Okay, it is time to clear the air.
This spear nerf had nothing to do with paragon, despite the fact the he is also a developer. AoP is a game that has undergone many mechanic changes, and sometimes weapons get left behind when changes are made. Most of the spears were in this case. Back when you could only hold one spear at a time, it made sense for them to not cost much AP. But now that they don't slide back into your inventory, serrated spears do more burst (as a technical term, not a mode) damage than any other weapon in the game. This had to be changed, because they were outdamaging everything short of T3 weapons that aren't even out yet.
The decision to change spears was made between cirn0 and I (though I noticed after writing this long post that he made a post claiming it was him alone,) and it was made BEFORE paragon posted his thread.
The only proof I have is IRC logs, because the decision was made while we were in a voicechat.
Jan 25 23:48:51 <Smalltime> So we talked about it
Jan 25 23:49:06 <Smalltime> AP was never adjusted when spears were made to not slide into your inventory
Jan 25 23:49:21 <Smalltime> so we're looking at at least a 15AP increase on the spears that cost 50
and later after I saw his thread
Jan 26 01:28:11 <Smalltime> this (sic) mad
Jan 26 01:28:20 <Smalltime> how a dev gonna get this salty about a game mechanic
Jan 26 01:28:43 <Smalltime> arguably one of the few people in a position to change it
Jan 26 01:31:42 <paragonic> I just find it pretty fun to share (:
Now I understand that this change stepped on a lot of toes and it was a bit of a delicate subject because you've all been arguing it in that other thread, but the change was made before that thread existed. If it doesn't work out, then we will change it again.
One of the best parts of working on AoP when the server is live, is having a community of people who are there to check you when you do something that could negatively effect the experience. I only ask that you guys give it a few days before rioting.
Why disabled science in core? Now I can't science shit items and I don't want to Hull them back to base :/
Because of people like you, stalker. Sciencing gear while being chased by a stronger enemy is a tactic that has been employed in pretty much every FOnline to date, but it is made worse by the fact the dynamic of the core. I remember a few battles much earlier in the session wherein an ENTIRE losing team scienced all of their gear and then ran out of the building they were trapped in to their deaths.
It is very unfair to the opposition, and it's generally a childish thing to do. My only regret is that there are people who wouldn't do that type of stuff hurt by this change.
This isn't the first time that it has been disabled in the core, by the way. I have no idea why it was re-enabled.