Author Topic: [BETA] 19.02.2014 Changelog  (Read 21845 times)

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
[BETA] 19.02.2014 Changelog
« on: February 19, 2014, 02:09:47 PM »

Bugfixes:

- Workbench recipes' color bug fix.
- Fixed an annoying bug with the sneak shader.
- Made it so team kills don't count towards killing-spree score in the Hall of Fame.
- Fixed an hilarious bug where NPC's seemed to try to clean bulletproof glass.
- Knockdowns now have a proper wait time (1200ms).
- Oil/Kevlar merchant bug is fixed but it still won't work until we wipe the server. If you wanna buy Oil or Kelvar, just ensure that you always keep at least 120 caps in your inventory. Below that sum, he'll still grab all your money. EDIT: actually, it's fixed now.
- NPC no longer have weapon explosions.
- Nerfed mobs AC.
- Random Encounters map fixes.
- Random Assignment map fixes.
- Other map fixes.
- Dialogue fixes.
- Probably a couple of other fixes we forgot to mention.

- Random Assignments:
-> 'Kthx' removed.
-> Fixed NPC RA giver's related crashes.
-> Fixed multiple missions crashes and similar bugs happening for example on server restarts.
-> Once finished / dropped RA no longer shows up on WM.
-> Once finished / dropped player no longer continues to get credit for objectives.
-> If you drop your current assignment, you won't be able to take another one for 45 minutes.


Tweaks:

- Changed prices of bases from 100k and 200k to 10k and 15k.
- Friendly fire is now tracked and slowly lost over time. Doing friendly fire every once in a while has very little, if any, effect on your reputation. Doing a lot in a short time will quickly get you expelled from your faction.
- Fixed Family collectible merchant. He was moved to the second level (Mr Giovanni).
- Nerfed plasma and energy spear as well as Wakizashi blade.
- Buffed super sledge.
- Nerfed fire rate of Combat shotgun.
- Buffed all SG snipers.
- Generally nerfed Shotgun flechette ammo.

- Faction guards in HQ's:
-> Players flagged as criminal if they hit another player or NPC of the faction inside Headquarters.
-> Guards will shit all over criminals if they hit anyone.
-> Players will revive in their room instantly with all their equipment if killed in HQ if they do not have criminal flag.
-> Guards only attack and react things in their line of sight.
-> Guards attack for dropping traps.
-> Guards resurrect their mates.
-> Players can attack other players in HQ's if they are from a different faction AND if their reputation is low enough (check their contour color).


Additions:

- Added a bunch more platoon names for each faction.
- Made it so you get +10k rep with your faction when you hit lvl 24. And a little "Congratulations!"-message.
- 2 new Random Encounter maps.

- Introduction of a new control scheme:
-> Type ~controls to toggle between control schemes.
-> In the alternative scheme, maintaining the Attack mode requires to maintain 'A' button pushed. Releasing it returns to the previous mode. Right clicking still allows to change cursor's mode as usual. 'A' also activates Hex shooting.


RUN UPDATER TO GET THE NEW FILES.
« Last Edit: February 19, 2014, 02:39:50 PM by Shangalar »
Logged

k3tamina

  • No Name Yet Team
  • Wastelander
  • *********
  • Offline Offline
  • Posts: 80
    • View Profile
Re: [BETA] 19.02.2014 Changelog
« Reply #1 on: February 19, 2014, 02:59:29 PM »

Big changelog, yahaaay :)
Logged

BG Sexpert

  • Wastelander
  • **
  • Offline Offline
  • Posts: 191
    • View Profile
Re: [BETA] 19.02.2014 Changelog
« Reply #2 on: February 19, 2014, 06:45:12 PM »

- NPC no longer have weapon explosions.

I don't see why they shouldn't fall prey to the same rules we do.

- Nerfed fire rate of Combat shotgun.
Does the rate of Pancor's or other bullpup designed shotguns remain the same?
Logged

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: [BETA] 19.02.2014 Changelog
« Reply #3 on: February 19, 2014, 07:52:50 PM »

- NPC no longer have weapon explosions.
I don't see why they shouldn't fall prey to the same rules we do.
While I do agree, the NPCs are given low quality weapons so that the players aren't flooded with good % weapons. But because of that, they were prone to hilariously explode during combat. While I find it amusing and it has saved me a few times, it's just way too common due to the low % of the weapons, which can't really be helped.
Logged

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: [BETA] 19.02.2014 Changelog
« Reply #4 on: February 19, 2014, 08:02:07 PM »

Just a little message to ask you to provide us reports about the new control scheme. Personally, after some minutes to get used to it, I thought it was pretty useful.
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip