Author Topic: 02-06-2015 Changelog  (Read 12113 times)

cirn0

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02-06-2015 Changelog
« on: June 02, 2015, 02:08:04 AM »

I call this one "the stillborn".

Fixes:
-Bleed timer continues regardless of additional applications
-Fixed a possible issue with PE and power armor
-Squad friendly fire or "~forget 1" FF won't cause reputation penalty fix
-Fixed a door issue related to door charges

Changes:
-Yellow Nuka Cola come down only takes off excess HP instead of losing 500 flat.

Features:
-Zoo critters are now full looted with 1 click

Platoon names rework
Auto-added on base buying, no name reservation required
Name should be:
1) Unique
2) > 2 symbols
3) Only letters, numbers and spacebar

Bursting Changes
-Bursting without direct sight of a target will incur toHit Penalties (15%)
-Targets on the outter edge of a burst will incur toHit Penalties (1.5% per degree off center, this penalty is doubled if target is not in view)

Weapon Reloading / Caliber WIP
-We just added a feature that can allows weapons to load different ammo types. This has some odd side effects to reloading when out of actual usable ammunition. We'll fix these issues as we go along. For now, the pipe rifle can load all sorts of calibers.

Crippling Changes WIP
- Crippling now goes in 3 levels. (This is not even balanced properly atm)
Level 1 Crippling will be minor effects
Level 2 Crippling will apply the original behavior such as unable to use 2 handed weapons and forced walking.
Level 3 Crippling will even stronger than the basic crippling

Every level of eye damage will reduce CTH by 25%.

Now weapon drops checks have less change with non-crippled arms (+10% chance to avoid)  but each level of arm crippling increases chance to drop by 10%.
For two handed weapons this malus is added from both arms.
For one handed weapons, it uses the healthiest arm for this check.

Leg Cripples will now have a 20% bleed coefficient per level of cripple, so 3rd level leg damage will do an addition 60% bleed.
Increases knockdown chance by 10% per leg cripple per leg.
Base chance of knockdown reduces by 10%.

Plan on having certain weapons inflict a double dose of crippling on one shot, mainly to differentiate the fast shooting low damage crippling weapons from the big shots. This gives us a bit of room to flesh out some more depth in crippling, allows us some space to balance critical effects and fast shooting weapons. 

Combat Logger WIP
 Hardbinded to L (for now), press to toggle.
 You can drag it by clicking it in the main body and resize it by clicking the bottom right of it.
 Mousewheel over it to go up and down.
 Be careful not to have this up in combat as it will block mouse clicks.
 Could use better art. Default position, and size is available in the settings.ini

IRC PvP Stronger
IRC Channel #aop will now have a bot that will output any active ZC status in the core.

Settings / Configs inis
Settings.ini will now automatically populate with newest settings if they are not already there
avoid_negative_ap_deploy=1
avoid_negative_ap_deploy_retry=1

config.ini
Shown bullets per burst counter in weapon description
hide_item_description=1 - text item description in inventory is not shown (only characteristics)
~hideitemdesc

I probably missed some stuff and this took 30 minutes to write QQ.
Run updater
« Last Edit: June 02, 2015, 02:33:32 AM by cirn0 »
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Myakot

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Re: 02-06-2015 Changelog
« Reply #1 on: June 02, 2015, 02:20:11 AM »

Bursting change is smart.
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Niamak

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Re: 02-06-2015 Changelog
« Reply #2 on: June 02, 2015, 05:17:58 AM »

A big fat greasy patchnote.  8)
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Count Matthew

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Re: 02-06-2015 Changelog
« Reply #3 on: June 02, 2015, 07:16:26 AM »

Looking forward to testing some of this.
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DAMN

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Re: 02-06-2015 Changelog
« Reply #4 on: June 02, 2015, 08:18:59 AM »


Run updater
[/quote]


The game is online, but I cant logon; that's because when I try to run the updater, it says
"Begin checking...
Can't connect to update server.
Checking end."

So... =/
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Famiglia

Ironking24

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Re: 02-06-2015 Changelog
« Reply #5 on: June 02, 2015, 08:40:55 AM »

^me too updater says cant connect to server......but why??
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DAMN

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Re: 02-06-2015 Changelog
« Reply #6 on: June 02, 2015, 08:51:20 AM »

Probably a issue that the devs didnt noticed
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Famiglia

Frost

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Re: 02-06-2015 Changelog
« Reply #7 on: June 02, 2015, 09:10:11 AM »

no the server is bugged now as you can see
 
at home page

Status: Online
Players:
Uptime: -
damn i hate when this happen its so shit
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paragon

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Re: 02-06-2015 Changelog
« Reply #8 on: June 02, 2015, 11:19:45 AM »

I'm excited by critical changes. New system seems very promising.
Do you have the precise plan how are you going to organise it?

I am and probably many others lack exact understanding of how does critical table work in AoP.
Was it same as for 2238 before the change? Is it same for now: are changes made in critical table or outside of it you check for cripples?
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Voiddweller

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Re: 02-06-2015 Changelog
« Reply #9 on: June 06, 2015, 12:50:49 AM »

Wow! Pipe rifle buff again! Waesome :3 Wish there were a way to make a legendary lvl5 pipe rifle XD
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