/4
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)
Leather Armor MK2
(http://images2.wikia.nocookie.net/__cb20050209033322/fallout/images/thumb/7/71/LAMk2.gif/58px-LAMk2.gif)
AC
Norm 45/10
Las 40/4
Fire 30/6
Plas 20/5
Elec 60/6
Expl 45/5
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)
Metal Armor
(http://images1.wikia.nocookie.net/__cb20101118205948/fallout/images/thumb/c/c9/MetalArmor.png/46px-MetalArmor.png)
AC
Norm 50/11
Las 70/8
Fire 10/8
Plas 35/8
Elec 10/2
Expl 45/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)
Metal Armor MK2
(http://images1.wikia.nocookie.net/__cb20101118210022/fallout/images/thumb/7/79/MetalArmorMkII.png/46px-MetalArmorMkII.png)
AC
Norm 50/12
Las 75/10
Fire 15/8
Plas 40/8
Elec 20/4
Expl 50/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)
Tesla Armor
(http://images2.wikia.nocookie.net/__cb20101118210733/fallout/images/thumb/c/c6/TeslaArmor.png/46px-TeslaArmor.png)
AC
Norm 40/10
Las 80/15
Fire 10/8
Plas 70/12
Elec 70/12
Expl 40/8
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Electrified (bonus EW and elec resistance, high maintenance cost)
Combat Armor
(http://images4.wikia.nocookie.net/__cb20050502003125/fallout/images/c/c7/CBTARMOR.gif)
AC
Norm 55/13
Las 60/8
Fire 45/8
Plas 40/8
Elec 70/6
Expl 50/10
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)
Plated Gloves (Malus to fa/doc/reload speed)
Combat Armor Mk2
(http://images2.wikia.nocookie.net/__cb20050502003503/fallout/images/thumb/8/80/CBTARMR2.gif/78px-CBTARMR2.gif)
AC
Norm 55/14
Las 65/9
Fire 50/9
Plas 40/9
Elec 75/8
Expl 55/15
Weight:
Cost:
Traits:
Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)
Plated Gloves (Malus to fa/doc/reload speed)
T-51b Power Armor
(http://images1.wikia.nocookie.net/__cb20050429024437/fallout/images/5/5f/PWRARMOR.gif)
AC
Norm 55/16
Las 65/12
Fire 60/12
Plas 30/12
Elec 60/10
Expl 60/20
Weight:
Cost:
Traits:
Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered (low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Hardened Power Armor
(http://images1.wikia.nocookie.net/__cb20050429024437/fallout/images/5/5f/PWRARMOR.gif)
AC
Norm 60/18
Las 80/15
Fire 60/13
Plas 35/14
Elec 60/12
Expl 65/20
Weight:
Cost:
Traits:
Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered (low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Armor missing in this last are tier 3 leather jacket (combat leather Coat), tier 3 Leather Armor (Fire leather Armor) and tier 3 Combat armor (Combat Armor Mk III). Each of these 3rd generation armor is usually superior to earlier generations but is equal to other armors of its generation in terms of value and effectiveness.
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Leather Jacket
AC
Norm 40/5
Las 35/3
Fire 20/5
Plas 20/3
Elec 50/5
Expl 40/3
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Does that mean that you are more easily ko/kd, and more suppressed in leather jacket than in bluesuit?
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yes. though we dont want to see any bluesuits around. There are still sandrobes for that. We might change the default skin from bluesuit to something else at some point but for now that seems like too much work.
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I understand the idea of having a penalty for wearing armors and think its good idea, but it should also stay logical. There is no reason for someone naked to be less supressed and more resistant to kd/ko than someone in leather jacket. You also dont get up faster in leather jacket than naked, in real life at least...
I suggest removing paper wall and maybe change the restless perk.
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LJ is actually WAY better than bluesuit ;)
Check at the resistances, they're really higher than before!
Never wander in Bluesuit, you are more than ever fragile with this suit.
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Tribal man would be best sprite instead of standard bluesuit.
And overall i don't think giving much more stuff than base will be good idea (like that 3rd generation of CA) but we will see later.
LJ is damn powerfull.
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Tribals don't have many animations, so we can't choose them ;) otherwise it would be done already.
Otherwise, you have to forget any actual number you know from 2238 and before. Pretty much everything is balanced differently here, armors protect more, weapons deal more damage, characters have a bit more HP's and so on and so forth.
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Yes i see balance is upside down. ;)
Hmm i though Tribals had full animations (you know because of Sulik, but looking back hmm i don't remember if he had any for BG or even rifles...)