- Finally fixed SVU aimbursting.
- Fixed some of Plasma rifles having 35 AP reload (should be 60 AP).
- Food now giving carryweight (+5 kg).
- All scopes added to heart merchant.
- Changed sneak formula according to
http://fonline-aop.net/forum/index.php?topic=3502.0- Returned old reveal system.
- Backdoor stealthboy perk temporary disabled.
- Added resneak delay of 2.5 second after being attacked.
- Now you cannot resneak if at negative AP.
- Added hotkey "warmode_toggle" that allows you to toggle warmode;
- Added hotkey "warmode_status" that allows you to log warmode status in chat;
- You now need at least 100 sneak to properly enter stealth mode;
- New armor trait "Run for Your Life": When you HP is not full you receive Run Speed bonus up to 30% dependant on how low your health is but damage you receive is also increased by half that percent.
- New armor trait "Hit and Run": Each time you spend AP for attacks you receive bonus to your Run Speed equal to 1% per 2 AP spent with max of 20%, decading at 4% sec.
- Changed armor trait effect "Psychopath" Each time you attack target you receive weapon AP cost reduction equal to 1% per 20 damage done, capped at 10%. This bonus resets after 3 seconds after last attack.
- Sneak bypass penalty is working again.
- Added new high level perk "Shadow": +30 to Sneak skill for detection calculations (requires 100 sneak).
- Fixed bug that prohibited character creation with certain names.
- Stealthboy charge set to 30 min temporarlily.
- Emergency sneak was disabled (to rework).
- Night time malus was slightly lowered.
- Disabled Bloodthirst perk.
- Probably something else.
Mateba Unica:- decreased damage from 46-64 to 40-60;
- decreased AP cost from 37 to 35.
Desert Eagle:- reduced AP cost from 25 to 24.
Fast Metabolism- positive effect changed to: Healing rate increased by 60% on top of all flat bonuses (including food).
Dead Man Walking- negative effect changed to: your HP is reduced by 10.
Lizard Limbs- pros: 40% chance limb regeneration and every 15 seconds and triple poison healing.
- cons: your Healing rate is halved after all flat bonuses (including food).
Skilled- positive effect changed to: +7 extra skillpoints each level.
Electro Rifle- increased damage from 18-180 to 19-190.
RAD SMG:- increased single shot damage from 38-52 to 40-55;
- increased burst damage from 27-33 to 30-33;
- decreased burst AP cost from 45 to 40.
Electro SMG:- increased burst damage from 17-25 to 18-25;
- decreased single shot AP cost from 45 to 42;
- decreased single shot charge time from 1200ms to 800ms.
Plasma Pistol:- increased damage from 35-55 to 38-60.
Plasma Pistol (Ext. Cap.)- increased damage from 40-60 to 44-66.
All Battle Rifles- range reduced by 5.
Wakizashi- decreased weight from 1500g to 900g;
- increased base cost from 600 to 1800.
Needler- increased base cost from 400 to 1200.
PP19 silenced, Evo 3 silenced- increased base cost from 600 to 900.
Leather Jacket- decreased weight from 2850g to 2250g;
- increased plasma resist from 3/20 to 4/25;
- decreased electro DR from 65 to 60;
- removed Sprinter trait;
- added Run for Your Life trait;
- added 3xStealthy traits;
- added 1xQuick Recovery trait.
Combat Leather Jacket- increased plasma resist from 4/20 to 5/25;
- increased laser DT from 3 to 4;
- decreased electro DR from 65 to 60;
- removed Sprinter trait;
- added Hit and Run trait;
- added 1xBRoF trait;
- added 2xStealthy traits.
Combat Leather Coat- increased plasma resist from 5/25 to 6/35;
- increased laser DT from 4 to 5;
- decreased electro DR from 70 to 65;
- increased explode DR from 40 to 45;
- removed Sprinter trait;
- added 2xStealthy traits;
- removed Paper Wall trait.
Leather Armor mk2- increased laser DR from 40 to 45;
- increased explode DR from 45 to 60;
- added 1xFaster Reload trait;
- added 1xStealthy trait.
Fire Leather Armor:- added 1xStealthy trait.
Stealthboy:- base price increased from 180 to 900;
- added Warmode that halves all sightrange on top of base 31 and increases sneak value by 15%.