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Author Topic: some questions  (Read 41204 times)

faopcurious

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some questions
« on: August 29, 2014, 12:49:11 PM »

some random questions.

1: Does the blind luck reduce 50% damage?  or 50% chance less likely to be status effected, like crippling your

leg, blinding you, or whatever the trap does?

2: Is there no sneak running? I did not see a silent running perk.  you have to walk if you want to sneak?

3: In the tutorial you find a ghoul, and you fight geckos, even at level 24 this is hard, are level 1's

expected to fight these guys?,  and the bear traps don't help that much.

4: Is there anything in the tutorial that helps you in the long run?  ie increasing rep, or can we just run

through it, and go directly to a faction.

5: I haven't really found a lot of drugs in the game to test, like buffout, and psycho, do they give you a huge

advantage?  or just mild bonus?

6: At what level could you enter the dungeon? could a group of level 1's do it?

7: There was weird aggro in a mission, I think it was only (B) difficulty, but maybe it was F,
anyway they were aggroing me at about 50 hexes or so, usually I can get close, but these guys were running at

me from halfway across the map, just in my field of view, is this normal?   was this a more difficult mission?

8: In the core map it does not tell me where I am, but one time I some how managed to put a red X on it, but that was not the zone I was in, it was where I was before, is this functioning proporly? or is this glitch?
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faopcurious

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Re: some questions
« Reply #1 on: August 29, 2014, 03:12:40 PM »

oh, and will Vtec have their own mine on launch?  or do they not get one :P

and what is the point of the mine?  can you make alloys from minerals, etc?
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cirn0

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Re: some questions
« Reply #2 on: August 29, 2014, 04:00:17 PM »

The mine has mining operation feature which allows for groups or solo players to actively guard NPC miners from mobs in waves while they mine. You get paid in miner scripts depending on your performance.

Mine scripts are a form of currency that can be traded for crafting materials and lower tiered items.

And of course the traditional method of mining the ore manually is still an option.
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Lidae

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Re: some questions
« Reply #3 on: August 29, 2014, 07:27:05 PM »

1. It's a 50% chance to avoid any effects (including damage) from a trap that would otherwise have affected you.

2. There's a silent running perk, but you get it as a reward from a quest. You get the quest form one of the NPCs in your faction.

3. The ghoul is on your side, he will help you fight the geckos. And I believe all the critters in the tutorial are weaker than normal mobs you find later in the wasteland. So no, it's not meant to be particularly difficult.

4. The tutorial is there to help you learn the basics of the game, and to be a fun introduction. If you do all the stuff in there you get enough experience points to level up a few times, which is always nice.

5. There are currently 3 type A drugs which last for one hour:
-Blood Moon: +2P, +20CC, -20CR, -20 Bleed Res.
-Mentats: +3P, +1I, -8DT, -5DR, -1S
-Buffout: +3S, +2E, -1A, -3L
Then there are 3 type B drugs which last for only 2 minutes:
-Psycho: +2S, +10DT, -20% AP regen, -5P
-Afterburner: +5 AP/s, -30DR
-Voodoo: +20% run speed, +15DR, -10 to all critical rolls, -3L. After 2 minutes you get winded (unable to run) for 30 seconds.

6. The requirements to enter the dungeon are mentioned in dialogue when you try to enter. Currently, the Phoenix Archives dungeon requires 4-6 players with at least tier 2 gear. The Hell Hole dungeon requires 5-7 players with at least tier 2 gear.

7. No idea

8. The minimap doesn't show you where you are. But if you right click on a map, you can add a marker. You can use the marker for whatever you want, for example to help remember where you hid some loot or something. You can only have one marker at a time though, and unfortunately it's a bit buggy if you switch chars or so. But it's better than nothing I suppose. It's not a glitch anyway.
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faopcurious

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Re: some questions
« Reply #4 on: August 30, 2014, 06:22:37 PM »

More questions:

I realize I have access to dev server, or I did anyway, can't seem to log in now.

But how fast will leveling be?
I remember in 2238 I never really got higher than level 16, I thought I was hot shit.
So I hope it isn't quite that hard.
on the other hand, on the aop dev server I auto leveled to 24, and just testing missions and what not got to level 25 without even thinking about it, so who knows.  Just don't want to take forever to get to level 24, but maybe still be fun and challenging.
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faopcurious

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Re: some questions
« Reply #5 on: August 31, 2014, 09:16:32 PM »

on the Silent Hill Perk is the ''weaker your enemy is'' mean his hit points? or his strength?
I assumed it meant hit points.

Tested it in game, didn't notice any difference...
« Last Edit: August 31, 2014, 09:28:59 PM by faopcurious »
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SnowCrash

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Re: some questions
« Reply #6 on: September 02, 2014, 02:40:15 PM »

on the Silent Hill Perk is the ''weaker your enemy is'' mean his hit points? or his strength?
I assumed it meant hit points.

Tested it in game, didn't notice any difference...
Yes, it mean HP

Some questions regardless drugs:
Does the drugs stats bonus can go beyond 10?

Also, buffout gives overall +1 SPECIAL point, wont this make profitable to make a char that depends on taking a buffouts per hour to get this bonus?
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Space

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Re: some questions
« Reply #7 on: September 02, 2014, 05:14:06 PM »

I have also some questions about drugs before server starts.
Are drugs are common? Can we buy them from traders or only craft? Are them expensive?
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John Porno

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Re: some questions
« Reply #8 on: September 02, 2014, 06:09:40 PM »

drugs are not required, there is no need to plan your build with drugs in mind to stay compettitive. Aside form that, once you have a good reputation (30k) you can buy all drugs from a huge stock or also craft them yourself, which takes more time but you dont have to pay as much caps then.
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Gallagher01

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Re: some questions
« Reply #9 on: September 03, 2014, 05:33:44 PM »

Hi guys,

1.How much range does Leadership modules have ? And will that boost works for my self ?
2.How many people can be in a group of one ftl ? (Wiki says 2 ?!)
3.Can i sneak without stealthboy ?
4.Can i get @lvl21 a Perk to gain one S.P.E.C.I.A.L. and another @lvl24 ?

Please accept my apologies for my bad english.
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John Porno

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Re: some questions
« Reply #10 on: September 03, 2014, 06:28:32 PM »

1: It only works on the map the leader is in. If your squad is split on 2 maps, only those on your map will get the boost. If the part of the aquad that is on your map isnt big enough to fulfill the squad's conditions, there will be no boosts until the other people come back.

2: There is no upper limit, only a lower limit of 1 ftl with 2 followers/soldiers. There is no maximum limit for the squadleader either, but the more fire teams, the more effective you can apply specialized boost (crit+bleed for sniper fire team, hp and dr for burster fire team, for example)

3. No. This is to somewhat cut down on low-tier trolling at no caps investment (same for former "unarmed" skill)

4. Yes, but not the same ones.

Your english is fine, dont worry
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faopcurious

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Re: some questions
« Reply #11 on: September 03, 2014, 06:33:47 PM »

Can you science tier 3 weapons?
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deadhand

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Re: some questions
« Reply #12 on: September 03, 2014, 06:35:30 PM »

Gallagher01 you speak better than most english speakers so no worries
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John Porno

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Re: some questions
« Reply #13 on: September 03, 2014, 06:44:13 PM »

Can you science tier 3 weapons?
uhm, yeah, though ther eis no reason you would. Unless you want to troll someone.
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faopcurious

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Re: some questions
« Reply #14 on: September 03, 2014, 06:56:11 PM »

Actually I was thinking if I am outnumbered, and know I am going to die, and don't want enemy to get the tier 3 LOL, or perhaps hold the tier 3 hostage for negotiations XD.
« Last Edit: September 03, 2014, 07:03:40 PM by faopcurious »
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Gallagher01

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Re: some questions
« Reply #15 on: September 03, 2014, 07:00:42 PM »

Many thanks that's help a lot.
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Technokrat

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Re: some questions
« Reply #16 on: September 03, 2014, 08:42:41 PM »

Hey Guys,

I have a quick question and I'm sorry if it has already been answered, and I'm just to stupid to find it.

- Do modifications like the restoration-project, or screen resolution-Mods work? I just don't really like to play Fallout in 800x600.

I'm sorry for my bad English (Yep, you can guess it. It's not my native language)

Thx in advance!
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John Porno

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Re: some questions
« Reply #17 on: September 03, 2014, 09:20:08 PM »

this game is not in the fallout engine, it's the fonline engine. You can play in 1920x1080 just fine and zoom all you want (almost)
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Technokrat

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Re: some questions
« Reply #18 on: September 03, 2014, 09:26:59 PM »

Great Info! Thx a lot :D
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Myakot

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Re: some questions
« Reply #19 on: September 03, 2014, 10:55:32 PM »

I am particularly interested in everything concerning melee in this game. (Actually I'm addicted to it, so even if it will be non-viable, I'll still use it)
Will you separate melee skills in two groups? (H2H, weapons)
Wiki clearly states that there will be one skill (H2H) BUT http://fonline-aop.net/wiki/index.php?title=Strength "Unarmed (3/6), Melee (1/6)" states just that. (It is probably a typo, but I'm still quite interested in what you have planned.)
« Last Edit: September 04, 2014, 01:37:14 AM by Myakot »
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